more modern stuff using

This commit is contained in:
MeexReay 2025-05-02 21:39:29 +03:00
parent 5d5167347b
commit ee5e0ae55d
3 changed files with 21 additions and 37 deletions

View File

@ -76,7 +76,7 @@ impl PacketHandler for ExamplePacketHandler {
&self,
client: Arc<ClientContext>,
packet: &mut Packet,
cancelled: &mut bool,
_: &mut bool,
state: ConnectionState
) -> Result<(), ServerError> {
debug!("{} -> S\t| 0x{:02x}\t| {:?}\t| {} bytes", client.addr.clone(), packet.id(), state, packet.len());
@ -88,7 +88,7 @@ impl PacketHandler for ExamplePacketHandler {
&self,
client: Arc<ClientContext>,
packet: &mut Packet,
cancelled: &mut bool,
_: &mut bool,
state: ConnectionState
) -> Result<(), ServerError> {
debug!("{} <- S\t| 0x{:02x}\t| {:?}\t| {} bytes", client.addr.clone(), packet.id(), state, packet.len());

View File

@ -88,7 +88,7 @@ macro_rules! trigger_event {
pub trait Listener: Sync + Send {
generate_handlers!(status, &mut String);
generate_handlers!(plugin_message, &mut String);
generate_handlers!(plugin_message, &str, &[u8]);
}
pub trait PacketHandler: Sync + Send {

View File

@ -1,10 +1,9 @@
use std::{io::Read, sync::Arc};
use super::{player::context::{ClientContext, ClientInfo, Handshake, PlayerInfo}, ServerError};
use log::error;
use rust_mc_proto::{DataReader, DataWriter, Packet};
use crate::{trigger_event, write_packet, read_packet};
use crate::{read_packet, server::data::text_component::TextComponent, trigger_event, write_packet};
#[derive(Debug, Clone)]
pub enum ConnectionState {
@ -33,11 +32,6 @@ pub fn handle_connection(
let server_port = packet.read_unsigned_short()?; // Все тоже самое что и с адресом сервера и все потому же и за тем же
let next_state = packet.read_varint()?; // Тип подключения: 1 для получения статуса и пинга, 2 и 3 для обычного подключения
// debug!("protocol_version: {protocol_version}");
// debug!("server_address: {server_address}");
// debug!("server_port: {server_port}");
// debug!("next_state: {next_state}");
client.set_handshake(Handshake { protocol_version, server_address, server_port });
match next_state {
@ -89,9 +83,6 @@ pub fn handle_connection(
let name = packet.read_string()?;
let uuid = packet.read_uuid()?;
// debug!("name: {name}");
// debug!("uuid: {uuid}");
client.set_player_info(PlayerInfo { name: name.clone(), uuid: uuid.clone() });
if client.server.config.server.online_mode {
@ -133,15 +124,13 @@ pub fn handle_connection(
if identifier == "minecraft:brand" {
break String::from_utf8_lossy(&data).to_string();
} else {
error!("unknown plugin message channel: {}", identifier);
trigger_event!(client, plugin_message, &identifier, &data);
}
} else {
return Err(ServerError::UnknownPacket(format!("Неизвестный пакет при ожидании Serverbound Plugin Message")));
};
};
// debug!("brand: {brand}");
let mut packet = read_packet!(client, Configuration);
// Пакет Client Information
@ -149,7 +138,7 @@ pub fn handle_connection(
return Err(ServerError::UnknownPacket(format!("Неизвестный пакет при ожидании Client Information")));
}
let locale = packet.read_string()?; // for example: ru_RU
let locale = packet.read_string()?; // for example: en_us
let view_distance = packet.read_signed_byte()?; // client-side render distance in chunks
let chat_mode = packet.read_varint()?; // 0: enabled, 1: commands only, 2: hidden. See Chat#Client chat mode for more information.
let chat_colors = packet.read_boolean()?; // this settings does nothing on client but can be used on serverside
@ -159,16 +148,6 @@ pub fn handle_connection(
let allow_server_listings = packet.read_boolean()?; // allows showing player in server listings in status
let particle_status = packet.read_varint()?; // 0 for all, 1 for decreased, 2 for minimal
// debug!("locale: {locale}");
// debug!("view_distance: {view_distance}");
// debug!("chat_mode: {chat_mode}");
// debug!("chat_colors: {chat_colors}");
// debug!("displayed_skin_parts: {displayed_skin_parts}");
// debug!("main_hand: {main_hand}");
// debug!("enable_text_filtering: {enable_text_filtering}");
// debug!("allow_server_listings: {allow_server_listings}");
// debug!("particle_status: {particle_status}");
client.set_client_info(ClientInfo {
brand,
locale,
@ -194,16 +173,8 @@ pub fn handle_connection(
client.set_state(ConnectionState::Play)?; // Мы перешли в режим Play
// Отключение игрока с сообщением
// Отправляет в формате NBT TAG_String (https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/NBT#Specification:string_tag)
write_packet!(client, Play, Packet::build(0x1C, |p| {
let message = "server is in developmenet lol".to_string();
p.write_byte(0x08)?; // NBT Type Name (TAG_String)
p.write_unsigned_short(message.len() as u16)?; // String length in unsigned short
p.write_bytes(message.as_bytes())
})?);
// TODO: Сделать отправку пакетов Play
// Дальше работаем с режимом игры
handle_play_state(client)?;
},
_ => {
return Err(ServerError::UnknownPacket(format!("Неизвестный NextState при рукопожатии")));
@ -212,3 +183,16 @@ pub fn handle_connection(
Ok(())
}
// Отдельная функция для работы с самой игрой
pub fn handle_play_state(
client: Arc<ClientContext>, // Контекст клиента
) -> Result<(), ServerError> {
// Отключение игрока с сообщением
client.protocol_helper().disconnect(TextComponent::rainbow("server is in developement suka".to_string()))?;
// TODO: Сделать отправку пакетов Play
Ok(())
}