mirror of
https://github.com/GIKExe/rust_mc_serv.git
synced 2025-06-24 02:12:58 +03:00
108 lines
3.4 KiB
Rust
108 lines
3.4 KiB
Rust
use std::{collections::HashMap, sync::Arc};
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use craftflow_nbt::DynNBT;
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use log::debug;
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use rust_mc_proto::{DataWriter, Packet};
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use serde_json::{json, Value};
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use crate::server::{
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data::ReadWriteNBT, player::context::ClientContext, ServerError
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};
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use super::id::{clientbound::{self, configuration::REGISTRY_DATA}, serverbound};
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pub fn send_registry_data(
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client: Arc<ClientContext>,
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) -> Result<(), ServerError> {
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let registry_data = include_str!("registry_data.json");
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let registry_data: Value = serde_json::from_str(registry_data).unwrap();
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let registry_data = registry_data.as_object().unwrap();
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for (registry_name, registry_data) in registry_data {
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let registry_data = registry_data.as_object().unwrap();
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let mut packet = Packet::empty(clientbound::configuration::REGISTRY_DATA);
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packet.write_string(registry_name)?;
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packet.write_usize_varint(registry_data.len())?;
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debug!("sending registry: {registry_name}");
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for (key, value) in registry_data {
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packet.write_string(key)?;
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packet.write_boolean(true)?;
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let mut data = Vec::new();
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craftflow_nbt::to_writer(&mut data, value).unwrap();
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debug!("- {key}");
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packet.write_bytes(&data)?;
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}
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client.write_packet(&packet)?;
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}
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Ok(())
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}
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pub fn handle_configuration_state(
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client: Arc<ClientContext>, // Контекст клиента
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) -> Result<(), ServerError> {
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let mut p = Packet::empty(clientbound::configuration::KNOWN_PACKS);
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p.write_varint(1)?;
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p.write_string("minecraft")?;
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p.write_string("core")?;
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p.write_string("1.21.5")?;
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client.write_packet(&p)?;
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client.read_packet(serverbound::configuration::KNOWN_PACKS)?;
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send_registry_data(client.clone())?;
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Ok(())
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}
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// Отдельная функция для работы с самой игрой
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pub fn handle_play_state(
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client: Arc<ClientContext>, // Контекст клиента
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) -> Result<(), ServerError> {
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// Отключение игрока с сообщением
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// client.protocol_helper().disconnect(TextComponent::rainbow(
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// "server is in developement suka".to_string(),
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// ))?;
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let mut packet = Packet::empty(clientbound::play::LOGIN);
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packet.write_int(0)?; // Entity ID
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packet.write_boolean(false)?; // Is hardcore
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packet.write_varint(4)?; // Dimension Names
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packet.write_string("minecraft:overworld")?;
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packet.write_string("minecraft:nether")?;
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packet.write_string("minecraft:the_end")?;
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packet.write_string("minecraft:overworld_caves")?;
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packet.write_varint(0)?; // Max Players
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packet.write_varint(8)?; // View Distance
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packet.write_varint(5)?; // Simulation Distance
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packet.write_boolean(false)?; // Reduced Debug Info
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packet.write_boolean(true)?; // Enable respawn screen
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packet.write_boolean(false)?; // Do limited crafting
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packet.write_varint(0)?; // Dimension Type
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packet.write_string("minecraft:overworld")?; // Dimension Name
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packet.write_long(0x0f38f26ad09c3e20)?; // Hashed seed
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packet.write_byte(0)?; // Game mode
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packet.write_signed_byte(-1)?; // Previous Game mode
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packet.write_boolean(false)?; // Is Debug
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packet.write_boolean(true)?; // Is Flat
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packet.write_boolean(false)?; // Has death location
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packet.write_varint(20)?; // Portal cooldown
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packet.write_varint(60)?; // Sea level
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packet.write_boolean(false)?; // Enforces Secure Chat
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client.write_packet(&packet)?;
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loop {}
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Ok(())
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}
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