chat message

This commit is contained in:
MeexReay 2025-05-07 19:27:08 +03:00
parent 934ca660c4
commit dc02f22545

View File

@ -314,9 +314,35 @@ pub fn handle_play_state(
serverbound::play::SET_PLAYER_POSITION, serverbound::play::SET_PLAYER_POSITION,
serverbound::play::SET_PLAYER_POSITION_AND_ROTATION, serverbound::play::SET_PLAYER_POSITION_AND_ROTATION,
serverbound::play::SET_PLAYER_ROTATION, serverbound::play::SET_PLAYER_ROTATION,
serverbound::play::CHAT_MESSAGE,
])?; ])?;
match packet.id() { match packet.id() {
serverbound::play::CHAT_MESSAGE => {
let message_text = packet.read_string()?;
// skip remaining data coz they suck
let mut message =
TextComponent::rainbow(format!("{} said: ", client.player_info().unwrap().name));
message.italic = Some(true);
let text_message = TextComponent::builder()
.color("white")
.text(&message_text)
.italic(false)
.build();
if let Some(extra) = &mut message.extra {
extra.push(text_message);
} else {
message.extra = Some(vec![text_message]);
}
for player in client.server.players() {
send_system_message(player, message.clone(), false)?;
}
}
serverbound::play::SET_PLAYER_POSITION => { serverbound::play::SET_PLAYER_POSITION => {
let x = packet.read_double()?; let x = packet.read_double()?;
let y = packet.read_double()?; let y = packet.read_double()?;