asdsdasdas
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@ -1,19 +1,49 @@
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use std::sync::Arc;
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use rust_mc_proto::{DataWriter, Packet};
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use crate::server::{
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ServerError, data::text_component::TextComponent, player::context::ClientContext,
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};
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use super::id::clientbound;
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// Отдельная функция для работы с самой игрой
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pub fn handle_play_state(
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client: Arc<ClientContext>, // Контекст клиента
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) -> Result<(), ServerError> {
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// Отключение игрока с сообщением
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client.protocol_helper().disconnect(TextComponent::rainbow(
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"server is in developement suka".to_string(),
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))?;
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// client.protocol_helper().disconnect(TextComponent::rainbow(
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// "server is in developement suka".to_string(),
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// ))?;
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// TODO: Сделать отправку пакетов Play
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let mut packet = Packet::empty(clientbound::play::LOGIN);
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packet.write_int(10)?; // Entity ID
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packet.write_boolean(false)?; // Is hardcore
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packet.write_varint(1)?; // Dimension Names
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packet.write_string("minecraft:overworld")?;
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// packet.write_string("root/minecraft:nether")?;
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// packet.write_string("root/minecraft:the_end")?;
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packet.write_varint(0)?; // Max Players
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packet.write_varint(8)?; // View Distance
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packet.write_varint(5)?; // Simulation Distance
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packet.write_boolean(false)?; // Reduced Debug Info
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packet.write_boolean(true)?; // Enable respawn screen
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packet.write_boolean(false)?; // Do limited crafting
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packet.write_varint(0)?; // Dimension Type
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packet.write_string("minecraft:overworld")?; // Dimension Name
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packet.write_long(0x0f38f26ad09c3e20)?; // Hashed seed
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packet.write_byte(0)?; // Game mode
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packet.write_signed_byte(-1)?; // Previous Game mode
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packet.write_boolean(false)?; // Is Debug
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packet.write_boolean(true)?; // Is Flat
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packet.write_boolean(false)?; // Has death location
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packet.write_varint(20)?; // Portal cooldown
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packet.write_varint(60)?; // Sea level
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packet.write_boolean(false)?; // Enforces Secure Chat
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client.write_packet(&packet)?;
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Ok(())
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}
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