handle_configuration_state
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@ -8,7 +8,7 @@ use rust_mc_proto::{DataReader, DataWriter, Packet};
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use crate::trigger_event;
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use super::{ConnectionState, id::*, play::handle_play_state};
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use super::{id::*, play::{handle_configuration_state, handle_play_state}, ConnectionState};
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pub fn handle_connection(
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client: Arc<ClientContext>, // Контекст клиента
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@ -157,7 +157,7 @@ pub fn handle_connection(
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particle_status,
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});
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// TODO: Заюзать Listener'ы чтобы они подмешивали сюда чото
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handle_configuration_state(client.clone())?;
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client.write_packet(&Packet::empty(clientbound::configuration::FINISH))?;
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client.read_packet(serverbound::configuration::ACKNOWLEDGE_FINISH)?;
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@ -3,11 +3,17 @@ use std::sync::Arc;
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use rust_mc_proto::{DataWriter, Packet};
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use crate::server::{
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ServerError, data::text_component::TextComponent, player::context::ClientContext,
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ServerError, player::context::ClientContext,
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};
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use super::id::clientbound;
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pub fn handle_configuration_state(
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client: Arc<ClientContext>, // Контекст клиента
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) -> Result<(), ServerError> {
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Ok(())
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}
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// Отдельная функция для работы с самой игрой
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pub fn handle_play_state(
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client: Arc<ClientContext>, // Контекст клиента
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