mirror of
https://github.com/GIKExe/rust_mc_serv.git
synced 2025-06-23 18:02:57 +03:00
обожаю табы
This commit is contained in:
parent
4990928397
commit
c9ffc6f1d7
16
.vscode/settings.json
vendored
16
.vscode/settings.json
vendored
@ -1,5 +1,19 @@
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{
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"editor.fontFamily": "Fira Code",
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"editor.fontLigatures": true,
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"editor.tabSize": 4,
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"editor.tabSize": 2,
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"editor.insertSpaces": false,
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"editor.detectIndentation": false,
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"editor.formatOnSave": true,
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"editor.formatOnPaste": true,
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"[rust]": {
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"editor.defaultFormatter": "rust-lang.rust-analyzer",
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"editor.formatOnSave": true
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},
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"rust-analyzer.rustfmt.extraArgs": [
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"--config",
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"tab_spaces=2"
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]
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}
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3
rustfmt.toml
Normal file
3
rustfmt.toml
Normal file
@ -0,0 +1,3 @@
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# Пример настроек
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tab_spaces = 2
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hard_tabs = true
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228
src/main.rs
228
src/main.rs
@ -3,14 +3,14 @@ use std::{env::args, path::PathBuf, sync::Arc};
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use log::{debug, error, info};
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use rust_mc_proto::Packet;
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use server::{
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ServerError,
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config::Config,
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context::ServerContext,
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data::text_component::TextComponent,
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event::{Listener, PacketHandler},
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player::context::ClientContext,
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protocol::ConnectionState,
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start_server,
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ServerError,
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config::Config,
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context::ServerContext,
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data::text_component::TextComponent,
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event::{Listener, PacketHandler},
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player::context::ClientContext,
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protocol::ConnectionState,
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start_server,
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};
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pub mod server;
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@ -18,13 +18,13 @@ pub mod server;
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struct ExampleListener;
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impl Listener for ExampleListener {
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fn on_status(
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&self,
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client: Arc<ClientContext>,
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response: &mut String,
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) -> Result<(), ServerError> {
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*response = format!(
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"{{
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fn on_status(
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&self,
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client: Arc<ClientContext>,
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response: &mut String,
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) -> Result<(), ServerError> {
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*response = format!(
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"{{
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\"version\": {{
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\"name\": \"idk\",
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\"protocol\": {}
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@ -43,124 +43,124 @@ impl Listener for ExampleListener {
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\"favicon\": \"data:image/png;base64,<data>\",
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\"enforcesSecureChat\": false
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}}",
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client.handshake().unwrap().protocol_version,
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TextComponent::builder()
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.text("Hello World! ")
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.extra(vec![
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TextComponent::builder()
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.text("Protocol: ")
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.color("gold")
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.extra(vec![
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TextComponent::builder()
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.text(&client.handshake().unwrap().protocol_version.to_string())
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.underlined(true)
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.build()
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])
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.build(),
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TextComponent::builder()
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.text("\nServer Addr: ")
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.color("green")
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.extra(vec![
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TextComponent::builder()
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.text(&format!(
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"{}:{}",
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client.handshake().unwrap().server_address,
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client.handshake().unwrap().server_port
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))
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.underlined(true)
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.build()
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])
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.build()
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])
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.build()
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.as_json()?
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);
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client.handshake().unwrap().protocol_version,
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TextComponent::builder()
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.text("Hello World! ")
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.extra(vec![
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TextComponent::builder()
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.text("Protocol: ")
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.color("gold")
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.extra(vec![
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TextComponent::builder()
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.text(&client.handshake().unwrap().protocol_version.to_string())
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.underlined(true)
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.build()
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])
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.build(),
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TextComponent::builder()
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.text("\nServer Addr: ")
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.color("green")
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.extra(vec![
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TextComponent::builder()
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.text(&format!(
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"{}:{}",
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client.handshake().unwrap().server_address,
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client.handshake().unwrap().server_port
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))
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.underlined(true)
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.build()
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])
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.build()
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])
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.build()
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.as_json()?
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);
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Ok(())
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}
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Ok(())
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}
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}
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struct ExamplePacketHandler;
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impl PacketHandler for ExamplePacketHandler {
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fn on_incoming_packet(
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&self,
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client: Arc<ClientContext>,
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packet: &mut Packet,
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_: &mut bool,
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state: ConnectionState,
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) -> Result<(), ServerError> {
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debug!(
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"{} -> S\t| 0x{:02x}\t| {:?}\t| {} bytes",
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client.addr.clone(),
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packet.id(),
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state,
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packet.len()
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);
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fn on_incoming_packet(
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&self,
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client: Arc<ClientContext>,
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packet: &mut Packet,
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_: &mut bool,
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state: ConnectionState,
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) -> Result<(), ServerError> {
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debug!(
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"{} -> S\t| 0x{:02x}\t| {:?}\t| {} bytes",
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client.addr.clone(),
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packet.id(),
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state,
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packet.len()
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);
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Ok(())
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}
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Ok(())
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}
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fn on_outcoming_packet(
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&self,
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client: Arc<ClientContext>,
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packet: &mut Packet,
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_: &mut bool,
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state: ConnectionState,
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) -> Result<(), ServerError> {
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debug!(
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"{} <- S\t| 0x{:02x}\t| {:?}\t| {} bytes",
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client.addr.clone(),
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packet.id(),
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state,
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packet.len()
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);
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fn on_outcoming_packet(
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&self,
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client: Arc<ClientContext>,
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packet: &mut Packet,
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_: &mut bool,
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state: ConnectionState,
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) -> Result<(), ServerError> {
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debug!(
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"{} <- S\t| 0x{:02x}\t| {:?}\t| {} bytes",
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client.addr.clone(),
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packet.id(),
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state,
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packet.len()
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);
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Ok(())
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}
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Ok(())
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}
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}
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fn main() {
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// Инициализируем логи
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// Чтобы читать debug-логи, юзаем `RUST_LOG=debug cargo run`
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colog::init();
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// Инициализируем логи
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// Чтобы читать debug-логи, юзаем `RUST_LOG=debug cargo run`
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colog::init();
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// Получение аргументов
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let exec = args().next().expect("Неизвестная система");
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let args = args().skip(1).collect::<Vec<String>>();
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// Получение аргументов
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let exec = args().next().expect("Неизвестная система");
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let args = args().skip(1).collect::<Vec<String>>();
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if args.len() > 1 {
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info!("Использование: {exec} [путь до файла конфигурации]");
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return;
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}
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if args.len() > 1 {
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info!("Использование: {exec} [путь до файла конфигурации]");
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return;
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}
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// Берем путь из аргумента либо по дефолту берем "./server.toml"
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let config_path = PathBuf::from(args.get(0).unwrap_or(&"server.toml".to_string()));
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// Берем путь из аргумента либо по дефолту берем "./server.toml"
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let config_path = PathBuf::from(args.get(0).unwrap_or(&"server.toml".to_string()));
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// Чтение конфига, если ошибка - выводим
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let config = match Config::load_from_file(config_path) {
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Some(config) => config,
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None => {
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error!("Ошибка чтения конфигурации");
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return;
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}
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};
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// Чтение конфига, если ошибка - выводим
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let config = match Config::load_from_file(config_path) {
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Some(config) => config,
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None => {
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error!("Ошибка чтения конфигурации");
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return;
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}
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};
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// Делаем немутабельную потокобезопасную ссылку на конфиг
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// Впринципе можно и просто клонировать сам конфиг в каждый сука поток ебать того рот ебать блять
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// но мы этого делать не будем чтобы не было мемори лик лишнего
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let config = Arc::new(config);
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// Делаем немутабельную потокобезопасную ссылку на конфиг
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// Впринципе можно и просто клонировать сам конфиг в каждый сука поток ебать того рот ебать блять
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// но мы этого делать не будем чтобы не было мемори лик лишнего
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let config = Arc::new(config);
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// Создаем контекст сервера
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// Передается во все подключения
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let mut server = ServerContext::new(config);
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// Создаем контекст сервера
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// Передается во все подключения
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let mut server = ServerContext::new(config);
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server.add_listener(Box::new(ExampleListener)); // Добавляем пример листенера
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server.add_packet_handler(Box::new(ExamplePacketHandler)); // Добавляем пример пакет хандлера
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server.add_listener(Box::new(ExampleListener)); // Добавляем пример листенера
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server.add_packet_handler(Box::new(ExamplePacketHandler)); // Добавляем пример пакет хандлера
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// Бетонируем сервер контекст от изменений
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let server = Arc::new(server);
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// Бетонируем сервер контекст от изменений
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let server = Arc::new(server);
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// Запускаем сервер из специально отведенной под это дело функцией
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start_server(server);
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// Запускаем сервер из специально отведенной под это дело функцией
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start_server(server);
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}
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|
@ -5,48 +5,48 @@ use serde_default::DefaultFromSerde;
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#[derive(Debug, DefaultFromSerde, Serialize, Deserialize, Clone)]
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pub struct BindConfig {
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#[serde(default = "default_host")]
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pub host: String,
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#[serde(default = "default_timeout")]
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pub timeout: u64,
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#[serde(default = "default_host")]
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pub host: String,
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#[serde(default = "default_timeout")]
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pub timeout: u64,
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}
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#[derive(Debug, DefaultFromSerde, Serialize, Deserialize, Clone)]
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pub struct ServerConfig {
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#[serde(default)]
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pub online_mode: bool,
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#[serde(default = "default_compression")]
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pub compression_threshold: Option<usize>,
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#[serde(default)]
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pub online_mode: bool,
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#[serde(default = "default_compression")]
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pub compression_threshold: Option<usize>,
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}
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#[derive(Debug, DefaultFromSerde, Serialize, Deserialize, Clone)]
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pub struct Config {
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#[serde(default)]
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pub bind: BindConfig,
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#[serde(default)]
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pub server: ServerConfig,
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#[serde(default)]
|
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pub bind: BindConfig,
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#[serde(default)]
|
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pub server: ServerConfig,
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}
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|
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fn default_host() -> String {
|
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"127.0.0.1:25565".to_string()
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"127.0.0.1:25565".to_string()
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}
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fn default_timeout() -> u64 {
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5
|
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5
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}
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fn default_compression() -> Option<usize> {
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Some(256)
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Some(256)
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}
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|
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impl Config {
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pub fn load_from_file(path: PathBuf) -> Option<Config> {
|
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if !fs::exists(&path).unwrap_or_default() {
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let table = Config::default();
|
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fs::create_dir_all(&path.parent()?).ok()?;
|
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fs::write(&path, toml::to_string_pretty(&table).ok()?).ok()?;
|
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return Some(table);
|
||||
}
|
||||
let content = fs::read_to_string(&path).ok()?;
|
||||
let table = toml::from_str::<Config>(&content).ok()?;
|
||||
Some(table)
|
||||
}
|
||||
pub fn load_from_file(path: PathBuf) -> Option<Config> {
|
||||
if !fs::exists(&path).unwrap_or_default() {
|
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let table = Config::default();
|
||||
fs::create_dir_all(&path.parent()?).ok()?;
|
||||
fs::write(&path, toml::to_string_pretty(&table).ok()?).ok()?;
|
||||
return Some(table);
|
||||
}
|
||||
let content = fs::read_to_string(&path).ok()?;
|
||||
let table = toml::from_str::<Config>(&content).ok()?;
|
||||
Some(table)
|
||||
}
|
||||
}
|
||||
|
@ -5,87 +5,90 @@ use itertools::Itertools;
|
||||
use uuid::Uuid;
|
||||
|
||||
use super::{
|
||||
config::Config,
|
||||
event::{Listener, PacketHandler},
|
||||
player::context::ClientContext,
|
||||
config::Config,
|
||||
event::{Listener, PacketHandler},
|
||||
player::context::ClientContext,
|
||||
};
|
||||
|
||||
// Контекст сервера
|
||||
// Должен быть обернут в Arc для передачи между потоками
|
||||
pub struct ServerContext {
|
||||
pub config: Arc<Config>,
|
||||
pub clients: DashMap<SocketAddr, Arc<ClientContext>>,
|
||||
listeners: Vec<Box<dyn Listener>>,
|
||||
handlers: Vec<Box<dyn PacketHandler>>,
|
||||
pub config: Arc<Config>,
|
||||
pub clients: DashMap<SocketAddr, Arc<ClientContext>>,
|
||||
listeners: Vec<Box<dyn Listener>>,
|
||||
handlers: Vec<Box<dyn PacketHandler>>,
|
||||
}
|
||||
|
||||
impl ServerContext {
|
||||
pub fn new(config: Arc<Config>) -> ServerContext {
|
||||
ServerContext {
|
||||
config,
|
||||
listeners: Vec::new(),
|
||||
handlers: Vec::new(),
|
||||
clients: DashMap::new(),
|
||||
}
|
||||
}
|
||||
pub fn new(config: Arc<Config>) -> ServerContext {
|
||||
ServerContext {
|
||||
config,
|
||||
listeners: Vec::new(),
|
||||
handlers: Vec::new(),
|
||||
clients: DashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_player_by_uuid(self: &Arc<Self>, uuid: Uuid) -> Option<Arc<ClientContext>> {
|
||||
self.clients
|
||||
.iter()
|
||||
.find(|o| {
|
||||
let info = o.player_info();
|
||||
if let Some(info) = info {
|
||||
info.uuid == uuid
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
.map(|o| o.clone())
|
||||
}
|
||||
pub fn get_player_by_uuid(self: &Arc<Self>, uuid: Uuid) -> Option<Arc<ClientContext>> {
|
||||
self
|
||||
.clients
|
||||
.iter()
|
||||
.find(|o| {
|
||||
let info = o.player_info();
|
||||
if let Some(info) = info {
|
||||
info.uuid == uuid
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
.map(|o| o.clone())
|
||||
}
|
||||
|
||||
pub fn get_player_by_name(self: &Arc<Self>, name: &str) -> Option<Arc<ClientContext>> {
|
||||
self.clients
|
||||
.iter()
|
||||
.find(|o| {
|
||||
let info = o.player_info();
|
||||
if let Some(info) = info {
|
||||
info.name == name
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
.map(|o| o.clone())
|
||||
}
|
||||
pub fn get_player_by_name(self: &Arc<Self>, name: &str) -> Option<Arc<ClientContext>> {
|
||||
self
|
||||
.clients
|
||||
.iter()
|
||||
.find(|o| {
|
||||
let info = o.player_info();
|
||||
if let Some(info) = info {
|
||||
info.name == name
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
.map(|o| o.clone())
|
||||
}
|
||||
|
||||
pub fn players(self: &Arc<Self>) -> Vec<Arc<ClientContext>> {
|
||||
self.clients
|
||||
.iter()
|
||||
.filter(|o| o.player_info().is_some())
|
||||
.map(|o| o.clone())
|
||||
.collect()
|
||||
}
|
||||
pub fn players(self: &Arc<Self>) -> Vec<Arc<ClientContext>> {
|
||||
self
|
||||
.clients
|
||||
.iter()
|
||||
.filter(|o| o.player_info().is_some())
|
||||
.map(|o| o.clone())
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn add_packet_handler(&mut self, handler: Box<dyn PacketHandler>) {
|
||||
self.handlers.push(handler);
|
||||
}
|
||||
pub fn add_packet_handler(&mut self, handler: Box<dyn PacketHandler>) {
|
||||
self.handlers.push(handler);
|
||||
}
|
||||
|
||||
pub fn add_listener(&mut self, listener: Box<dyn Listener>) {
|
||||
self.listeners.push(listener);
|
||||
}
|
||||
pub fn add_listener(&mut self, listener: Box<dyn Listener>) {
|
||||
self.listeners.push(listener);
|
||||
}
|
||||
|
||||
pub fn packet_handlers<F, K>(self: &Arc<Self>, sort_by: F) -> Vec<&Box<dyn PacketHandler>>
|
||||
where
|
||||
K: Ord,
|
||||
F: FnMut(&&Box<dyn PacketHandler>) -> K,
|
||||
{
|
||||
self.handlers.iter().sorted_by_key(sort_by).collect_vec()
|
||||
}
|
||||
pub fn packet_handlers<F, K>(self: &Arc<Self>, sort_by: F) -> Vec<&Box<dyn PacketHandler>>
|
||||
where
|
||||
K: Ord,
|
||||
F: FnMut(&&Box<dyn PacketHandler>) -> K,
|
||||
{
|
||||
self.handlers.iter().sorted_by_key(sort_by).collect_vec()
|
||||
}
|
||||
|
||||
pub fn listeners<F, K>(self: &Arc<Self>, sort_by: F) -> Vec<&Box<dyn Listener>>
|
||||
where
|
||||
K: Ord,
|
||||
F: FnMut(&&Box<dyn Listener>) -> K,
|
||||
{
|
||||
self.listeners.iter().sorted_by_key(sort_by).collect_vec()
|
||||
}
|
||||
pub fn listeners<F, K>(self: &Arc<Self>, sort_by: F) -> Vec<&Box<dyn Listener>>
|
||||
where
|
||||
K: Ord,
|
||||
F: FnMut(&&Box<dyn Listener>) -> K,
|
||||
{
|
||||
self.listeners.iter().sorted_by_key(sort_by).collect_vec()
|
||||
}
|
||||
}
|
||||
|
@ -9,42 +9,43 @@ pub mod text_component;
|
||||
|
||||
// Трейт для чтения NBT-совместимых приколов
|
||||
pub trait ReadWriteNBT<T>: DataReader + DataWriter {
|
||||
fn read_nbt(&mut self) -> Result<T, ServerError>;
|
||||
fn write_nbt(&mut self, val: &T) -> Result<(), ServerError>;
|
||||
fn read_nbt(&mut self) -> Result<T, ServerError>;
|
||||
fn write_nbt(&mut self, val: &T) -> Result<(), ServerError>;
|
||||
}
|
||||
|
||||
impl ReadWriteNBT<DynNBT> for Packet {
|
||||
fn read_nbt(&mut self) -> Result<DynNBT, ServerError> {
|
||||
let mut data = Vec::new();
|
||||
let pos = self.get_ref().position();
|
||||
self.get_mut()
|
||||
.read_to_end(&mut data)
|
||||
.map_err(|_| ServerError::DeNbt)?;
|
||||
let (remaining, value) =
|
||||
craftflow_nbt::from_slice(&data).map_err(|_| ServerError::DeNbt)?;
|
||||
self.get_mut()
|
||||
.set_position(pos + (data.len() - remaining.len()) as u64);
|
||||
Ok(value)
|
||||
}
|
||||
fn read_nbt(&mut self) -> Result<DynNBT, ServerError> {
|
||||
let mut data = Vec::new();
|
||||
let pos = self.get_ref().position();
|
||||
self
|
||||
.get_mut()
|
||||
.read_to_end(&mut data)
|
||||
.map_err(|_| ServerError::DeNbt)?;
|
||||
let (remaining, value) = craftflow_nbt::from_slice(&data).map_err(|_| ServerError::DeNbt)?;
|
||||
self
|
||||
.get_mut()
|
||||
.set_position(pos + (data.len() - remaining.len()) as u64);
|
||||
Ok(value)
|
||||
}
|
||||
|
||||
fn write_nbt(&mut self, val: &DynNBT) -> Result<(), ServerError> {
|
||||
craftflow_nbt::to_writer(self.get_mut(), val).map_err(|_| ServerError::SerNbt)?;
|
||||
Ok(())
|
||||
}
|
||||
fn write_nbt(&mut self, val: &DynNBT) -> Result<(), ServerError> {
|
||||
craftflow_nbt::to_writer(self.get_mut(), val).map_err(|_| ServerError::SerNbt)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub trait ReadWritePosition: DataReader + DataWriter {
|
||||
fn read_position(&mut self) -> Result<(i64, i64, i64), ServerError>;
|
||||
fn write_position(&mut self, x: i64, y: i64, z: i64) -> Result<(), ServerError>;
|
||||
fn read_position(&mut self) -> Result<(i64, i64, i64), ServerError>;
|
||||
fn write_position(&mut self, x: i64, y: i64, z: i64) -> Result<(), ServerError>;
|
||||
}
|
||||
|
||||
impl ReadWritePosition for Packet {
|
||||
fn read_position(&mut self) -> Result<(i64, i64, i64), ServerError> {
|
||||
let val = self.read_long()?;
|
||||
Ok((val >> 38, val << 52 >> 52, val << 26 >> 38))
|
||||
}
|
||||
fn read_position(&mut self) -> Result<(i64, i64, i64), ServerError> {
|
||||
let val = self.read_long()?;
|
||||
Ok((val >> 38, val << 52 >> 52, val << 26 >> 38))
|
||||
}
|
||||
|
||||
fn write_position(&mut self, x: i64, y: i64, z: i64) -> Result<(), ServerError> {
|
||||
Ok(self.write_long(((x & 0x3FFFFFF) << 38) | ((z & 0x3FFFFFF) << 12) | (y & 0xFFF))?)
|
||||
}
|
||||
fn write_position(&mut self, x: i64, y: i64, z: i64) -> Result<(), ServerError> {
|
||||
Ok(self.write_long(((x & 0x3FFFFFF) << 38) | ((z & 0x3FFFFFF) << 12) | (y & 0xFFF))?)
|
||||
}
|
||||
}
|
||||
|
@ -12,171 +12,173 @@ use super::ReadWriteNBT;
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
#[skip_serializing_none]
|
||||
pub struct TextComponent {
|
||||
pub text: String,
|
||||
pub color: Option<String>,
|
||||
pub bold: Option<bool>,
|
||||
pub italic: Option<bool>,
|
||||
pub underlined: Option<bool>,
|
||||
pub strikethrough: Option<bool>,
|
||||
pub obfuscated: Option<bool>,
|
||||
pub extra: Option<Vec<TextComponent>>,
|
||||
// TODO: добавить все остальные стандартные поля для текст-компонента типа клик ивентов и сделать отдельный структ для транслейт компонент
|
||||
pub text: String,
|
||||
pub color: Option<String>,
|
||||
pub bold: Option<bool>,
|
||||
pub italic: Option<bool>,
|
||||
pub underlined: Option<bool>,
|
||||
pub strikethrough: Option<bool>,
|
||||
pub obfuscated: Option<bool>,
|
||||
pub extra: Option<Vec<TextComponent>>,
|
||||
// TODO: добавить все остальные стандартные поля для текст-компонента типа клик ивентов и сделать отдельный структ для транслейт компонент
|
||||
}
|
||||
|
||||
impl TextComponent {
|
||||
pub fn new(text: String) -> Self {
|
||||
Self {
|
||||
text,
|
||||
color: None,
|
||||
bold: None,
|
||||
italic: None,
|
||||
underlined: None,
|
||||
strikethrough: None,
|
||||
obfuscated: None,
|
||||
extra: None,
|
||||
}
|
||||
}
|
||||
pub fn new(text: String) -> Self {
|
||||
Self {
|
||||
text,
|
||||
color: None,
|
||||
bold: None,
|
||||
italic: None,
|
||||
underlined: None,
|
||||
strikethrough: None,
|
||||
obfuscated: None,
|
||||
extra: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rainbow(text: String) -> TextComponent {
|
||||
if text.is_empty() {
|
||||
return TextComponent::new(text);
|
||||
}
|
||||
pub fn rainbow(text: String) -> TextComponent {
|
||||
if text.is_empty() {
|
||||
return TextComponent::new(text);
|
||||
}
|
||||
|
||||
let children = text
|
||||
.char_indices()
|
||||
.map(|(i, c)| {
|
||||
let hue = (i as f32) / (text.chars().count() as f32) * 360.0;
|
||||
let hsl = Hsl::new(hue, 1.0, 0.5);
|
||||
let rgb: Srgb = hsl.into_color();
|
||||
let r = (rgb.red * 255.0).round() as u8;
|
||||
let g = (rgb.green * 255.0).round() as u8;
|
||||
let b = (rgb.blue * 255.0).round() as u8;
|
||||
let mut component = TextComponent::new(c.to_string());
|
||||
component.color = Some(format!("#{:02X}{:02X}{:02X}", r, g, b));
|
||||
component
|
||||
})
|
||||
.collect::<Vec<TextComponent>>();
|
||||
let children = text
|
||||
.char_indices()
|
||||
.map(|(i, c)| {
|
||||
let hue = (i as f32) / (text.chars().count() as f32) * 360.0;
|
||||
let hsl = Hsl::new(hue, 1.0, 0.5);
|
||||
let rgb: Srgb = hsl.into_color();
|
||||
let r = (rgb.red * 255.0).round() as u8;
|
||||
let g = (rgb.green * 255.0).round() as u8;
|
||||
let b = (rgb.blue * 255.0).round() as u8;
|
||||
let mut component = TextComponent::new(c.to_string());
|
||||
component.color = Some(format!("#{:02X}{:02X}{:02X}", r, g, b));
|
||||
component
|
||||
})
|
||||
.collect::<Vec<TextComponent>>();
|
||||
|
||||
let mut parent = children[0].clone();
|
||||
parent.extra = Some(children[1..].to_vec());
|
||||
parent
|
||||
}
|
||||
let mut parent = children[0].clone();
|
||||
parent.extra = Some(children[1..].to_vec());
|
||||
parent
|
||||
}
|
||||
|
||||
pub fn builder() -> TextComponentBuilder {
|
||||
TextComponentBuilder::new()
|
||||
}
|
||||
pub fn builder() -> TextComponentBuilder {
|
||||
TextComponentBuilder::new()
|
||||
}
|
||||
|
||||
pub fn as_json(self) -> Result<String, ServerError> {
|
||||
serde_json::to_string(&self).map_err(|_| ServerError::SerTextComponent)
|
||||
}
|
||||
pub fn as_json(self) -> Result<String, ServerError> {
|
||||
serde_json::to_string(&self).map_err(|_| ServerError::SerTextComponent)
|
||||
}
|
||||
|
||||
pub fn from_json(text: &str) -> Result<TextComponent, ServerError> {
|
||||
serde_json::from_str(text).map_err(|_| ServerError::DeTextComponent)
|
||||
}
|
||||
pub fn from_json(text: &str) -> Result<TextComponent, ServerError> {
|
||||
serde_json::from_str(text).map_err(|_| ServerError::DeTextComponent)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for TextComponent {
|
||||
fn default() -> Self {
|
||||
Self::new(String::new())
|
||||
}
|
||||
fn default() -> Self {
|
||||
Self::new(String::new())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TextComponentBuilder {
|
||||
text: String,
|
||||
color: Option<String>,
|
||||
bold: Option<bool>,
|
||||
italic: Option<bool>,
|
||||
underlined: Option<bool>,
|
||||
strikethrough: Option<bool>,
|
||||
obfuscated: Option<bool>,
|
||||
extra: Option<Vec<TextComponent>>,
|
||||
text: String,
|
||||
color: Option<String>,
|
||||
bold: Option<bool>,
|
||||
italic: Option<bool>,
|
||||
underlined: Option<bool>,
|
||||
strikethrough: Option<bool>,
|
||||
obfuscated: Option<bool>,
|
||||
extra: Option<Vec<TextComponent>>,
|
||||
}
|
||||
|
||||
impl TextComponentBuilder {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
text: String::new(),
|
||||
color: None,
|
||||
bold: None,
|
||||
italic: None,
|
||||
underlined: None,
|
||||
strikethrough: None,
|
||||
obfuscated: None,
|
||||
extra: None,
|
||||
}
|
||||
}
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
text: String::new(),
|
||||
color: None,
|
||||
bold: None,
|
||||
italic: None,
|
||||
underlined: None,
|
||||
strikethrough: None,
|
||||
obfuscated: None,
|
||||
extra: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn text(mut self, text: &str) -> Self {
|
||||
self.text = text.to_string();
|
||||
self
|
||||
}
|
||||
pub fn text(mut self, text: &str) -> Self {
|
||||
self.text = text.to_string();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn color(mut self, color: &str) -> Self {
|
||||
self.color = Some(color.to_string());
|
||||
self
|
||||
}
|
||||
pub fn color(mut self, color: &str) -> Self {
|
||||
self.color = Some(color.to_string());
|
||||
self
|
||||
}
|
||||
|
||||
pub fn bold(mut self, bold: bool) -> Self {
|
||||
self.bold = Some(bold);
|
||||
self
|
||||
}
|
||||
pub fn bold(mut self, bold: bool) -> Self {
|
||||
self.bold = Some(bold);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn italic(mut self, italic: bool) -> Self {
|
||||
self.italic = Some(italic);
|
||||
self
|
||||
}
|
||||
pub fn italic(mut self, italic: bool) -> Self {
|
||||
self.italic = Some(italic);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn underlined(mut self, underlined: bool) -> Self {
|
||||
self.underlined = Some(underlined);
|
||||
self
|
||||
}
|
||||
pub fn underlined(mut self, underlined: bool) -> Self {
|
||||
self.underlined = Some(underlined);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn strikethrough(mut self, strikethrough: bool) -> Self {
|
||||
self.strikethrough = Some(strikethrough);
|
||||
self
|
||||
}
|
||||
pub fn strikethrough(mut self, strikethrough: bool) -> Self {
|
||||
self.strikethrough = Some(strikethrough);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn obfuscated(mut self, obfuscated: bool) -> Self {
|
||||
self.obfuscated = Some(obfuscated);
|
||||
self
|
||||
}
|
||||
pub fn obfuscated(mut self, obfuscated: bool) -> Self {
|
||||
self.obfuscated = Some(obfuscated);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn extra(mut self, extra: Vec<TextComponent>) -> Self {
|
||||
self.extra = Some(extra);
|
||||
self
|
||||
}
|
||||
pub fn extra(mut self, extra: Vec<TextComponent>) -> Self {
|
||||
self.extra = Some(extra);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(self) -> TextComponent {
|
||||
TextComponent {
|
||||
text: self.text,
|
||||
color: self.color,
|
||||
bold: self.bold,
|
||||
italic: self.italic,
|
||||
underlined: self.underlined,
|
||||
strikethrough: self.strikethrough,
|
||||
obfuscated: self.obfuscated,
|
||||
extra: self.extra,
|
||||
}
|
||||
}
|
||||
pub fn build(self) -> TextComponent {
|
||||
TextComponent {
|
||||
text: self.text,
|
||||
color: self.color,
|
||||
bold: self.bold,
|
||||
italic: self.italic,
|
||||
underlined: self.underlined,
|
||||
strikethrough: self.strikethrough,
|
||||
obfuscated: self.obfuscated,
|
||||
extra: self.extra,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Реализуем читалку-записывалку текст-компонентов для пакета
|
||||
impl ReadWriteNBT<TextComponent> for Packet {
|
||||
fn read_nbt(&mut self) -> Result<TextComponent, ServerError> {
|
||||
let mut data = Vec::new();
|
||||
let pos = self.get_ref().position();
|
||||
self.get_mut()
|
||||
.read_to_end(&mut data)
|
||||
.map_err(|_| ServerError::DeTextComponent)?;
|
||||
let (remaining, value) =
|
||||
craftflow_nbt::from_slice(&data).map_err(|_| ServerError::DeTextComponent)?;
|
||||
self.get_mut()
|
||||
.set_position(pos + (data.len() - remaining.len()) as u64);
|
||||
Ok(value)
|
||||
}
|
||||
fn read_nbt(&mut self) -> Result<TextComponent, ServerError> {
|
||||
let mut data = Vec::new();
|
||||
let pos = self.get_ref().position();
|
||||
self
|
||||
.get_mut()
|
||||
.read_to_end(&mut data)
|
||||
.map_err(|_| ServerError::DeTextComponent)?;
|
||||
let (remaining, value) =
|
||||
craftflow_nbt::from_slice(&data).map_err(|_| ServerError::DeTextComponent)?;
|
||||
self
|
||||
.get_mut()
|
||||
.set_position(pos + (data.len() - remaining.len()) as u64);
|
||||
Ok(value)
|
||||
}
|
||||
|
||||
fn write_nbt(&mut self, val: &TextComponent) -> Result<(), ServerError> {
|
||||
craftflow_nbt::to_writer(self.get_mut(), val).map_err(|_| ServerError::SerTextComponent)?;
|
||||
Ok(())
|
||||
}
|
||||
fn write_nbt(&mut self, val: &TextComponent) -> Result<(), ServerError> {
|
||||
craftflow_nbt::to_writer(self.get_mut(), val).map_err(|_| ServerError::SerTextComponent)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -37,12 +37,12 @@ macro_rules! trigger_event {
|
||||
}
|
||||
|
||||
pub trait Listener: Sync + Send {
|
||||
generate_handlers!(status, &mut String);
|
||||
generate_handlers!(plugin_message, &str, &[u8]);
|
||||
generate_handlers!(status, &mut String);
|
||||
generate_handlers!(plugin_message, &str, &[u8]);
|
||||
}
|
||||
|
||||
pub trait PacketHandler: Sync + Send {
|
||||
generate_handlers!(incoming_packet, &mut Packet, &mut bool, ConnectionState);
|
||||
generate_handlers!(outcoming_packet, &mut Packet, &mut bool, ConnectionState);
|
||||
generate_handlers!(state, ConnectionState);
|
||||
generate_handlers!(incoming_packet, &mut Packet, &mut bool, ConnectionState);
|
||||
generate_handlers!(outcoming_packet, &mut Packet, &mut bool, ConnectionState);
|
||||
generate_handlers!(state, ConnectionState);
|
||||
}
|
||||
|
@ -17,89 +17,89 @@ pub mod protocol;
|
||||
// Ошибки сервера
|
||||
#[derive(Debug)]
|
||||
pub enum ServerError {
|
||||
UnexpectedPacket(u8), // Неожиданный пакет
|
||||
Protocol(ProtocolError), // Ошибка в протоколе при работе с rust_mc_proto
|
||||
ConnectionClosed, // Соединение закрыто, единственная ошибка которая не логируется у handle_connection
|
||||
SerTextComponent, // Ошибка при сериализации текст-компонента
|
||||
DeTextComponent, // Ошибка при десериализации текст-компонента
|
||||
SerNbt, // Ошибка при сериализации nbt
|
||||
DeNbt, // Ошибка при десериализации nbt
|
||||
UnexpectedState, // Указывает на то что этот пакет не может быть отправлен в данном режиме (в основном через ProtocolHelper)
|
||||
Other(String), // Другая ошибка, либо очень специфичная, либо хз, лучше не использовать и создавать новое поле ошибки
|
||||
UnexpectedPacket(u8), // Неожиданный пакет
|
||||
Protocol(ProtocolError), // Ошибка в протоколе при работе с rust_mc_proto
|
||||
ConnectionClosed, // Соединение закрыто, единственная ошибка которая не логируется у handle_connection
|
||||
SerTextComponent, // Ошибка при сериализации текст-компонента
|
||||
DeTextComponent, // Ошибка при десериализации текст-компонента
|
||||
SerNbt, // Ошибка при сериализации nbt
|
||||
DeNbt, // Ошибка при десериализации nbt
|
||||
UnexpectedState, // Указывает на то что этот пакет не может быть отправлен в данном режиме (в основном через ProtocolHelper)
|
||||
Other(String), // Другая ошибка, либо очень специфичная, либо хз, лучше не использовать и создавать новое поле ошибки
|
||||
}
|
||||
|
||||
impl Display for ServerError {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_str(&format!("{:?}", self))
|
||||
}
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_str(&format!("{:?}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl Error for ServerError {}
|
||||
|
||||
// Делаем чтобы ProtocolError мог переделываться в наш ServerError
|
||||
impl From<ProtocolError> for ServerError {
|
||||
fn from(error: ProtocolError) -> ServerError {
|
||||
match error {
|
||||
// Если просто закрыто соединение, переделываем в нашу ошибку этого
|
||||
ProtocolError::ConnectionClosedError => ServerError::ConnectionClosed,
|
||||
// Все остальное просто засовываем в обертку
|
||||
error => ServerError::Protocol(error),
|
||||
}
|
||||
}
|
||||
fn from(error: ProtocolError) -> ServerError {
|
||||
match error {
|
||||
// Если просто закрыто соединение, переделываем в нашу ошибку этого
|
||||
ProtocolError::ConnectionClosedError => ServerError::ConnectionClosed,
|
||||
// Все остальное просто засовываем в обертку
|
||||
error => ServerError::Protocol(error),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn start_server(server: Arc<ServerContext>) {
|
||||
// Биндим сервер где надо
|
||||
let Ok(listener) = TcpListener::bind(&server.config.bind.host) else {
|
||||
error!(
|
||||
"Не удалось забиндить сервер на {}",
|
||||
&server.config.bind.host
|
||||
);
|
||||
return;
|
||||
};
|
||||
// Биндим сервер где надо
|
||||
let Ok(listener) = TcpListener::bind(&server.config.bind.host) else {
|
||||
error!(
|
||||
"Не удалось забиндить сервер на {}",
|
||||
&server.config.bind.host
|
||||
);
|
||||
return;
|
||||
};
|
||||
|
||||
info!("Сервер запущен на {}", &server.config.bind.host);
|
||||
info!("Сервер запущен на {}", &server.config.bind.host);
|
||||
|
||||
while let Ok((stream, addr)) = listener.accept() {
|
||||
let server = server.clone();
|
||||
while let Ok((stream, addr)) = listener.accept() {
|
||||
let server = server.clone();
|
||||
|
||||
thread::spawn(move || {
|
||||
info!("Подключение: {}", addr);
|
||||
thread::spawn(move || {
|
||||
info!("Подключение: {}", addr);
|
||||
|
||||
// Установка таймаутов на чтение и запись
|
||||
// По умолчанию пусть будет 5 секунд, надо будет сделать настройку через конфиг
|
||||
stream
|
||||
.set_read_timeout(Some(Duration::from_secs(server.config.bind.timeout)))
|
||||
.ignore();
|
||||
stream
|
||||
.set_write_timeout(Some(Duration::from_secs(server.config.bind.timeout)))
|
||||
.ignore();
|
||||
// Установка таймаутов на чтение и запись
|
||||
// По умолчанию пусть будет 5 секунд, надо будет сделать настройку через конфиг
|
||||
stream
|
||||
.set_read_timeout(Some(Duration::from_secs(server.config.bind.timeout)))
|
||||
.ignore();
|
||||
stream
|
||||
.set_write_timeout(Some(Duration::from_secs(server.config.bind.timeout)))
|
||||
.ignore();
|
||||
|
||||
// Оборачиваем стрим в майнкрафт конекшн лично для нашего удовольствия
|
||||
let conn = MinecraftConnection::new(stream);
|
||||
// Оборачиваем стрим в майнкрафт конекшн лично для нашего удовольствия
|
||||
let conn = MinecraftConnection::new(stream);
|
||||
|
||||
// Создаем контекст клиента
|
||||
// Передавется во все листенеры и хандлеры чтобы определять именно этот клиент
|
||||
let client = Arc::new(ClientContext::new(server.clone(), conn));
|
||||
// Создаем контекст клиента
|
||||
// Передавется во все листенеры и хандлеры чтобы определять именно этот клиент
|
||||
let client = Arc::new(ClientContext::new(server.clone(), conn));
|
||||
|
||||
// Добавляем клиента в список клиентов сервера
|
||||
// Используем адрес как ключ, врятли ipv4 будет нам врать
|
||||
server.clients.insert(client.addr, client.clone());
|
||||
// Добавляем клиента в список клиентов сервера
|
||||
// Используем адрес как ключ, врятли ipv4 будет нам врать
|
||||
server.clients.insert(client.addr, client.clone());
|
||||
|
||||
// Обработка подключения
|
||||
// Если ошибка -> выводим
|
||||
match handle_connection(client.clone()) {
|
||||
Ok(_) => {}
|
||||
Err(ServerError::ConnectionClosed) => {}
|
||||
Err(error) => {
|
||||
error!("Ошибка подключения: {error:?}");
|
||||
}
|
||||
};
|
||||
// Обработка подключения
|
||||
// Если ошибка -> выводим
|
||||
match handle_connection(client.clone()) {
|
||||
Ok(_) => {}
|
||||
Err(ServerError::ConnectionClosed) => {}
|
||||
Err(error) => {
|
||||
error!("Ошибка подключения: {error:?}");
|
||||
}
|
||||
};
|
||||
|
||||
// Удаляем клиента из списка клиентов
|
||||
server.clients.remove(&client.addr);
|
||||
// Удаляем клиента из списка клиентов
|
||||
server.clients.remove(&client.addr);
|
||||
|
||||
info!("Отключение: {}", addr);
|
||||
});
|
||||
}
|
||||
info!("Отключение: {}", addr);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,13 @@
|
||||
use std::{
|
||||
collections::VecDeque, hash::Hash, net::{SocketAddr, TcpStream}, sync::{
|
||||
atomic::{AtomicBool, Ordering}, Arc, Mutex, RwLock
|
||||
}, thread, time::Duration
|
||||
collections::VecDeque,
|
||||
hash::Hash,
|
||||
net::{SocketAddr, TcpStream},
|
||||
sync::{
|
||||
Arc, Mutex, RwLock,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
},
|
||||
thread,
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
use rust_mc_proto::{MinecraftConnection, Packet};
|
||||
@ -14,304 +20,287 @@ use super::helper::ProtocolHelper;
|
||||
// Клиент контекст
|
||||
// Должен быть обернут в Arc для передачи между потоками
|
||||
pub struct ClientContext {
|
||||
pub server: Arc<ServerContext>,
|
||||
pub addr: SocketAddr,
|
||||
conn: RwLock<MinecraftConnection<TcpStream>>,
|
||||
handshake: RwLock<Option<Handshake>>,
|
||||
client_info: RwLock<Option<ClientInfo>>,
|
||||
player_info: RwLock<Option<PlayerInfo>>,
|
||||
state: RwLock<ConnectionState>,
|
||||
packet_buffer: Mutex<VecDeque<Packet>>,
|
||||
read_loop: AtomicBool,
|
||||
is_alive: AtomicBool,
|
||||
position: RwLock<(f64, f64, f64)>,
|
||||
velocity: RwLock<(f64, f64, f64)>,
|
||||
rotation: RwLock<(f32, f32)>,
|
||||
pub server: Arc<ServerContext>,
|
||||
pub addr: SocketAddr,
|
||||
conn: RwLock<MinecraftConnection<TcpStream>>,
|
||||
handshake: RwLock<Option<Handshake>>,
|
||||
client_info: RwLock<Option<ClientInfo>>,
|
||||
player_info: RwLock<Option<PlayerInfo>>,
|
||||
state: RwLock<ConnectionState>,
|
||||
packet_buffer: Mutex<VecDeque<Packet>>,
|
||||
read_loop: AtomicBool,
|
||||
is_alive: AtomicBool,
|
||||
position: RwLock<(f64, f64, f64)>,
|
||||
velocity: RwLock<(f64, f64, f64)>,
|
||||
rotation: RwLock<(f32, f32)>,
|
||||
}
|
||||
|
||||
// Реализуем сравнение через адрес
|
||||
// IPv4 не должен обманывать, иначе у нас случится коллапс
|
||||
impl PartialEq for ClientContext {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.addr == other.addr
|
||||
}
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.addr == other.addr
|
||||
}
|
||||
}
|
||||
|
||||
impl Hash for ClientContext {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.addr.hash(state);
|
||||
}
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.addr.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for ClientContext {}
|
||||
|
||||
impl ClientContext {
|
||||
pub fn new(server: Arc<ServerContext>, conn: MinecraftConnection<TcpStream>) -> ClientContext {
|
||||
ClientContext {
|
||||
server,
|
||||
addr: conn.get_ref().peer_addr().unwrap(),
|
||||
conn: RwLock::new(conn),
|
||||
handshake: RwLock::new(None),
|
||||
client_info: RwLock::new(None),
|
||||
player_info: RwLock::new(None),
|
||||
state: RwLock::new(ConnectionState::Handshake),
|
||||
packet_buffer: Mutex::new(VecDeque::new()),
|
||||
read_loop: AtomicBool::new(false),
|
||||
is_alive: AtomicBool::new(true),
|
||||
position: RwLock::new((0.0, 0.0, 0.0)),
|
||||
velocity: RwLock::new((0.0, 0.0, 0.0)),
|
||||
rotation: RwLock::new((0.0, 0.0))
|
||||
}
|
||||
}
|
||||
pub fn new(server: Arc<ServerContext>, conn: MinecraftConnection<TcpStream>) -> ClientContext {
|
||||
ClientContext {
|
||||
server,
|
||||
addr: conn.get_ref().peer_addr().unwrap(),
|
||||
conn: RwLock::new(conn),
|
||||
handshake: RwLock::new(None),
|
||||
client_info: RwLock::new(None),
|
||||
player_info: RwLock::new(None),
|
||||
state: RwLock::new(ConnectionState::Handshake),
|
||||
packet_buffer: Mutex::new(VecDeque::new()),
|
||||
read_loop: AtomicBool::new(false),
|
||||
is_alive: AtomicBool::new(true),
|
||||
position: RwLock::new((0.0, 0.0, 0.0)),
|
||||
velocity: RwLock::new((0.0, 0.0, 0.0)),
|
||||
rotation: RwLock::new((0.0, 0.0)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_handshake(self: &Arc<Self>, handshake: Handshake) {
|
||||
*self.handshake.write().unwrap() = Some(handshake);
|
||||
}
|
||||
pub fn set_handshake(self: &Arc<Self>, handshake: Handshake) {
|
||||
*self.handshake.write().unwrap() = Some(handshake);
|
||||
}
|
||||
|
||||
pub fn set_client_info(self: &Arc<Self>, client_info: ClientInfo) {
|
||||
*self.client_info.write().unwrap() = Some(client_info);
|
||||
}
|
||||
pub fn set_client_info(self: &Arc<Self>, client_info: ClientInfo) {
|
||||
*self.client_info.write().unwrap() = Some(client_info);
|
||||
}
|
||||
|
||||
pub fn set_player_info(self: &Arc<Self>, player_info: PlayerInfo) {
|
||||
*self.player_info.write().unwrap() = Some(player_info);
|
||||
}
|
||||
pub fn set_player_info(self: &Arc<Self>, player_info: PlayerInfo) {
|
||||
*self.player_info.write().unwrap() = Some(player_info);
|
||||
}
|
||||
|
||||
pub fn set_state(self: &Arc<Self>, state: ConnectionState) -> Result<(), ServerError> {
|
||||
*self.state.write().unwrap() = state.clone();
|
||||
pub fn set_state(self: &Arc<Self>, state: ConnectionState) -> Result<(), ServerError> {
|
||||
*self.state.write().unwrap() = state.clone();
|
||||
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_state_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_state(self.clone(), state.clone())?;
|
||||
}
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_state_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_state(self.clone(), state.clone())?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn handshake(self: &Arc<Self>) -> Option<Handshake> {
|
||||
self.handshake.read().unwrap().clone()
|
||||
}
|
||||
pub fn handshake(self: &Arc<Self>) -> Option<Handshake> {
|
||||
self.handshake.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn client_info(self: &Arc<Self>) -> Option<ClientInfo> {
|
||||
self.client_info.read().unwrap().clone()
|
||||
}
|
||||
pub fn client_info(self: &Arc<Self>) -> Option<ClientInfo> {
|
||||
self.client_info.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn player_info(self: &Arc<Self>) -> Option<PlayerInfo> {
|
||||
self.player_info.read().unwrap().clone()
|
||||
}
|
||||
pub fn player_info(self: &Arc<Self>) -> Option<PlayerInfo> {
|
||||
self.player_info.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn state(self: &Arc<Self>) -> ConnectionState {
|
||||
self.state.read().unwrap().clone()
|
||||
}
|
||||
pub fn state(self: &Arc<Self>) -> ConnectionState {
|
||||
self.state.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn set_position(self: &Arc<Self>, position: (f64, f64, f64)) {
|
||||
*self.position.write().unwrap() = position;
|
||||
}
|
||||
pub fn set_position(self: &Arc<Self>, position: (f64, f64, f64)) {
|
||||
*self.position.write().unwrap() = position;
|
||||
}
|
||||
|
||||
pub fn set_velocity(self: &Arc<Self>, velocity: (f64, f64, f64)) {
|
||||
*self.velocity.write().unwrap() = velocity;
|
||||
}
|
||||
pub fn set_velocity(self: &Arc<Self>, velocity: (f64, f64, f64)) {
|
||||
*self.velocity.write().unwrap() = velocity;
|
||||
}
|
||||
|
||||
pub fn set_rotation(self: &Arc<Self>, rotation: (f32, f32)) {
|
||||
*self.rotation.write().unwrap() = rotation;
|
||||
}
|
||||
pub fn set_rotation(self: &Arc<Self>, rotation: (f32, f32)) {
|
||||
*self.rotation.write().unwrap() = rotation;
|
||||
}
|
||||
|
||||
pub fn position(self: &Arc<Self>) -> (f64, f64, f64) {
|
||||
self.position.read().unwrap().clone()
|
||||
}
|
||||
pub fn position(self: &Arc<Self>) -> (f64, f64, f64) {
|
||||
self.position.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn velocity(self: &Arc<Self>) -> (f64, f64, f64) {
|
||||
self.velocity.read().unwrap().clone()
|
||||
}
|
||||
pub fn velocity(self: &Arc<Self>) -> (f64, f64, f64) {
|
||||
self.velocity.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn rotation(self: &Arc<Self>) -> (f32, f32) {
|
||||
self.rotation.read().unwrap().clone()
|
||||
}
|
||||
pub fn rotation(self: &Arc<Self>) -> (f32, f32) {
|
||||
self.rotation.read().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn write_packet(self: &Arc<Self>, packet: &Packet) -> Result<(), ServerError> {
|
||||
let state = self.state();
|
||||
let mut packet = packet.clone();
|
||||
let mut cancelled = false;
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_outcoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_outcoming_packet(
|
||||
self.clone(),
|
||||
&mut packet,
|
||||
&mut cancelled,
|
||||
state.clone(),
|
||||
)?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
match self.conn.write().unwrap().write_packet(&packet) {
|
||||
Ok(_) => {},
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
pub fn write_packet(self: &Arc<Self>, packet: &Packet) -> Result<(), ServerError> {
|
||||
let state = self.state();
|
||||
let mut packet = packet.clone();
|
||||
let mut cancelled = false;
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_outcoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_outcoming_packet(self.clone(), &mut packet, &mut cancelled, state.clone())?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
match self.conn.write().unwrap().write_packet(&packet) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run_read_loop(
|
||||
self: &Arc<Self>
|
||||
) -> Result<(), ServerError> {
|
||||
self.read_loop.store(true, Ordering::SeqCst);
|
||||
pub fn run_read_loop(self: &Arc<Self>) -> Result<(), ServerError> {
|
||||
self.read_loop.store(true, Ordering::SeqCst);
|
||||
|
||||
let mut conn = self.conn.read().unwrap().try_clone()?; // так можно делать т.к сокет это просто поинтер
|
||||
let mut conn = self.conn.read().unwrap().try_clone()?; // так можно делать т.к сокет это просто поинтер
|
||||
|
||||
while self.is_alive() {
|
||||
let mut packet = match conn.read_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
let mut cancelled = false;
|
||||
let state = self.state();
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_incoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_incoming_packet(
|
||||
self.clone(),
|
||||
&mut packet,
|
||||
&mut cancelled,
|
||||
state.clone(),
|
||||
)?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
self.packet_buffer.lock().unwrap().push_back(packet);
|
||||
}
|
||||
}
|
||||
while self.is_alive() {
|
||||
let mut packet = match conn.read_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
let mut cancelled = false;
|
||||
let state = self.state();
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_incoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_incoming_packet(self.clone(), &mut packet, &mut cancelled, state.clone())?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
self.packet_buffer.lock().unwrap().push_back(packet);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn read_any_packet(self: &Arc<Self>) -> Result<Packet, ServerError> {
|
||||
if self.read_loop.load(Ordering::SeqCst) {
|
||||
loop {
|
||||
if let Some(packet) = self.packet_buffer.lock().unwrap().pop_front() {
|
||||
return Ok(packet);
|
||||
}
|
||||
thread::sleep(Duration::from_millis(10));
|
||||
}
|
||||
} else {
|
||||
let state = self.state();
|
||||
pub fn read_any_packet(self: &Arc<Self>) -> Result<Packet, ServerError> {
|
||||
if self.read_loop.load(Ordering::SeqCst) {
|
||||
loop {
|
||||
if let Some(packet) = self.packet_buffer.lock().unwrap().pop_front() {
|
||||
return Ok(packet);
|
||||
}
|
||||
thread::sleep(Duration::from_millis(10));
|
||||
}
|
||||
} else {
|
||||
let state = self.state();
|
||||
|
||||
loop {
|
||||
let mut packet = match self.conn.write().unwrap().read_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
let mut cancelled = false;
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_incoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_incoming_packet(
|
||||
self.clone(),
|
||||
&mut packet,
|
||||
&mut cancelled,
|
||||
state.clone(),
|
||||
)?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
break Ok(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
loop {
|
||||
let mut packet = match self.conn.write().unwrap().read_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e.into());
|
||||
}
|
||||
};
|
||||
let mut cancelled = false;
|
||||
for handler in self
|
||||
.server
|
||||
.packet_handlers(|o| o.on_incoming_packet_priority())
|
||||
.iter()
|
||||
{
|
||||
handler.on_incoming_packet(self.clone(), &mut packet, &mut cancelled, state.clone())?;
|
||||
packet.get_mut().set_position(0);
|
||||
}
|
||||
if !cancelled {
|
||||
break Ok(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read_packet(self: &Arc<Self>, id: u8) -> Result<Packet, ServerError> {
|
||||
if self.read_loop.load(Ordering::SeqCst) {
|
||||
loop {
|
||||
{
|
||||
let mut locked = self.packet_buffer.lock().unwrap();
|
||||
for (i, packet) in locked.clone().iter().enumerate() {
|
||||
if packet.id() == id {
|
||||
locked.remove(i);
|
||||
return Ok(packet.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
thread::sleep(Duration::from_millis(10));
|
||||
}
|
||||
} else {
|
||||
let packet = match self.read_any_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e);
|
||||
}
|
||||
};
|
||||
pub fn read_packet(self: &Arc<Self>, id: u8) -> Result<Packet, ServerError> {
|
||||
if self.read_loop.load(Ordering::SeqCst) {
|
||||
loop {
|
||||
{
|
||||
let mut locked = self.packet_buffer.lock().unwrap();
|
||||
for (i, packet) in locked.clone().iter().enumerate() {
|
||||
if packet.id() == id {
|
||||
locked.remove(i);
|
||||
return Ok(packet.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
thread::sleep(Duration::from_millis(10));
|
||||
}
|
||||
} else {
|
||||
let packet = match self.read_any_packet() {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
self.is_alive.store(false, Ordering::SeqCst);
|
||||
return Err(e);
|
||||
}
|
||||
};
|
||||
|
||||
if packet.id() != id {
|
||||
Err(ServerError::UnexpectedPacket(packet.id()))
|
||||
} else {
|
||||
Ok(packet)
|
||||
}
|
||||
}
|
||||
}
|
||||
if packet.id() != id {
|
||||
Err(ServerError::UnexpectedPacket(packet.id()))
|
||||
} else {
|
||||
Ok(packet)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push_back(self: &Arc<Self>, packet: Packet){
|
||||
pub fn push_back(self: &Arc<Self>, packet: Packet) {
|
||||
self.packet_buffer.lock().unwrap().push_back(packet)
|
||||
}
|
||||
|
||||
pub fn close(self: &Arc<Self>) {
|
||||
self.conn.write().unwrap().close();
|
||||
}
|
||||
pub fn close(self: &Arc<Self>) {
|
||||
self.conn.write().unwrap().close();
|
||||
}
|
||||
|
||||
pub fn set_compression(self: &Arc<Self>, threshold: Option<usize>) {
|
||||
self.conn.write().unwrap().set_compression(threshold);
|
||||
}
|
||||
pub fn set_compression(self: &Arc<Self>, threshold: Option<usize>) {
|
||||
self.conn.write().unwrap().set_compression(threshold);
|
||||
}
|
||||
|
||||
pub fn is_alive(self: &Arc<Self>) -> bool {
|
||||
self.is_alive.load(Ordering::SeqCst)
|
||||
}
|
||||
pub fn is_alive(self: &Arc<Self>) -> bool {
|
||||
self.is_alive.load(Ordering::SeqCst)
|
||||
}
|
||||
|
||||
pub fn protocol_helper(self: &Arc<Self>) -> ProtocolHelper {
|
||||
ProtocolHelper::new(self.clone())
|
||||
}
|
||||
pub fn protocol_helper(self: &Arc<Self>) -> ProtocolHelper {
|
||||
ProtocolHelper::new(self.clone())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Handshake {
|
||||
pub protocol_version: i32,
|
||||
pub server_address: String,
|
||||
pub server_port: u16,
|
||||
pub protocol_version: i32,
|
||||
pub server_address: String,
|
||||
pub server_port: u16,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ClientInfo {
|
||||
pub brand: String,
|
||||
pub locale: String,
|
||||
pub view_distance: i8,
|
||||
pub chat_mode: i32,
|
||||
pub chat_colors: bool,
|
||||
pub displayed_skin_parts: u8,
|
||||
pub main_hand: i32,
|
||||
pub enable_text_filtering: bool,
|
||||
pub allow_server_listings: bool,
|
||||
pub particle_status: i32,
|
||||
pub brand: String,
|
||||
pub locale: String,
|
||||
pub view_distance: i8,
|
||||
pub chat_mode: i32,
|
||||
pub chat_colors: bool,
|
||||
pub displayed_skin_parts: u8,
|
||||
pub main_hand: i32,
|
||||
pub enable_text_filtering: bool,
|
||||
pub allow_server_listings: bool,
|
||||
pub particle_status: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PlayerInfo {
|
||||
pub name: String,
|
||||
pub uuid: Uuid,
|
||||
pub name: String,
|
||||
pub uuid: Uuid,
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
use std::{
|
||||
io::Read,
|
||||
sync::Arc,
|
||||
time::{Duration, SystemTime},
|
||||
io::Read,
|
||||
sync::Arc,
|
||||
time::{Duration, SystemTime},
|
||||
};
|
||||
|
||||
use rust_mc_proto::{DataReader, DataWriter, Packet};
|
||||
|
||||
use crate::server::{
|
||||
ServerError,
|
||||
data::{ReadWriteNBT, text_component::TextComponent},
|
||||
protocol::{
|
||||
id::{clientbound, serverbound},
|
||||
*,
|
||||
},
|
||||
ServerError,
|
||||
data::{ReadWriteNBT, text_component::TextComponent},
|
||||
protocol::{
|
||||
id::{clientbound, serverbound},
|
||||
*,
|
||||
},
|
||||
};
|
||||
|
||||
use super::context::ClientContext;
|
||||
@ -25,207 +25,212 @@ use super::context::ClientContext;
|
||||
// Пусть юзают подключение и отправляют пакеты через него если хотят
|
||||
// Почему бы и нет если да
|
||||
pub struct ProtocolHelper {
|
||||
client: Arc<ClientContext>,
|
||||
state: ConnectionState,
|
||||
client: Arc<ClientContext>,
|
||||
state: ConnectionState,
|
||||
}
|
||||
|
||||
impl ProtocolHelper {
|
||||
pub fn new(client: Arc<ClientContext>) -> Self {
|
||||
Self {
|
||||
state: client.state(),
|
||||
client,
|
||||
}
|
||||
}
|
||||
pub fn new(client: Arc<ClientContext>) -> Self {
|
||||
Self {
|
||||
state: client.state(),
|
||||
client,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn reset_chat(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
self.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::RESET_CHAT))?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
pub fn reset_chat(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
self
|
||||
.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::RESET_CHAT))?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn store_cookie(&self, id: &str, data: &[u8]) -> Result<(), ServerError> {
|
||||
self.client.write_packet(&Packet::build(
|
||||
match self.state {
|
||||
ConnectionState::Configuration => clientbound::configuration::STORE_COOKIE,
|
||||
ConnectionState::Play => clientbound::play::STORE_COOKIE,
|
||||
_ => return Err(ServerError::UnexpectedState),
|
||||
},
|
||||
|p| {
|
||||
p.write_string(id)?;
|
||||
p.write_bytes(data)
|
||||
},
|
||||
)?)?;
|
||||
Ok(())
|
||||
}
|
||||
pub fn store_cookie(&self, id: &str, data: &[u8]) -> Result<(), ServerError> {
|
||||
self.client.write_packet(&Packet::build(
|
||||
match self.state {
|
||||
ConnectionState::Configuration => clientbound::configuration::STORE_COOKIE,
|
||||
ConnectionState::Play => clientbound::play::STORE_COOKIE,
|
||||
_ => return Err(ServerError::UnexpectedState),
|
||||
},
|
||||
|p| {
|
||||
p.write_string(id)?;
|
||||
p.write_bytes(data)
|
||||
},
|
||||
)?)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Leave from Configuration to Play state
|
||||
pub fn leave_configuration(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
self.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::FINISH))?;
|
||||
self.client
|
||||
.read_packet(serverbound::configuration::ACKNOWLEDGE_FINISH)?;
|
||||
self.client.set_state(ConnectionState::Play)?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
/// Leave from Configuration to Play state
|
||||
pub fn leave_configuration(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
self
|
||||
.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::FINISH))?;
|
||||
self
|
||||
.client
|
||||
.read_packet(serverbound::configuration::ACKNOWLEDGE_FINISH)?;
|
||||
self.client.set_state(ConnectionState::Play)?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
/// Enter to Configuration from Play state
|
||||
pub fn enter_configuration(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Play => {
|
||||
self.client
|
||||
.write_packet(&Packet::empty(clientbound::play::START_CONFIGURATION))?;
|
||||
self.client
|
||||
.read_packet(serverbound::play::ACKNOWLEDGE_CONFIGURATION)?;
|
||||
self.client.set_state(ConnectionState::Configuration)?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
/// Enter to Configuration from Play state
|
||||
pub fn enter_configuration(&self) -> Result<(), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Play => {
|
||||
self
|
||||
.client
|
||||
.write_packet(&Packet::empty(clientbound::play::START_CONFIGURATION))?;
|
||||
self
|
||||
.client
|
||||
.read_packet(serverbound::play::ACKNOWLEDGE_CONFIGURATION)?;
|
||||
self.client.set_state(ConnectionState::Configuration)?;
|
||||
Ok(())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
/// Enter to Configuration from Play state
|
||||
pub fn ping(&self) -> Result<Duration, ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Play => {
|
||||
let time = SystemTime::now();
|
||||
self.client
|
||||
.write_packet(&Packet::empty(clientbound::play::PING))?;
|
||||
self.client.read_packet(serverbound::play::PONG)?;
|
||||
Ok(SystemTime::now().duration_since(time).unwrap())
|
||||
}
|
||||
ConnectionState::Configuration => {
|
||||
let time = SystemTime::now();
|
||||
self.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::PING))?;
|
||||
self.client.read_packet(serverbound::configuration::PONG)?;
|
||||
Ok(SystemTime::now().duration_since(time).unwrap())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
/// Enter to Configuration from Play state
|
||||
pub fn ping(&self) -> Result<Duration, ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Play => {
|
||||
let time = SystemTime::now();
|
||||
self
|
||||
.client
|
||||
.write_packet(&Packet::empty(clientbound::play::PING))?;
|
||||
self.client.read_packet(serverbound::play::PONG)?;
|
||||
Ok(SystemTime::now().duration_since(time).unwrap())
|
||||
}
|
||||
ConnectionState::Configuration => {
|
||||
let time = SystemTime::now();
|
||||
self
|
||||
.client
|
||||
.write_packet(&Packet::empty(clientbound::configuration::PING))?;
|
||||
self.client.read_packet(serverbound::configuration::PONG)?;
|
||||
Ok(SystemTime::now().duration_since(time).unwrap())
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn disconnect(&self, reason: TextComponent) -> Result<(), ServerError> {
|
||||
let packet = match self.state {
|
||||
ConnectionState::Login => {
|
||||
let text = reason.as_json()?;
|
||||
Packet::build(0x00, |p| p.write_string(&text))?
|
||||
}
|
||||
ConnectionState::Configuration => {
|
||||
let mut packet = Packet::empty(0x02);
|
||||
packet.write_nbt(&reason)?;
|
||||
packet
|
||||
}
|
||||
ConnectionState::Play => {
|
||||
let mut packet = Packet::empty(0x1C);
|
||||
packet.write_nbt(&reason)?;
|
||||
packet
|
||||
}
|
||||
_ => {
|
||||
self.client.close();
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
self.client.write_packet(&packet)?;
|
||||
Ok(())
|
||||
}
|
||||
pub fn disconnect(&self, reason: TextComponent) -> Result<(), ServerError> {
|
||||
let packet = match self.state {
|
||||
ConnectionState::Login => {
|
||||
let text = reason.as_json()?;
|
||||
Packet::build(0x00, |p| p.write_string(&text))?
|
||||
}
|
||||
ConnectionState::Configuration => {
|
||||
let mut packet = Packet::empty(0x02);
|
||||
packet.write_nbt(&reason)?;
|
||||
packet
|
||||
}
|
||||
ConnectionState::Play => {
|
||||
let mut packet = Packet::empty(0x1C);
|
||||
packet.write_nbt(&reason)?;
|
||||
packet
|
||||
}
|
||||
_ => {
|
||||
self.client.close();
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
self.client.write_packet(&packet)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Returns cookie content
|
||||
pub fn request_cookie(&self, id: &str) -> Result<Option<Vec<u8>>, ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
let mut packet = Packet::empty(clientbound::configuration::COOKIE_REQUEST);
|
||||
packet.write_string(id)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
/// Returns cookie content
|
||||
pub fn request_cookie(&self, id: &str) -> Result<Option<Vec<u8>>, ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
let mut packet = Packet::empty(clientbound::configuration::COOKIE_REQUEST);
|
||||
packet.write_string(id)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::configuration::COOKIE_RESPONSE)?;
|
||||
packet.read_string()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let n = packet.read_usize_varint()?;
|
||||
Some(packet.read_bytes(n)?)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::configuration::COOKIE_RESPONSE)?;
|
||||
packet.read_string()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let n = packet.read_usize_varint()?;
|
||||
Some(packet.read_bytes(n)?)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(data)
|
||||
}
|
||||
ConnectionState::Play => {
|
||||
let mut packet = Packet::empty(clientbound::play::COOKIE_REQUEST);
|
||||
packet.write_string(id)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
Ok(data)
|
||||
}
|
||||
ConnectionState::Play => {
|
||||
let mut packet = Packet::empty(clientbound::play::COOKIE_REQUEST);
|
||||
packet.write_string(id)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::play::COOKIE_RESPONSE)?;
|
||||
packet.read_string()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let n = packet.read_usize_varint()?;
|
||||
Some(packet.read_bytes(n)?)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::play::COOKIE_RESPONSE)?;
|
||||
packet.read_string()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let n = packet.read_usize_varint()?;
|
||||
Some(packet.read_bytes(n)?)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(data)
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
Ok(data)
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns login plugin response - (message_id, payload)
|
||||
pub fn send_login_plugin_request(
|
||||
&self,
|
||||
id: i32,
|
||||
channel: &str,
|
||||
data: &[u8],
|
||||
) -> Result<(i32, Option<Vec<u8>>), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Login => {
|
||||
let mut packet = Packet::empty(clientbound::login::PLUGIN_REQUEST);
|
||||
packet.write_varint(id)?;
|
||||
packet.write_string(channel)?;
|
||||
packet.write_bytes(data)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
/// Returns login plugin response - (message_id, payload)
|
||||
pub fn send_login_plugin_request(
|
||||
&self,
|
||||
id: i32,
|
||||
channel: &str,
|
||||
data: &[u8],
|
||||
) -> Result<(i32, Option<Vec<u8>>), ServerError> {
|
||||
match self.state {
|
||||
ConnectionState::Login => {
|
||||
let mut packet = Packet::empty(clientbound::login::PLUGIN_REQUEST);
|
||||
packet.write_varint(id)?;
|
||||
packet.write_string(channel)?;
|
||||
packet.write_bytes(data)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::login::PLUGIN_RESPONSE)?;
|
||||
let identifier = packet.read_varint()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let mut data = Vec::new();
|
||||
packet.get_mut().read_to_end(&mut data).unwrap();
|
||||
Some(data)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let mut packet = self
|
||||
.client
|
||||
.read_packet(serverbound::login::PLUGIN_RESPONSE)?;
|
||||
let identifier = packet.read_varint()?;
|
||||
let data = if packet.read_boolean()? {
|
||||
let mut data = Vec::new();
|
||||
packet.get_mut().read_to_end(&mut data).unwrap();
|
||||
Some(data)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok((identifier, data))
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
Ok((identifier, data))
|
||||
}
|
||||
_ => Err(ServerError::UnexpectedState),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send_plugin_message(&self, channel: &str, data: &[u8]) -> Result<(), ServerError> {
|
||||
let mut packet = match self.state {
|
||||
ConnectionState::Configuration => {
|
||||
Packet::empty(clientbound::configuration::PLUGIN_MESSAGE)
|
||||
}
|
||||
ConnectionState::Play => Packet::empty(clientbound::play::PLUGIN_MESSAGE),
|
||||
_ => return Err(ServerError::UnexpectedState),
|
||||
};
|
||||
packet.write_string(channel)?;
|
||||
packet.write_bytes(data)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
Ok(())
|
||||
}
|
||||
pub fn send_plugin_message(&self, channel: &str, data: &[u8]) -> Result<(), ServerError> {
|
||||
let mut packet = match self.state {
|
||||
ConnectionState::Configuration => Packet::empty(clientbound::configuration::PLUGIN_MESSAGE),
|
||||
ConnectionState::Play => Packet::empty(clientbound::play::PLUGIN_MESSAGE),
|
||||
_ => return Err(ServerError::UnexpectedState),
|
||||
};
|
||||
packet.write_string(channel)?;
|
||||
packet.write_bytes(data)?;
|
||||
self.client.write_packet(&packet)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -1,189 +1,189 @@
|
||||
use std::{io::Read, sync::Arc};
|
||||
|
||||
use crate::server::{
|
||||
ServerError,
|
||||
player::context::{ClientContext, ClientInfo, Handshake, PlayerInfo},
|
||||
ServerError,
|
||||
player::context::{ClientContext, ClientInfo, Handshake, PlayerInfo},
|
||||
};
|
||||
use rust_mc_proto::{DataReader, DataWriter, Packet};
|
||||
|
||||
use crate::trigger_event;
|
||||
|
||||
use super::{
|
||||
ConnectionState,
|
||||
id::*,
|
||||
play::{handle_configuration_state, handle_play_state},
|
||||
ConnectionState,
|
||||
id::*,
|
||||
play::{handle_configuration_state, handle_play_state},
|
||||
};
|
||||
|
||||
pub fn handle_connection(
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
) -> Result<(), ServerError> {
|
||||
// Чтение рукопожатия
|
||||
// Получение пакетов производится через client.conn(),
|
||||
// ВАЖНО: не помещать сам client.conn() в переменные,
|
||||
// он должен сразу убиваться иначе соединение гдето задедлочится
|
||||
let mut packet = client.read_packet(serverbound::handshake::HANDSHAKE)?;
|
||||
// Чтение рукопожатия
|
||||
// Получение пакетов производится через client.conn(),
|
||||
// ВАЖНО: не помещать сам client.conn() в переменные,
|
||||
// он должен сразу убиваться иначе соединение гдето задедлочится
|
||||
let mut packet = client.read_packet(serverbound::handshake::HANDSHAKE)?;
|
||||
|
||||
let protocol_version = packet.read_varint()?; // Получаем версия протокола, может быть отрицательным если наш клиент дэбил
|
||||
let server_address = packet.read_string()?; // Получаем домен/адрес сервера к которому пытается подключиться клиент, например "play.example.com", а не айпи
|
||||
let server_port = packet.read_unsigned_short()?; // Все тоже самое что и с адресом сервера и все потому же и за тем же
|
||||
let next_state = packet.read_varint()?; // Тип подключения: 1 для получения статуса и пинга, 2 и 3 для обычного подключения
|
||||
let protocol_version = packet.read_varint()?; // Получаем версия протокола, может быть отрицательным если наш клиент дэбил
|
||||
let server_address = packet.read_string()?; // Получаем домен/адрес сервера к которому пытается подключиться клиент, например "play.example.com", а не айпи
|
||||
let server_port = packet.read_unsigned_short()?; // Все тоже самое что и с адресом сервера и все потому же и за тем же
|
||||
let next_state = packet.read_varint()?; // Тип подключения: 1 для получения статуса и пинга, 2 и 3 для обычного подключения
|
||||
|
||||
client.set_handshake(Handshake {
|
||||
protocol_version,
|
||||
server_address,
|
||||
server_port,
|
||||
});
|
||||
client.set_handshake(Handshake {
|
||||
protocol_version,
|
||||
server_address,
|
||||
server_port,
|
||||
});
|
||||
|
||||
match next_state {
|
||||
1 => {
|
||||
// Тип подключения - статус
|
||||
client.set_state(ConnectionState::Status)?; // Мы находимся в режиме Status
|
||||
match next_state {
|
||||
1 => {
|
||||
// Тип подключения - статус
|
||||
client.set_state(ConnectionState::Status)?; // Мы находимся в режиме Status
|
||||
|
||||
loop {
|
||||
// Чтение запроса
|
||||
let mut packet = client.read_any_packet()?;
|
||||
loop {
|
||||
// Чтение запроса
|
||||
let mut packet = client.read_any_packet()?;
|
||||
|
||||
match packet.id() {
|
||||
serverbound::status::REQUEST => {
|
||||
// Запрос статуса
|
||||
let mut packet = Packet::empty(clientbound::status::RESPONSE);
|
||||
match packet.id() {
|
||||
serverbound::status::REQUEST => {
|
||||
// Запрос статуса
|
||||
let mut packet = Packet::empty(clientbound::status::RESPONSE);
|
||||
|
||||
// Дефолтный статус
|
||||
let mut status = "{
|
||||
// Дефолтный статус
|
||||
let mut status = "{
|
||||
\"version\": {
|
||||
\"name\": \"Error\",
|
||||
\"protocol\": 0
|
||||
},
|
||||
\"description\": {\"text\": \"Internal server error\"}
|
||||
}"
|
||||
.to_string();
|
||||
.to_string();
|
||||
|
||||
// Опрос всех листенеров
|
||||
trigger_event!(client, status, &mut status);
|
||||
// Опрос всех листенеров
|
||||
trigger_event!(client, status, &mut status);
|
||||
|
||||
// Отправка статуса
|
||||
packet.write_string(&status)?;
|
||||
// Отправка статуса
|
||||
packet.write_string(&status)?;
|
||||
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
serverbound::status::PING_REQUEST => {
|
||||
// Пинг
|
||||
// Раньше мы просто отправляли ему его-же пакет, но сейчас,
|
||||
// С приходом к власти констант айди-пакетов, нам приходится делать такое непотребство
|
||||
let timestamp = packet.read_long()?;
|
||||
let mut packet = Packet::empty(clientbound::status::PONG_RESPONSE);
|
||||
packet.write_long(timestamp)?;
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
id => {
|
||||
return Err(ServerError::UnexpectedPacket(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
// Тип подключения - игра
|
||||
client.set_state(ConnectionState::Login)?; // Мы находимся в режиме Login
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
serverbound::status::PING_REQUEST => {
|
||||
// Пинг
|
||||
// Раньше мы просто отправляли ему его-же пакет, но сейчас,
|
||||
// С приходом к власти констант айди-пакетов, нам приходится делать такое непотребство
|
||||
let timestamp = packet.read_long()?;
|
||||
let mut packet = Packet::empty(clientbound::status::PONG_RESPONSE);
|
||||
packet.write_long(timestamp)?;
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
id => {
|
||||
return Err(ServerError::UnexpectedPacket(id));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
// Тип подключения - игра
|
||||
client.set_state(ConnectionState::Login)?; // Мы находимся в режиме Login
|
||||
|
||||
// Читаем пакет Login Start
|
||||
let mut packet = client.read_packet(serverbound::login::START)?;
|
||||
// Читаем пакет Login Start
|
||||
let mut packet = client.read_packet(serverbound::login::START)?;
|
||||
|
||||
let name = packet.read_string()?;
|
||||
let uuid = packet.read_uuid()?;
|
||||
let name = packet.read_string()?;
|
||||
let uuid = packet.read_uuid()?;
|
||||
|
||||
client.set_player_info(PlayerInfo {
|
||||
name: name.clone(),
|
||||
uuid: uuid.clone(),
|
||||
});
|
||||
client.set_player_info(PlayerInfo {
|
||||
name: name.clone(),
|
||||
uuid: uuid.clone(),
|
||||
});
|
||||
|
||||
if client.server.config.server.online_mode {
|
||||
// TODO: encryption packets
|
||||
}
|
||||
if client.server.config.server.online_mode {
|
||||
// TODO: encryption packets
|
||||
}
|
||||
|
||||
// Отправляем пакет Set Compression если сжатие указано
|
||||
if let Some(threshold) = client.server.config.server.compression_threshold {
|
||||
client.write_packet(&Packet::build(clientbound::login::SET_COMPRESSION, |p| {
|
||||
p.write_usize_varint(threshold)
|
||||
})?)?;
|
||||
client.set_compression(Some(threshold)); // Устанавливаем сжатие на соединении
|
||||
}
|
||||
// Отправляем пакет Set Compression если сжатие указано
|
||||
if let Some(threshold) = client.server.config.server.compression_threshold {
|
||||
client.write_packet(&Packet::build(clientbound::login::SET_COMPRESSION, |p| {
|
||||
p.write_usize_varint(threshold)
|
||||
})?)?;
|
||||
client.set_compression(Some(threshold)); // Устанавливаем сжатие на соединении
|
||||
}
|
||||
|
||||
// Отправка пакета Login Success
|
||||
client.write_packet(&Packet::build(clientbound::login::SUCCESS, |p| {
|
||||
p.write_uuid(&uuid)?;
|
||||
p.write_string(&name)?;
|
||||
p.write_varint(0)
|
||||
})?)?;
|
||||
// Отправка пакета Login Success
|
||||
client.write_packet(&Packet::build(clientbound::login::SUCCESS, |p| {
|
||||
p.write_uuid(&uuid)?;
|
||||
p.write_string(&name)?;
|
||||
p.write_varint(0)
|
||||
})?)?;
|
||||
|
||||
client.read_packet(serverbound::login::ACKNOWLEDGED)?; // Пакет Login Acknowledged
|
||||
client.read_packet(serverbound::login::ACKNOWLEDGED)?; // Пакет Login Acknowledged
|
||||
|
||||
client.set_state(ConnectionState::Configuration)?; // Мы перешли в режим Configuration
|
||||
client.set_state(ConnectionState::Configuration)?; // Мы перешли в режим Configuration
|
||||
|
||||
// Получение бренда клиента из Serverbound Plugin Message
|
||||
// Identifier канала откуда берется бренд: minecraft:brand
|
||||
let brand = loop {
|
||||
let mut packet = client.read_packet(serverbound::configuration::PLUGIN_MESSAGE)?; // Пакет Serverbound Plugin Message
|
||||
// Получение бренда клиента из Serverbound Plugin Message
|
||||
// Identifier канала откуда берется бренд: minecraft:brand
|
||||
let brand = loop {
|
||||
let mut packet = client.read_packet(serverbound::configuration::PLUGIN_MESSAGE)?; // Пакет Serverbound Plugin Message
|
||||
|
||||
let identifier = packet.read_string()?;
|
||||
let identifier = packet.read_string()?;
|
||||
|
||||
let mut data = Vec::new();
|
||||
packet.get_mut().read_to_end(&mut data).unwrap();
|
||||
let mut data = Vec::new();
|
||||
packet.get_mut().read_to_end(&mut data).unwrap();
|
||||
|
||||
if identifier == "minecraft:brand" {
|
||||
break String::from_utf8_lossy(&data).to_string();
|
||||
} else {
|
||||
trigger_event!(client, plugin_message, &identifier, &data);
|
||||
}
|
||||
};
|
||||
if identifier == "minecraft:brand" {
|
||||
break String::from_utf8_lossy(&data).to_string();
|
||||
} else {
|
||||
trigger_event!(client, plugin_message, &identifier, &data);
|
||||
}
|
||||
};
|
||||
|
||||
let mut packet = client.read_packet(serverbound::configuration::CLIENT_INFORMATION)?; // Пакет Client Information
|
||||
let mut packet = client.read_packet(serverbound::configuration::CLIENT_INFORMATION)?; // Пакет Client Information
|
||||
|
||||
let locale = packet.read_string()?; // for example: en_us
|
||||
let view_distance = packet.read_signed_byte()?; // client-side render distance in chunks
|
||||
let chat_mode = packet.read_varint()?; // 0: enabled, 1: commands only, 2: hidden. See Chat#Client chat mode for more information.
|
||||
let chat_colors = packet.read_boolean()?; // this settings does nothing on client but can be used on serverside
|
||||
let displayed_skin_parts = packet.read_byte()?; // bit mask https://minecraft.wiki/w/Java_Edition_protocol#Client_Information_(configuration)
|
||||
let main_hand = packet.read_varint()?; // 0 for left and 1 for right
|
||||
let enable_text_filtering = packet.read_boolean()?; // filtering text for profanity, always false for offline mode
|
||||
let allow_server_listings = packet.read_boolean()?; // allows showing player in server listings in status
|
||||
let particle_status = packet.read_varint()?; // 0 for all, 1 for decreased, 2 for minimal
|
||||
let locale = packet.read_string()?; // for example: en_us
|
||||
let view_distance = packet.read_signed_byte()?; // client-side render distance in chunks
|
||||
let chat_mode = packet.read_varint()?; // 0: enabled, 1: commands only, 2: hidden. See Chat#Client chat mode for more information.
|
||||
let chat_colors = packet.read_boolean()?; // this settings does nothing on client but can be used on serverside
|
||||
let displayed_skin_parts = packet.read_byte()?; // bit mask https://minecraft.wiki/w/Java_Edition_protocol#Client_Information_(configuration)
|
||||
let main_hand = packet.read_varint()?; // 0 for left and 1 for right
|
||||
let enable_text_filtering = packet.read_boolean()?; // filtering text for profanity, always false for offline mode
|
||||
let allow_server_listings = packet.read_boolean()?; // allows showing player in server listings in status
|
||||
let particle_status = packet.read_varint()?; // 0 for all, 1 for decreased, 2 for minimal
|
||||
|
||||
client.set_client_info(ClientInfo {
|
||||
brand,
|
||||
locale,
|
||||
view_distance,
|
||||
chat_mode,
|
||||
chat_colors,
|
||||
displayed_skin_parts,
|
||||
main_hand,
|
||||
enable_text_filtering,
|
||||
allow_server_listings,
|
||||
particle_status,
|
||||
});
|
||||
client.set_client_info(ClientInfo {
|
||||
brand,
|
||||
locale,
|
||||
view_distance,
|
||||
chat_mode,
|
||||
chat_colors,
|
||||
displayed_skin_parts,
|
||||
main_hand,
|
||||
enable_text_filtering,
|
||||
allow_server_listings,
|
||||
particle_status,
|
||||
});
|
||||
|
||||
client.write_packet(&Packet::build(
|
||||
clientbound::configuration::PLUGIN_MESSAGE,
|
||||
|p| {
|
||||
p.write_string("minecraft:brand")?;
|
||||
p.write_string("rust_minecraft_server")
|
||||
},
|
||||
)?)?;
|
||||
client.write_packet(&Packet::build(
|
||||
clientbound::configuration::PLUGIN_MESSAGE,
|
||||
|p| {
|
||||
p.write_string("minecraft:brand")?;
|
||||
p.write_string("rust_minecraft_server")
|
||||
},
|
||||
)?)?;
|
||||
|
||||
handle_configuration_state(client.clone())?;
|
||||
handle_configuration_state(client.clone())?;
|
||||
|
||||
client.write_packet(&Packet::empty(clientbound::configuration::FINISH))?;
|
||||
client.read_packet(serverbound::configuration::ACKNOWLEDGE_FINISH)?;
|
||||
client.write_packet(&Packet::empty(clientbound::configuration::FINISH))?;
|
||||
client.read_packet(serverbound::configuration::ACKNOWLEDGE_FINISH)?;
|
||||
|
||||
client.set_state(ConnectionState::Play)?; // Мы перешли в режим Play
|
||||
client.set_state(ConnectionState::Play)?; // Мы перешли в режим Play
|
||||
|
||||
// Дальше работаем с режимом игры
|
||||
handle_play_state(client)?;
|
||||
}
|
||||
_ => {
|
||||
// Тип подключения не рукопожатный
|
||||
return Err(ServerError::UnexpectedState);
|
||||
}
|
||||
}
|
||||
// Дальше работаем с режимом игры
|
||||
handle_play_state(client)?;
|
||||
}
|
||||
_ => {
|
||||
// Тип подключения не рукопожатный
|
||||
return Err(ServerError::UnexpectedState);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
@ -5,268 +5,268 @@ Generated with parse_ids.py
|
||||
*/
|
||||
|
||||
pub mod clientbound {
|
||||
pub mod status {
|
||||
pub const RESPONSE: u8 = 0x00;
|
||||
pub const PONG_RESPONSE: u8 = 0x01;
|
||||
}
|
||||
pub mod status {
|
||||
pub const RESPONSE: u8 = 0x00;
|
||||
pub const PONG_RESPONSE: u8 = 0x01;
|
||||
}
|
||||
|
||||
pub mod login {
|
||||
pub const DISCONNECT: u8 = 0x00;
|
||||
pub const ENCRYPTION_REQUEST: u8 = 0x01;
|
||||
pub const SUCCESS: u8 = 0x02;
|
||||
pub const SET_COMPRESSION: u8 = 0x03;
|
||||
pub const PLUGIN_REQUEST: u8 = 0x04;
|
||||
pub const COOKIE_REQUEST: u8 = 0x05;
|
||||
}
|
||||
pub mod login {
|
||||
pub const DISCONNECT: u8 = 0x00;
|
||||
pub const ENCRYPTION_REQUEST: u8 = 0x01;
|
||||
pub const SUCCESS: u8 = 0x02;
|
||||
pub const SET_COMPRESSION: u8 = 0x03;
|
||||
pub const PLUGIN_REQUEST: u8 = 0x04;
|
||||
pub const COOKIE_REQUEST: u8 = 0x05;
|
||||
}
|
||||
|
||||
pub mod configuration {
|
||||
pub const COOKIE_REQUEST: u8 = 0x00;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x01;
|
||||
pub const DISCONNECT: u8 = 0x02;
|
||||
pub const FINISH: u8 = 0x03;
|
||||
pub const KEEP_ALIVE: u8 = 0x04;
|
||||
pub const PING: u8 = 0x05;
|
||||
pub const RESET_CHAT: u8 = 0x06;
|
||||
pub const REGISTRY_DATA: u8 = 0x07;
|
||||
pub const REMOVE_RESOURCE_PACK: u8 = 0x08;
|
||||
pub const ADD_RESOURCE_PACK: u8 = 0x09;
|
||||
pub const STORE_COOKIE: u8 = 0x0A;
|
||||
pub const TRANSFER: u8 = 0x0B;
|
||||
pub const FEATURE_FLAGS: u8 = 0x0C;
|
||||
pub const UPDATE_TAGS: u8 = 0x0D;
|
||||
pub const KNOWN_PACKS: u8 = 0x0E;
|
||||
pub const CUSTOM_REPORT_DETAILS: u8 = 0x0F;
|
||||
pub const SERVER_LINKS: u8 = 0x10;
|
||||
}
|
||||
pub mod configuration {
|
||||
pub const COOKIE_REQUEST: u8 = 0x00;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x01;
|
||||
pub const DISCONNECT: u8 = 0x02;
|
||||
pub const FINISH: u8 = 0x03;
|
||||
pub const KEEP_ALIVE: u8 = 0x04;
|
||||
pub const PING: u8 = 0x05;
|
||||
pub const RESET_CHAT: u8 = 0x06;
|
||||
pub const REGISTRY_DATA: u8 = 0x07;
|
||||
pub const REMOVE_RESOURCE_PACK: u8 = 0x08;
|
||||
pub const ADD_RESOURCE_PACK: u8 = 0x09;
|
||||
pub const STORE_COOKIE: u8 = 0x0A;
|
||||
pub const TRANSFER: u8 = 0x0B;
|
||||
pub const FEATURE_FLAGS: u8 = 0x0C;
|
||||
pub const UPDATE_TAGS: u8 = 0x0D;
|
||||
pub const KNOWN_PACKS: u8 = 0x0E;
|
||||
pub const CUSTOM_REPORT_DETAILS: u8 = 0x0F;
|
||||
pub const SERVER_LINKS: u8 = 0x10;
|
||||
}
|
||||
|
||||
pub mod play {
|
||||
pub const BUNDLE_DELIMITER: u8 = 0x00;
|
||||
pub const SPAWN_ENTITY: u8 = 0x01;
|
||||
pub const ENTITY_ANIMATION: u8 = 0x02;
|
||||
pub const AWARD_STATISTICS: u8 = 0x03;
|
||||
pub const ACKNOWLEDGE_BLOCK_CHANGE: u8 = 0x04;
|
||||
pub const SET_BLOCK_DESTROY_STAGE: u8 = 0x05;
|
||||
pub const BLOCK_ENTITY_DATA: u8 = 0x06;
|
||||
pub const BLOCK_ACTION: u8 = 0x07;
|
||||
pub const BLOCK_UPDATE: u8 = 0x08;
|
||||
pub const BOSS_BAR: u8 = 0x09;
|
||||
pub const CHANGE_DIFFICULTY: u8 = 0x0A;
|
||||
pub const CHUNK_BATCH_FINISHED: u8 = 0x0B;
|
||||
pub const CHUNK_BATCH_START: u8 = 0x0C;
|
||||
pub const CHUNK_BIOMES: u8 = 0x0D;
|
||||
pub const CLEAR_TITLES: u8 = 0x0E;
|
||||
pub const COMMAND_SUGGESTIONS_RESPONSE: u8 = 0x0F;
|
||||
pub const COMMANDS: u8 = 0x10;
|
||||
pub const CLOSE_CONTAINER: u8 = 0x11;
|
||||
pub const SET_CONTAINER_CONTENT: u8 = 0x12;
|
||||
pub const SET_CONTAINER_PROPERTY: u8 = 0x13;
|
||||
pub const SET_CONTAINER_SLOT: u8 = 0x14;
|
||||
pub const COOKIE_REQUEST: u8 = 0x15;
|
||||
pub const SET_COOLDOWN: u8 = 0x16;
|
||||
pub const CHAT_SUGGESTIONS: u8 = 0x17;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x18;
|
||||
pub const DAMAGE_EVENT: u8 = 0x19;
|
||||
pub const DEBUG_SAMPLE: u8 = 0x1A;
|
||||
pub const DELETE_MESSAGE: u8 = 0x1B;
|
||||
pub const DISCONNECT: u8 = 0x1C;
|
||||
pub const DISGUISED_CHAT_MESSAGE: u8 = 0x1D;
|
||||
pub const ENTITY_EVENT: u8 = 0x1E;
|
||||
pub const TELEPORT_ENTITY: u8 = 0x1F;
|
||||
pub const EXPLOSION: u8 = 0x20;
|
||||
pub const UNLOAD_CHUNK: u8 = 0x21;
|
||||
pub const GAME_EVENT: u8 = 0x22;
|
||||
pub const OPEN_HORSE_SCREEN: u8 = 0x23;
|
||||
pub const HURT_ANIMATION: u8 = 0x24;
|
||||
pub const INITIALIZE_WORLD_BORDER: u8 = 0x25;
|
||||
pub const KEEP_ALIVE: u8 = 0x26;
|
||||
pub const CHUNK_DATA_AND_UPDATE_LIGHT: u8 = 0x27;
|
||||
pub const WORLD_EVENT: u8 = 0x28;
|
||||
pub const PARTICLE: u8 = 0x29;
|
||||
pub const UPDATE_LIGHT: u8 = 0x2A;
|
||||
pub const LOGIN: u8 = 0x2B;
|
||||
pub const MAP_DATA: u8 = 0x2C;
|
||||
pub const MERCHANT_OFFERS: u8 = 0x2D;
|
||||
pub const UPDATE_ENTITY_POSITION: u8 = 0x2E;
|
||||
pub const UPDATE_ENTITY_POSITION_AND_ROTATION: u8 = 0x2F;
|
||||
pub const MOVE_MINECART_ALONG_TRACK: u8 = 0x30;
|
||||
pub const UPDATE_ENTITY_ROTATION: u8 = 0x31;
|
||||
pub const MOVE_VEHICLE: u8 = 0x32;
|
||||
pub const OPEN_BOOK: u8 = 0x33;
|
||||
pub const OPEN_SCREEN: u8 = 0x34;
|
||||
pub const OPEN_SIGN_EDITOR: u8 = 0x35;
|
||||
pub const PING: u8 = 0x36;
|
||||
pub const PING_RESPONSE: u8 = 0x37;
|
||||
pub const PLACE_GHOST_RECIPE: u8 = 0x38;
|
||||
pub const PLAYER_ABILITIES: u8 = 0x39;
|
||||
pub const PLAYER_CHAT_MESSAGE: u8 = 0x3A;
|
||||
pub const END_COMBAT: u8 = 0x3B;
|
||||
pub const ENTER_COMBAT: u8 = 0x3C;
|
||||
pub const COMBAT_DEATH: u8 = 0x3D;
|
||||
pub const PLAYER_INFO_REMOVE: u8 = 0x3E;
|
||||
pub const PLAYER_INFO_UPDATE: u8 = 0x3F;
|
||||
pub const LOOK_AT: u8 = 0x40;
|
||||
pub const SYNCHRONIZE_PLAYER_POSITION: u8 = 0x41;
|
||||
pub const PLAYER_ROTATION: u8 = 0x42;
|
||||
pub const RECIPE_BOOK_ADD: u8 = 0x43;
|
||||
pub const RECIPE_BOOK_REMOVE: u8 = 0x44;
|
||||
pub const RECIPE_BOOK_SETTINGS: u8 = 0x45;
|
||||
pub const REMOVE_ENTITIES: u8 = 0x46;
|
||||
pub const REMOVE_ENTITY_EFFECT: u8 = 0x47;
|
||||
pub const RESET_SCORE: u8 = 0x48;
|
||||
pub const REMOVE_RESOURCE_PACK: u8 = 0x49;
|
||||
pub const ADD_RESOURCE_PACK: u8 = 0x4A;
|
||||
pub const RESPAWN: u8 = 0x4B;
|
||||
pub const SET_HEAD_ROTATION: u8 = 0x4C;
|
||||
pub const UPDATE_SECTION_BLOCKS: u8 = 0x4D;
|
||||
pub const SELECT_ADVANCEMENTS_TAB: u8 = 0x4E;
|
||||
pub const SERVER_DATA: u8 = 0x4F;
|
||||
pub const SET_ACTION_BAR_TEXT: u8 = 0x50;
|
||||
pub const SET_BORDER_CENTER: u8 = 0x51;
|
||||
pub const SET_BORDER_LERP_SIZE: u8 = 0x52;
|
||||
pub const SET_BORDER_SIZE: u8 = 0x53;
|
||||
pub const SET_BORDER_WARNING_DELAY: u8 = 0x54;
|
||||
pub const SET_BORDER_WARNING_DISTANCE: u8 = 0x55;
|
||||
pub const SET_CAMERA: u8 = 0x56;
|
||||
pub const SET_CENTER_CHUNK: u8 = 0x57;
|
||||
pub const SET_RENDER_DISTANCE: u8 = 0x58;
|
||||
pub const SET_CURSOR_ITEM: u8 = 0x59;
|
||||
pub const SET_DEFAULT_SPAWN_POSITION: u8 = 0x5A;
|
||||
pub const DISPLAY_OBJECTIVE: u8 = 0x5B;
|
||||
pub const SET_ENTITY_METADATA: u8 = 0x5C;
|
||||
pub const LINK_ENTITIES: u8 = 0x5D;
|
||||
pub const SET_ENTITY_VELOCITY: u8 = 0x5E;
|
||||
pub const SET_EQUIPMENT: u8 = 0x5F;
|
||||
pub const SET_EXPERIENCE: u8 = 0x60;
|
||||
pub const SET_HEALTH: u8 = 0x61;
|
||||
pub const SET_HELD_ITEM: u8 = 0x62;
|
||||
pub const UPDATE_OBJECTIVES: u8 = 0x63;
|
||||
pub const SET_PASSENGERS: u8 = 0x64;
|
||||
pub const SET_PLAYER_INVENTORY_SLOT: u8 = 0x65;
|
||||
pub const UPDATE_TEAMS: u8 = 0x66;
|
||||
pub const UPDATE_SCORE: u8 = 0x67;
|
||||
pub const SET_SIMULATION_DISTANCE: u8 = 0x68;
|
||||
pub const SET_SUBTITLE_TEXT: u8 = 0x69;
|
||||
pub const UPDATE_TIME: u8 = 0x6A;
|
||||
pub const SET_TITLE_TEXT: u8 = 0x6B;
|
||||
pub const SET_TITLE_ANIMATION_TIMES: u8 = 0x6C;
|
||||
pub const ENTITY_SOUND_EFFECT: u8 = 0x6D;
|
||||
pub const SOUND_EFFECT: u8 = 0x6E;
|
||||
pub const START_CONFIGURATION: u8 = 0x6F;
|
||||
pub const STOP_SOUND: u8 = 0x70;
|
||||
pub const STORE_COOKIE: u8 = 0x71;
|
||||
pub const SYSTEM_CHAT_MESSAGE: u8 = 0x72;
|
||||
pub const SET_TAB_LIST_HEADER_AND_FOOTER: u8 = 0x73;
|
||||
pub const TAG_QUERY_RESPONSE: u8 = 0x74;
|
||||
pub const PICKUP_ITEM: u8 = 0x75;
|
||||
pub const SYNCHRONIZE_VEHICLE_POSITION: u8 = 0x76;
|
||||
pub const TEST_INSTANCE_BLOCK_STATUS: u8 = 0x77;
|
||||
pub const SET_TICKING_STATE: u8 = 0x78;
|
||||
pub const STEP_TICK: u8 = 0x79;
|
||||
pub const TRANSFER: u8 = 0x7A;
|
||||
pub const UPDATE_ADVANCEMENTS: u8 = 0x7B;
|
||||
pub const UPDATE_ATTRIBUTES: u8 = 0x7C;
|
||||
pub const ENTITY_EFFECT: u8 = 0x7D;
|
||||
pub const UPDATE_RECIPES: u8 = 0x7E;
|
||||
pub const UPDATE_TAGS: u8 = 0x7F;
|
||||
pub const PROJECTILE_POWER: u8 = 0x80;
|
||||
pub const CUSTOM_REPORT_DETAILS: u8 = 0x81;
|
||||
pub const SERVER_LINKS: u8 = 0x82;
|
||||
}
|
||||
pub mod play {
|
||||
pub const BUNDLE_DELIMITER: u8 = 0x00;
|
||||
pub const SPAWN_ENTITY: u8 = 0x01;
|
||||
pub const ENTITY_ANIMATION: u8 = 0x02;
|
||||
pub const AWARD_STATISTICS: u8 = 0x03;
|
||||
pub const ACKNOWLEDGE_BLOCK_CHANGE: u8 = 0x04;
|
||||
pub const SET_BLOCK_DESTROY_STAGE: u8 = 0x05;
|
||||
pub const BLOCK_ENTITY_DATA: u8 = 0x06;
|
||||
pub const BLOCK_ACTION: u8 = 0x07;
|
||||
pub const BLOCK_UPDATE: u8 = 0x08;
|
||||
pub const BOSS_BAR: u8 = 0x09;
|
||||
pub const CHANGE_DIFFICULTY: u8 = 0x0A;
|
||||
pub const CHUNK_BATCH_FINISHED: u8 = 0x0B;
|
||||
pub const CHUNK_BATCH_START: u8 = 0x0C;
|
||||
pub const CHUNK_BIOMES: u8 = 0x0D;
|
||||
pub const CLEAR_TITLES: u8 = 0x0E;
|
||||
pub const COMMAND_SUGGESTIONS_RESPONSE: u8 = 0x0F;
|
||||
pub const COMMANDS: u8 = 0x10;
|
||||
pub const CLOSE_CONTAINER: u8 = 0x11;
|
||||
pub const SET_CONTAINER_CONTENT: u8 = 0x12;
|
||||
pub const SET_CONTAINER_PROPERTY: u8 = 0x13;
|
||||
pub const SET_CONTAINER_SLOT: u8 = 0x14;
|
||||
pub const COOKIE_REQUEST: u8 = 0x15;
|
||||
pub const SET_COOLDOWN: u8 = 0x16;
|
||||
pub const CHAT_SUGGESTIONS: u8 = 0x17;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x18;
|
||||
pub const DAMAGE_EVENT: u8 = 0x19;
|
||||
pub const DEBUG_SAMPLE: u8 = 0x1A;
|
||||
pub const DELETE_MESSAGE: u8 = 0x1B;
|
||||
pub const DISCONNECT: u8 = 0x1C;
|
||||
pub const DISGUISED_CHAT_MESSAGE: u8 = 0x1D;
|
||||
pub const ENTITY_EVENT: u8 = 0x1E;
|
||||
pub const TELEPORT_ENTITY: u8 = 0x1F;
|
||||
pub const EXPLOSION: u8 = 0x20;
|
||||
pub const UNLOAD_CHUNK: u8 = 0x21;
|
||||
pub const GAME_EVENT: u8 = 0x22;
|
||||
pub const OPEN_HORSE_SCREEN: u8 = 0x23;
|
||||
pub const HURT_ANIMATION: u8 = 0x24;
|
||||
pub const INITIALIZE_WORLD_BORDER: u8 = 0x25;
|
||||
pub const KEEP_ALIVE: u8 = 0x26;
|
||||
pub const CHUNK_DATA_AND_UPDATE_LIGHT: u8 = 0x27;
|
||||
pub const WORLD_EVENT: u8 = 0x28;
|
||||
pub const PARTICLE: u8 = 0x29;
|
||||
pub const UPDATE_LIGHT: u8 = 0x2A;
|
||||
pub const LOGIN: u8 = 0x2B;
|
||||
pub const MAP_DATA: u8 = 0x2C;
|
||||
pub const MERCHANT_OFFERS: u8 = 0x2D;
|
||||
pub const UPDATE_ENTITY_POSITION: u8 = 0x2E;
|
||||
pub const UPDATE_ENTITY_POSITION_AND_ROTATION: u8 = 0x2F;
|
||||
pub const MOVE_MINECART_ALONG_TRACK: u8 = 0x30;
|
||||
pub const UPDATE_ENTITY_ROTATION: u8 = 0x31;
|
||||
pub const MOVE_VEHICLE: u8 = 0x32;
|
||||
pub const OPEN_BOOK: u8 = 0x33;
|
||||
pub const OPEN_SCREEN: u8 = 0x34;
|
||||
pub const OPEN_SIGN_EDITOR: u8 = 0x35;
|
||||
pub const PING: u8 = 0x36;
|
||||
pub const PING_RESPONSE: u8 = 0x37;
|
||||
pub const PLACE_GHOST_RECIPE: u8 = 0x38;
|
||||
pub const PLAYER_ABILITIES: u8 = 0x39;
|
||||
pub const PLAYER_CHAT_MESSAGE: u8 = 0x3A;
|
||||
pub const END_COMBAT: u8 = 0x3B;
|
||||
pub const ENTER_COMBAT: u8 = 0x3C;
|
||||
pub const COMBAT_DEATH: u8 = 0x3D;
|
||||
pub const PLAYER_INFO_REMOVE: u8 = 0x3E;
|
||||
pub const PLAYER_INFO_UPDATE: u8 = 0x3F;
|
||||
pub const LOOK_AT: u8 = 0x40;
|
||||
pub const SYNCHRONIZE_PLAYER_POSITION: u8 = 0x41;
|
||||
pub const PLAYER_ROTATION: u8 = 0x42;
|
||||
pub const RECIPE_BOOK_ADD: u8 = 0x43;
|
||||
pub const RECIPE_BOOK_REMOVE: u8 = 0x44;
|
||||
pub const RECIPE_BOOK_SETTINGS: u8 = 0x45;
|
||||
pub const REMOVE_ENTITIES: u8 = 0x46;
|
||||
pub const REMOVE_ENTITY_EFFECT: u8 = 0x47;
|
||||
pub const RESET_SCORE: u8 = 0x48;
|
||||
pub const REMOVE_RESOURCE_PACK: u8 = 0x49;
|
||||
pub const ADD_RESOURCE_PACK: u8 = 0x4A;
|
||||
pub const RESPAWN: u8 = 0x4B;
|
||||
pub const SET_HEAD_ROTATION: u8 = 0x4C;
|
||||
pub const UPDATE_SECTION_BLOCKS: u8 = 0x4D;
|
||||
pub const SELECT_ADVANCEMENTS_TAB: u8 = 0x4E;
|
||||
pub const SERVER_DATA: u8 = 0x4F;
|
||||
pub const SET_ACTION_BAR_TEXT: u8 = 0x50;
|
||||
pub const SET_BORDER_CENTER: u8 = 0x51;
|
||||
pub const SET_BORDER_LERP_SIZE: u8 = 0x52;
|
||||
pub const SET_BORDER_SIZE: u8 = 0x53;
|
||||
pub const SET_BORDER_WARNING_DELAY: u8 = 0x54;
|
||||
pub const SET_BORDER_WARNING_DISTANCE: u8 = 0x55;
|
||||
pub const SET_CAMERA: u8 = 0x56;
|
||||
pub const SET_CENTER_CHUNK: u8 = 0x57;
|
||||
pub const SET_RENDER_DISTANCE: u8 = 0x58;
|
||||
pub const SET_CURSOR_ITEM: u8 = 0x59;
|
||||
pub const SET_DEFAULT_SPAWN_POSITION: u8 = 0x5A;
|
||||
pub const DISPLAY_OBJECTIVE: u8 = 0x5B;
|
||||
pub const SET_ENTITY_METADATA: u8 = 0x5C;
|
||||
pub const LINK_ENTITIES: u8 = 0x5D;
|
||||
pub const SET_ENTITY_VELOCITY: u8 = 0x5E;
|
||||
pub const SET_EQUIPMENT: u8 = 0x5F;
|
||||
pub const SET_EXPERIENCE: u8 = 0x60;
|
||||
pub const SET_HEALTH: u8 = 0x61;
|
||||
pub const SET_HELD_ITEM: u8 = 0x62;
|
||||
pub const UPDATE_OBJECTIVES: u8 = 0x63;
|
||||
pub const SET_PASSENGERS: u8 = 0x64;
|
||||
pub const SET_PLAYER_INVENTORY_SLOT: u8 = 0x65;
|
||||
pub const UPDATE_TEAMS: u8 = 0x66;
|
||||
pub const UPDATE_SCORE: u8 = 0x67;
|
||||
pub const SET_SIMULATION_DISTANCE: u8 = 0x68;
|
||||
pub const SET_SUBTITLE_TEXT: u8 = 0x69;
|
||||
pub const UPDATE_TIME: u8 = 0x6A;
|
||||
pub const SET_TITLE_TEXT: u8 = 0x6B;
|
||||
pub const SET_TITLE_ANIMATION_TIMES: u8 = 0x6C;
|
||||
pub const ENTITY_SOUND_EFFECT: u8 = 0x6D;
|
||||
pub const SOUND_EFFECT: u8 = 0x6E;
|
||||
pub const START_CONFIGURATION: u8 = 0x6F;
|
||||
pub const STOP_SOUND: u8 = 0x70;
|
||||
pub const STORE_COOKIE: u8 = 0x71;
|
||||
pub const SYSTEM_CHAT_MESSAGE: u8 = 0x72;
|
||||
pub const SET_TAB_LIST_HEADER_AND_FOOTER: u8 = 0x73;
|
||||
pub const TAG_QUERY_RESPONSE: u8 = 0x74;
|
||||
pub const PICKUP_ITEM: u8 = 0x75;
|
||||
pub const SYNCHRONIZE_VEHICLE_POSITION: u8 = 0x76;
|
||||
pub const TEST_INSTANCE_BLOCK_STATUS: u8 = 0x77;
|
||||
pub const SET_TICKING_STATE: u8 = 0x78;
|
||||
pub const STEP_TICK: u8 = 0x79;
|
||||
pub const TRANSFER: u8 = 0x7A;
|
||||
pub const UPDATE_ADVANCEMENTS: u8 = 0x7B;
|
||||
pub const UPDATE_ATTRIBUTES: u8 = 0x7C;
|
||||
pub const ENTITY_EFFECT: u8 = 0x7D;
|
||||
pub const UPDATE_RECIPES: u8 = 0x7E;
|
||||
pub const UPDATE_TAGS: u8 = 0x7F;
|
||||
pub const PROJECTILE_POWER: u8 = 0x80;
|
||||
pub const CUSTOM_REPORT_DETAILS: u8 = 0x81;
|
||||
pub const SERVER_LINKS: u8 = 0x82;
|
||||
}
|
||||
}
|
||||
|
||||
pub mod serverbound {
|
||||
pub mod handshake {
|
||||
pub const HANDSHAKE: u8 = 0x00;
|
||||
}
|
||||
pub mod handshake {
|
||||
pub const HANDSHAKE: u8 = 0x00;
|
||||
}
|
||||
|
||||
pub mod status {
|
||||
pub const REQUEST: u8 = 0x00;
|
||||
pub const PING_REQUEST: u8 = 0x01;
|
||||
}
|
||||
pub mod status {
|
||||
pub const REQUEST: u8 = 0x00;
|
||||
pub const PING_REQUEST: u8 = 0x01;
|
||||
}
|
||||
|
||||
pub mod login {
|
||||
pub const START: u8 = 0x00;
|
||||
pub const ENCRYPTION_RESPONSE: u8 = 0x01;
|
||||
pub const PLUGIN_RESPONSE: u8 = 0x02;
|
||||
pub const ACKNOWLEDGED: u8 = 0x03;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x04;
|
||||
}
|
||||
pub mod login {
|
||||
pub const START: u8 = 0x00;
|
||||
pub const ENCRYPTION_RESPONSE: u8 = 0x01;
|
||||
pub const PLUGIN_RESPONSE: u8 = 0x02;
|
||||
pub const ACKNOWLEDGED: u8 = 0x03;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x04;
|
||||
}
|
||||
|
||||
pub mod configuration {
|
||||
pub const CLIENT_INFORMATION: u8 = 0x00;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x01;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x02;
|
||||
pub const ACKNOWLEDGE_FINISH: u8 = 0x03;
|
||||
pub const KEEP_ALIVE: u8 = 0x04;
|
||||
pub const PONG: u8 = 0x05;
|
||||
pub const RESOURCE_PACK_RESPONSE: u8 = 0x06;
|
||||
pub const KNOWN_PACKS: u8 = 0x07;
|
||||
}
|
||||
pub mod configuration {
|
||||
pub const CLIENT_INFORMATION: u8 = 0x00;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x01;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x02;
|
||||
pub const ACKNOWLEDGE_FINISH: u8 = 0x03;
|
||||
pub const KEEP_ALIVE: u8 = 0x04;
|
||||
pub const PONG: u8 = 0x05;
|
||||
pub const RESOURCE_PACK_RESPONSE: u8 = 0x06;
|
||||
pub const KNOWN_PACKS: u8 = 0x07;
|
||||
}
|
||||
|
||||
pub mod play {
|
||||
pub const CONFIRM_TELEPORTATION: u8 = 0x00;
|
||||
pub const QUERY_BLOCK_ENTITY_TAG: u8 = 0x01;
|
||||
pub const BUNDLE_ITEM_SELECTED: u8 = 0x02;
|
||||
pub const CHANGE_DIFFICULTY: u8 = 0x03;
|
||||
pub const ACKNOWLEDGE_MESSAGE: u8 = 0x04;
|
||||
pub const CHAT_COMMAND: u8 = 0x05;
|
||||
pub const SIGNED_CHAT_COMMAND: u8 = 0x06;
|
||||
pub const CHAT_MESSAGE: u8 = 0x07;
|
||||
pub const PLAYER_SESSION: u8 = 0x08;
|
||||
pub const CHUNK_BATCH_RECEIVED: u8 = 0x09;
|
||||
pub const CLIENT_STATUS: u8 = 0x0A;
|
||||
pub const CLIENT_TICK_END: u8 = 0x0B;
|
||||
pub const CLIENT_INFORMATION: u8 = 0x0C;
|
||||
pub const COMMAND_SUGGESTIONS_REQUEST: u8 = 0x0D;
|
||||
pub const ACKNOWLEDGE_CONFIGURATION: u8 = 0x0E;
|
||||
pub const CLICK_CONTAINER_BUTTON: u8 = 0x0F;
|
||||
pub const CLICK_CONTAINER: u8 = 0x10;
|
||||
pub const CLOSE_CONTAINER: u8 = 0x11;
|
||||
pub const CHANGE_CONTAINER_SLOT_STATE: u8 = 0x12;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x13;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x14;
|
||||
pub const DEBUG_SAMPLE_SUBSCRIPTION: u8 = 0x15;
|
||||
pub const EDIT_BOOK: u8 = 0x16;
|
||||
pub const QUERY_ENTITY_TAG: u8 = 0x17;
|
||||
pub const INTERACT: u8 = 0x18;
|
||||
pub const JIGSAW_GENERATE: u8 = 0x19;
|
||||
pub const KEEP_ALIVE: u8 = 0x1A;
|
||||
pub const LOCK_DIFFICULTY: u8 = 0x1B;
|
||||
pub const SET_PLAYER_POSITION: u8 = 0x1C;
|
||||
pub const SET_PLAYER_POSITION_AND_ROTATION: u8 = 0x1D;
|
||||
pub const SET_PLAYER_ROTATION: u8 = 0x1E;
|
||||
pub const SET_PLAYER_MOVEMENT_FLAGS: u8 = 0x1F;
|
||||
pub const MOVE_VEHICLE: u8 = 0x20;
|
||||
pub const PADDLE_BOAT: u8 = 0x21;
|
||||
pub const PICK_ITEM_FROM_BLOCK: u8 = 0x22;
|
||||
pub const PICK_ITEM_FROM_ENTITY: u8 = 0x23;
|
||||
pub const PING_REQUEST: u8 = 0x24;
|
||||
pub const PLACE_RECIPE: u8 = 0x25;
|
||||
pub const PLAYER_ABILITIES: u8 = 0x26;
|
||||
pub const PLAYER_ACTION: u8 = 0x27;
|
||||
pub const PLAYER_COMMAND: u8 = 0x28;
|
||||
pub const PLAYER_INPUT: u8 = 0x29;
|
||||
pub const PLAYER_LOADED: u8 = 0x2A;
|
||||
pub const PONG: u8 = 0x2B;
|
||||
pub const CHANGE_RECIPE_BOOK_SETTINGS: u8 = 0x2C;
|
||||
pub const SET_SEEN_RECIPE: u8 = 0x2D;
|
||||
pub const RENAME_ITEM: u8 = 0x2E;
|
||||
pub const RESOURCE_PACK_RESPONSE: u8 = 0x2F;
|
||||
pub const SEEN_ADVANCEMENTS: u8 = 0x30;
|
||||
pub const SELECT_TRADE: u8 = 0x31;
|
||||
pub const SET_BEACON_EFFECT: u8 = 0x32;
|
||||
pub const SET_HELD_ITEM: u8 = 0x33;
|
||||
pub const PROGRAM_COMMAND_BLOCK: u8 = 0x34;
|
||||
pub const PROGRAM_COMMAND_BLOCK_MINECART: u8 = 0x35;
|
||||
pub const SET_CREATIVE_MODE_SLOT: u8 = 0x36;
|
||||
pub const PROGRAM_JIGSAW_BLOCK: u8 = 0x37;
|
||||
pub const PROGRAM_STRUCTURE_BLOCK: u8 = 0x38;
|
||||
pub const SET_TEST_BLOCK: u8 = 0x39;
|
||||
pub const UPDATE_SIGN: u8 = 0x3A;
|
||||
pub const SWING_ARM: u8 = 0x3B;
|
||||
pub const TELEPORT_TO_ENTITY: u8 = 0x3C;
|
||||
pub const TEST_INSTANCE_BLOCK_ACTION: u8 = 0x3D;
|
||||
pub const USE_ITEM_ON: u8 = 0x3E;
|
||||
pub const USE_ITEM: u8 = 0x3F;
|
||||
}
|
||||
pub mod play {
|
||||
pub const CONFIRM_TELEPORTATION: u8 = 0x00;
|
||||
pub const QUERY_BLOCK_ENTITY_TAG: u8 = 0x01;
|
||||
pub const BUNDLE_ITEM_SELECTED: u8 = 0x02;
|
||||
pub const CHANGE_DIFFICULTY: u8 = 0x03;
|
||||
pub const ACKNOWLEDGE_MESSAGE: u8 = 0x04;
|
||||
pub const CHAT_COMMAND: u8 = 0x05;
|
||||
pub const SIGNED_CHAT_COMMAND: u8 = 0x06;
|
||||
pub const CHAT_MESSAGE: u8 = 0x07;
|
||||
pub const PLAYER_SESSION: u8 = 0x08;
|
||||
pub const CHUNK_BATCH_RECEIVED: u8 = 0x09;
|
||||
pub const CLIENT_STATUS: u8 = 0x0A;
|
||||
pub const CLIENT_TICK_END: u8 = 0x0B;
|
||||
pub const CLIENT_INFORMATION: u8 = 0x0C;
|
||||
pub const COMMAND_SUGGESTIONS_REQUEST: u8 = 0x0D;
|
||||
pub const ACKNOWLEDGE_CONFIGURATION: u8 = 0x0E;
|
||||
pub const CLICK_CONTAINER_BUTTON: u8 = 0x0F;
|
||||
pub const CLICK_CONTAINER: u8 = 0x10;
|
||||
pub const CLOSE_CONTAINER: u8 = 0x11;
|
||||
pub const CHANGE_CONTAINER_SLOT_STATE: u8 = 0x12;
|
||||
pub const COOKIE_RESPONSE: u8 = 0x13;
|
||||
pub const PLUGIN_MESSAGE: u8 = 0x14;
|
||||
pub const DEBUG_SAMPLE_SUBSCRIPTION: u8 = 0x15;
|
||||
pub const EDIT_BOOK: u8 = 0x16;
|
||||
pub const QUERY_ENTITY_TAG: u8 = 0x17;
|
||||
pub const INTERACT: u8 = 0x18;
|
||||
pub const JIGSAW_GENERATE: u8 = 0x19;
|
||||
pub const KEEP_ALIVE: u8 = 0x1A;
|
||||
pub const LOCK_DIFFICULTY: u8 = 0x1B;
|
||||
pub const SET_PLAYER_POSITION: u8 = 0x1C;
|
||||
pub const SET_PLAYER_POSITION_AND_ROTATION: u8 = 0x1D;
|
||||
pub const SET_PLAYER_ROTATION: u8 = 0x1E;
|
||||
pub const SET_PLAYER_MOVEMENT_FLAGS: u8 = 0x1F;
|
||||
pub const MOVE_VEHICLE: u8 = 0x20;
|
||||
pub const PADDLE_BOAT: u8 = 0x21;
|
||||
pub const PICK_ITEM_FROM_BLOCK: u8 = 0x22;
|
||||
pub const PICK_ITEM_FROM_ENTITY: u8 = 0x23;
|
||||
pub const PING_REQUEST: u8 = 0x24;
|
||||
pub const PLACE_RECIPE: u8 = 0x25;
|
||||
pub const PLAYER_ABILITIES: u8 = 0x26;
|
||||
pub const PLAYER_ACTION: u8 = 0x27;
|
||||
pub const PLAYER_COMMAND: u8 = 0x28;
|
||||
pub const PLAYER_INPUT: u8 = 0x29;
|
||||
pub const PLAYER_LOADED: u8 = 0x2A;
|
||||
pub const PONG: u8 = 0x2B;
|
||||
pub const CHANGE_RECIPE_BOOK_SETTINGS: u8 = 0x2C;
|
||||
pub const SET_SEEN_RECIPE: u8 = 0x2D;
|
||||
pub const RENAME_ITEM: u8 = 0x2E;
|
||||
pub const RESOURCE_PACK_RESPONSE: u8 = 0x2F;
|
||||
pub const SEEN_ADVANCEMENTS: u8 = 0x30;
|
||||
pub const SELECT_TRADE: u8 = 0x31;
|
||||
pub const SET_BEACON_EFFECT: u8 = 0x32;
|
||||
pub const SET_HELD_ITEM: u8 = 0x33;
|
||||
pub const PROGRAM_COMMAND_BLOCK: u8 = 0x34;
|
||||
pub const PROGRAM_COMMAND_BLOCK_MINECART: u8 = 0x35;
|
||||
pub const SET_CREATIVE_MODE_SLOT: u8 = 0x36;
|
||||
pub const PROGRAM_JIGSAW_BLOCK: u8 = 0x37;
|
||||
pub const PROGRAM_STRUCTURE_BLOCK: u8 = 0x38;
|
||||
pub const SET_TEST_BLOCK: u8 = 0x39;
|
||||
pub const UPDATE_SIGN: u8 = 0x3A;
|
||||
pub const SWING_ARM: u8 = 0x3B;
|
||||
pub const TELEPORT_TO_ENTITY: u8 = 0x3C;
|
||||
pub const TEST_INSTANCE_BLOCK_ACTION: u8 = 0x3D;
|
||||
pub const USE_ITEM_ON: u8 = 0x3E;
|
||||
pub const USE_ITEM: u8 = 0x3F;
|
||||
}
|
||||
}
|
||||
|
@ -4,9 +4,9 @@ pub mod play;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum ConnectionState {
|
||||
Handshake,
|
||||
Status,
|
||||
Login,
|
||||
Configuration,
|
||||
Play,
|
||||
Handshake,
|
||||
Status,
|
||||
Login,
|
||||
Configuration,
|
||||
Play,
|
||||
}
|
||||
|
@ -1,215 +1,233 @@
|
||||
use std::{io::Cursor, sync::Arc, thread, time::{Duration, SystemTime, UNIX_EPOCH}};
|
||||
use std::{
|
||||
io::Cursor,
|
||||
sync::Arc,
|
||||
thread,
|
||||
time::{Duration, SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
use rust_mc_proto::{read_packet, DataReader, DataWriter, Packet};
|
||||
use rust_mc_proto::{DataReader, DataWriter, Packet, read_packet};
|
||||
|
||||
use crate::server::{data::{text_component::TextComponent, ReadWriteNBT}, player::context::ClientContext, ServerError};
|
||||
use crate::server::{
|
||||
ServerError,
|
||||
data::{ReadWriteNBT, text_component::TextComponent},
|
||||
player::context::ClientContext,
|
||||
};
|
||||
|
||||
use super::id::*;
|
||||
|
||||
pub fn send_update_tags(client: Arc<ClientContext>) -> Result<(), ServerError> {
|
||||
// TODO: rewrite this hardcode bullshit
|
||||
// TODO: rewrite this hardcode bullshit
|
||||
|
||||
client.write_packet(&Packet::from_bytes(
|
||||
clientbound::configuration::UPDATE_TAGS,
|
||||
include_bytes!("update-tags.bin"),
|
||||
))
|
||||
client.write_packet(&Packet::from_bytes(
|
||||
clientbound::configuration::UPDATE_TAGS,
|
||||
include_bytes!("update-tags.bin"),
|
||||
))
|
||||
}
|
||||
|
||||
pub fn send_registry_data(client: Arc<ClientContext>) -> Result<(), ServerError> {
|
||||
// TODO: rewrite this hardcode bullshit
|
||||
// TODO: rewrite this hardcode bullshit
|
||||
|
||||
let mut registry_data = Cursor::new(include_bytes!("registry-data.bin"));
|
||||
let mut registry_data = Cursor::new(include_bytes!("registry-data.bin"));
|
||||
|
||||
while let Ok(mut packet) = read_packet(&mut registry_data, None) {
|
||||
packet.set_id(clientbound::configuration::REGISTRY_DATA);
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
while let Ok(mut packet) = read_packet(&mut registry_data, None) {
|
||||
packet.set_id(clientbound::configuration::REGISTRY_DATA);
|
||||
client.write_packet(&packet)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Добавки в Configuration стейт чтобы все работало
|
||||
pub fn handle_configuration_state(
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::configuration::FEATURE_FLAGS);
|
||||
packet.write_varint(1)?;
|
||||
packet.write_string("minecraft:vanilla")?;
|
||||
client.write_packet(&packet)?;
|
||||
let mut packet = Packet::empty(clientbound::configuration::FEATURE_FLAGS);
|
||||
packet.write_varint(1)?;
|
||||
packet.write_string("minecraft:vanilla")?;
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
let mut packet = Packet::empty(clientbound::configuration::KNOWN_PACKS);
|
||||
packet.write_varint(1)?;
|
||||
packet.write_string("minecraft")?;
|
||||
packet.write_string("core")?;
|
||||
packet.write_string("1.21.5")?;
|
||||
client.write_packet(&packet)?;
|
||||
let mut packet = Packet::empty(clientbound::configuration::KNOWN_PACKS);
|
||||
packet.write_varint(1)?;
|
||||
packet.write_string("minecraft")?;
|
||||
packet.write_string("core")?;
|
||||
packet.write_string("1.21.5")?;
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
client.read_packet(serverbound::configuration::KNOWN_PACKS)?;
|
||||
client.read_packet(serverbound::configuration::KNOWN_PACKS)?;
|
||||
|
||||
send_registry_data(client.clone())?;
|
||||
send_update_tags(client.clone())
|
||||
send_registry_data(client.clone())?;
|
||||
send_update_tags(client.clone())
|
||||
}
|
||||
|
||||
pub fn send_login(client: Arc<ClientContext>) -> Result<(), ServerError> {
|
||||
// Отправка пакета Login
|
||||
let mut packet = Packet::empty(clientbound::play::LOGIN);
|
||||
// Отправка пакета Login
|
||||
let mut packet = Packet::empty(clientbound::play::LOGIN);
|
||||
|
||||
packet.write_int(0)?; // Entity ID
|
||||
packet.write_boolean(false)?; // Is hardcore
|
||||
packet.write_varint(4)?; // Dimension Names
|
||||
packet.write_string("minecraft:overworld")?;
|
||||
packet.write_string("minecraft:nether")?;
|
||||
packet.write_string("minecraft:the_end")?;
|
||||
packet.write_string("minecraft:overworld_caves")?;
|
||||
packet.write_varint(0)?; // Max Players
|
||||
packet.write_varint(8)?; // View Distance
|
||||
packet.write_varint(5)?; // Simulation Distance
|
||||
packet.write_boolean(false)?; // Reduced Debug Info
|
||||
packet.write_boolean(true)?; // Enable respawn screen
|
||||
packet.write_boolean(false)?; // Do limited crafting
|
||||
packet.write_int(0)?; // Entity ID
|
||||
packet.write_boolean(false)?; // Is hardcore
|
||||
packet.write_varint(4)?; // Dimension Names
|
||||
packet.write_string("minecraft:overworld")?;
|
||||
packet.write_string("minecraft:nether")?;
|
||||
packet.write_string("minecraft:the_end")?;
|
||||
packet.write_string("minecraft:overworld_caves")?;
|
||||
packet.write_varint(0)?; // Max Players
|
||||
packet.write_varint(8)?; // View Distance
|
||||
packet.write_varint(5)?; // Simulation Distance
|
||||
packet.write_boolean(false)?; // Reduced Debug Info
|
||||
packet.write_boolean(true)?; // Enable respawn screen
|
||||
packet.write_boolean(false)?; // Do limited crafting
|
||||
|
||||
packet.write_varint(0)?; // Dimension Type
|
||||
packet.write_string("minecraft:overworld")?; // Dimension Name
|
||||
packet.write_long(0x0f38f26ad09c3e20)?; // Hashed seed
|
||||
packet.write_byte(0)?; // Game mode
|
||||
packet.write_signed_byte(-1)?; // Previous Game mode
|
||||
packet.write_boolean(false)?; // Is Debug
|
||||
packet.write_boolean(true)?; // Is Flat
|
||||
packet.write_boolean(false)?; // Has death location
|
||||
packet.write_varint(20)?; // Portal cooldown
|
||||
packet.write_varint(60)?; // Sea level
|
||||
packet.write_varint(0)?; // Dimension Type
|
||||
packet.write_string("minecraft:overworld")?; // Dimension Name
|
||||
packet.write_long(0x0f38f26ad09c3e20)?; // Hashed seed
|
||||
packet.write_byte(0)?; // Game mode
|
||||
packet.write_signed_byte(-1)?; // Previous Game mode
|
||||
packet.write_boolean(false)?; // Is Debug
|
||||
packet.write_boolean(true)?; // Is Flat
|
||||
packet.write_boolean(false)?; // Has death location
|
||||
packet.write_varint(20)?; // Portal cooldown
|
||||
packet.write_varint(60)?; // Sea level
|
||||
|
||||
packet.write_boolean(false)?; // Enforces Secure Chat
|
||||
packet.write_boolean(false)?; // Enforces Secure Chat
|
||||
|
||||
client.write_packet(&packet)
|
||||
client.write_packet(&packet)
|
||||
}
|
||||
|
||||
pub fn send_game_event(client: Arc<ClientContext>, event: u8, value: f32) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::GAME_EVENT);
|
||||
pub fn send_game_event(
|
||||
client: Arc<ClientContext>,
|
||||
event: u8,
|
||||
value: f32,
|
||||
) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::GAME_EVENT);
|
||||
|
||||
packet.write_byte(event)?;
|
||||
packet.write_float(value)?;
|
||||
packet.write_byte(event)?;
|
||||
packet.write_float(value)?;
|
||||
|
||||
client.write_packet(&packet)
|
||||
client.write_packet(&packet)
|
||||
}
|
||||
|
||||
pub fn sync_player_pos(
|
||||
client: Arc<ClientContext>,
|
||||
x: f64,
|
||||
y: f64,
|
||||
z: f64,
|
||||
vel_x: f64,
|
||||
vel_y: f64,
|
||||
vel_z: f64,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
flags: i32
|
||||
client: Arc<ClientContext>,
|
||||
x: f64,
|
||||
y: f64,
|
||||
z: f64,
|
||||
vel_x: f64,
|
||||
vel_y: f64,
|
||||
vel_z: f64,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
flags: i32,
|
||||
) -> Result<(), ServerError> {
|
||||
let timestamp = (SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_millis() & 0xFFFFFFFF) as i32;
|
||||
let timestamp = (SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_millis()
|
||||
& 0xFFFFFFFF) as i32;
|
||||
|
||||
let mut packet = Packet::empty(clientbound::play::SYNCHRONIZE_PLAYER_POSITION);
|
||||
let mut packet = Packet::empty(clientbound::play::SYNCHRONIZE_PLAYER_POSITION);
|
||||
|
||||
packet.write_varint(timestamp)?;
|
||||
packet.write_double(x)?;
|
||||
packet.write_double(y)?;
|
||||
packet.write_double(z)?;
|
||||
packet.write_double(vel_x)?;
|
||||
packet.write_double(vel_y)?;
|
||||
packet.write_double(vel_z)?;
|
||||
packet.write_float(yaw)?;
|
||||
packet.write_float(pitch)?;
|
||||
packet.write_int(flags)?;
|
||||
packet.write_varint(timestamp)?;
|
||||
packet.write_double(x)?;
|
||||
packet.write_double(y)?;
|
||||
packet.write_double(z)?;
|
||||
packet.write_double(vel_x)?;
|
||||
packet.write_double(vel_y)?;
|
||||
packet.write_double(vel_z)?;
|
||||
packet.write_float(yaw)?;
|
||||
packet.write_float(pitch)?;
|
||||
packet.write_int(flags)?;
|
||||
|
||||
client.write_packet(&packet)?;
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn set_center_chunk(client: Arc<ClientContext>, x: i32, z: i32) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::SET_CENTER_CHUNK);
|
||||
let mut packet = Packet::empty(clientbound::play::SET_CENTER_CHUNK);
|
||||
|
||||
packet.write_varint(x)?;
|
||||
packet.write_varint(z)?;
|
||||
packet.write_varint(x)?;
|
||||
packet.write_varint(z)?;
|
||||
|
||||
client.write_packet(&packet)
|
||||
client.write_packet(&packet)
|
||||
}
|
||||
|
||||
pub fn send_example_chunk(client: Arc<ClientContext>, x: i32, z: i32) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::CHUNK_DATA_AND_UPDATE_LIGHT);
|
||||
let mut packet = Packet::empty(clientbound::play::CHUNK_DATA_AND_UPDATE_LIGHT);
|
||||
|
||||
packet.write_int(x)?;
|
||||
packet.write_int(z)?;
|
||||
packet.write_int(x)?;
|
||||
packet.write_int(z)?;
|
||||
|
||||
// heightmap
|
||||
// heightmap
|
||||
|
||||
packet.write_varint(1)?; // heightmaps count
|
||||
packet.write_varint(0)?; // MOTION_BLOCKING
|
||||
packet.write_varint(256)?; // Length of the following long array (16 * 16 = 256)
|
||||
for _ in 0..256 {
|
||||
packet.write_long(0)?; // height - 0
|
||||
}
|
||||
packet.write_varint(1)?; // heightmaps count
|
||||
packet.write_varint(0)?; // MOTION_BLOCKING
|
||||
packet.write_varint(256)?; // Length of the following long array (16 * 16 = 256)
|
||||
for _ in 0..256 {
|
||||
packet.write_long(0)?; // height - 0
|
||||
}
|
||||
|
||||
// sending chunk data
|
||||
// sending chunk data
|
||||
|
||||
let mut chunk_data = Vec::new();
|
||||
let mut chunk_data = Vec::new();
|
||||
|
||||
// we want to fill the area from -64 to 0, so it will be 4 chunk sections
|
||||
// we want to fill the area from -64 to 0, so it will be 4 chunk sections
|
||||
|
||||
for _ in 0..4 {
|
||||
chunk_data.write_short(4096)?; // non-air blocks count, 16 * 16 * 16 = 4096 stone blocks
|
||||
for _ in 0..4 {
|
||||
chunk_data.write_short(4096)?; // non-air blocks count, 16 * 16 * 16 = 4096 stone blocks
|
||||
|
||||
// blocks paletted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(1)?; // block state id in the registry (1 for stone)
|
||||
// blocks paletted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(1)?; // block state id in the registry (1 for stone)
|
||||
|
||||
// biomes palleted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(27)?; // biome id in the registry
|
||||
}
|
||||
// biomes palleted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(27)?; // biome id in the registry
|
||||
}
|
||||
|
||||
// air chunk sections
|
||||
// air chunk sections
|
||||
|
||||
for _ in 0..20 {
|
||||
chunk_data.write_short(0)?; // non-air blocks count, 0
|
||||
for _ in 0..20 {
|
||||
chunk_data.write_short(0)?; // non-air blocks count, 0
|
||||
|
||||
// blocks paletted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(0)?; // block state id in the registry (0 for air)
|
||||
// blocks paletted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(0)?; // block state id in the registry (0 for air)
|
||||
|
||||
// biomes palleted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(27)?; // biome id in the registry
|
||||
}
|
||||
// biomes palleted container
|
||||
chunk_data.write_byte(0)?; // Bits Per Entry, use Single valued palette format
|
||||
chunk_data.write_varint(27)?; // biome id in the registry
|
||||
}
|
||||
|
||||
packet.write_usize_varint(chunk_data.len())?;
|
||||
packet.write_bytes(&chunk_data)?;
|
||||
packet.write_usize_varint(chunk_data.len())?;
|
||||
packet.write_bytes(&chunk_data)?;
|
||||
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
|
||||
// light data
|
||||
|
||||
// light data
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
packet.write_byte(0)?;
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn send_keep_alive(client: Arc<ClientContext>) -> Result<(), ServerError> {
|
||||
let timestamp = SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_secs() as i64;
|
||||
let timestamp = SystemTime::now()
|
||||
.duration_since(UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_secs() as i64;
|
||||
|
||||
let mut packet = Packet::empty(clientbound::play::KEEP_ALIVE);
|
||||
packet.write_long(timestamp)?;
|
||||
client.write_packet(&packet)?;
|
||||
let mut packet = Packet::empty(clientbound::play::KEEP_ALIVE);
|
||||
packet.write_long(timestamp)?;
|
||||
client.write_packet(&packet)?;
|
||||
|
||||
let mut packet = client.read_packet(serverbound::play::KEEP_ALIVE)?;
|
||||
let mut packet = client.read_packet(serverbound::play::KEEP_ALIVE)?;
|
||||
let timestamp2 = packet.read_long()?;
|
||||
if timestamp2 != timestamp {
|
||||
// Послать клиента нахуй
|
||||
@ -218,103 +236,113 @@ pub fn send_keep_alive(client: Arc<ClientContext>) -> Result<(), ServerError> {
|
||||
println!("KeepAlive Ok")
|
||||
}
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn send_system_message(client: Arc<ClientContext>, message: TextComponent, is_action_bar: bool) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::SYSTEM_CHAT_MESSAGE);
|
||||
packet.write_nbt(&message)?;
|
||||
packet.write_boolean(is_action_bar)?;
|
||||
client.write_packet(&packet)
|
||||
pub fn send_system_message(
|
||||
client: Arc<ClientContext>,
|
||||
message: TextComponent,
|
||||
is_action_bar: bool,
|
||||
) -> Result<(), ServerError> {
|
||||
let mut packet = Packet::empty(clientbound::play::SYSTEM_CHAT_MESSAGE);
|
||||
packet.write_nbt(&message)?;
|
||||
packet.write_boolean(is_action_bar)?;
|
||||
client.write_packet(&packet)
|
||||
}
|
||||
|
||||
// Отдельная функция для работы с самой игрой
|
||||
pub fn handle_play_state(
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
client: Arc<ClientContext>, // Контекст клиента
|
||||
) -> Result<(), ServerError> {
|
||||
thread::spawn({
|
||||
let client = client.clone();
|
||||
|
||||
thread::spawn({
|
||||
let client = client.clone();
|
||||
move || {
|
||||
let _ = client.run_read_loop();
|
||||
client.close();
|
||||
}
|
||||
});
|
||||
|
||||
move || {
|
||||
let _ = client.run_read_loop();
|
||||
client.close();
|
||||
}
|
||||
});
|
||||
send_login(client.clone())?;
|
||||
sync_player_pos(client.clone(), 8.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0)?;
|
||||
send_game_event(client.clone(), 13, 0.0)?; // 13 - Start waiting for level chunks
|
||||
set_center_chunk(client.clone(), 0, 0)?;
|
||||
send_example_chunk(client.clone(), 0, 0)?;
|
||||
|
||||
send_login(client.clone())?;
|
||||
sync_player_pos(client.clone(), 8.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0)?;
|
||||
send_game_event(client.clone(), 13, 0.0)?; // 13 - Start waiting for level chunks
|
||||
set_center_chunk(client.clone(), 0, 0)?;
|
||||
send_example_chunk(client.clone(), 0, 0)?;
|
||||
thread::spawn({
|
||||
let client = client.clone();
|
||||
|
||||
thread::spawn({
|
||||
let client = client.clone();
|
||||
move || -> Result<(), ServerError> {
|
||||
while client.is_alive() {
|
||||
let mut packet = client.read_any_packet()?;
|
||||
|
||||
move || -> Result<(), ServerError> {
|
||||
while client.is_alive() {
|
||||
let mut packet = client.read_any_packet()?;
|
||||
match packet.id() {
|
||||
serverbound::play::SET_PLAYER_POSITION => {
|
||||
let x = packet.read_double()?;
|
||||
let y = packet.read_double()?;
|
||||
let z = packet.read_double()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
|
||||
match packet.id() {
|
||||
serverbound::play::SET_PLAYER_POSITION => {
|
||||
let x = packet.read_double()?;
|
||||
let y = packet.read_double()?;
|
||||
let z = packet.read_double()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
client.set_position((x, y, z));
|
||||
}
|
||||
serverbound::play::SET_PLAYER_POSITION_AND_ROTATION => {
|
||||
let x = packet.read_double()?;
|
||||
let y = packet.read_double()?;
|
||||
let z = packet.read_double()?;
|
||||
let yaw = packet.read_float()?;
|
||||
let pitch = packet.read_float()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
|
||||
client.set_position((x, y, z));
|
||||
},
|
||||
serverbound::play::SET_PLAYER_POSITION_AND_ROTATION => {
|
||||
let x = packet.read_double()?;
|
||||
let y = packet.read_double()?;
|
||||
let z = packet.read_double()?;
|
||||
let yaw = packet.read_float()?;
|
||||
let pitch = packet.read_float()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
client.set_position((x, y, z));
|
||||
client.set_rotation((yaw, pitch));
|
||||
}
|
||||
serverbound::play::SET_PLAYER_ROTATION => {
|
||||
let yaw = packet.read_float()?;
|
||||
let pitch = packet.read_float()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
|
||||
client.set_position((x, y, z));
|
||||
client.set_rotation((yaw, pitch));
|
||||
},
|
||||
serverbound::play::SET_PLAYER_ROTATION => {
|
||||
let yaw = packet.read_float()?;
|
||||
let pitch = packet.read_float()?;
|
||||
let _ = packet.read_byte()?; // flags
|
||||
|
||||
client.set_rotation((yaw, pitch));
|
||||
},
|
||||
_ => {
|
||||
client.set_rotation((yaw, pitch));
|
||||
}
|
||||
_ => {
|
||||
client.push_back(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
});
|
||||
|
||||
let mut ticks_alive = 0u64;
|
||||
let mut ticks_alive = 0u64;
|
||||
|
||||
while client.is_alive() {
|
||||
while client.is_alive() {
|
||||
println!("{ticks_alive}");
|
||||
if ticks_alive % 200 == 0 { // 10 secs timer
|
||||
send_keep_alive(client.clone())?;
|
||||
}
|
||||
if ticks_alive % 200 == 0 {
|
||||
// 10 secs timer
|
||||
send_keep_alive(client.clone())?;
|
||||
}
|
||||
|
||||
if ticks_alive % 20 == 0 { // 1 sec timer
|
||||
let (x, y, z) = client.position();
|
||||
if ticks_alive % 20 == 0 {
|
||||
// 1 sec timer
|
||||
let (x, y, z) = client.position();
|
||||
|
||||
send_system_message(client.clone(),
|
||||
TextComponent::rainbow(format!(
|
||||
"Pos: {} {} {}", x as i64, y as i64, z as i64
|
||||
)), false)?;
|
||||
}
|
||||
send_system_message(
|
||||
client.clone(),
|
||||
TextComponent::rainbow(format!("Pos: {} {} {}", x as i64, y as i64, z as i64)),
|
||||
false,
|
||||
)?;
|
||||
}
|
||||
|
||||
send_system_message(client.clone(), TextComponent::rainbow(format!("Ticks alive: {}", ticks_alive)), true)?;
|
||||
send_system_message(
|
||||
client.clone(),
|
||||
TextComponent::rainbow(format!("Ticks alive: {}", ticks_alive)),
|
||||
true,
|
||||
)?;
|
||||
|
||||
thread::sleep(Duration::from_millis(50)); // 1 tick
|
||||
ticks_alive += 1;
|
||||
}
|
||||
thread::sleep(Duration::from_millis(50)); // 1 tick
|
||||
ticks_alive += 1;
|
||||
}
|
||||
println!("Client die");
|
||||
|
||||
Ok(())
|
||||
Ok(())
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user