rust_minecraft_server/src/context.rs

123 lines
3.5 KiB
Rust

use std::{net::{SocketAddr, TcpStream}, sync::{Arc, RwLock, RwLockWriteGuard}};
use itertools::Itertools;
use rust_mc_proto::{MinecraftConnection, Packet};
use crate::{config::Config, data::ServerError, player::{ClientInfo, Handshake, PlayerInfo}};
pub struct ServerContext {
pub config: Arc<Config>,
listeners: Vec<Box<dyn Listener>>,
handlers: Vec<Box<dyn PacketHandler>>
}
impl ServerContext {
pub fn new(config: Arc<Config>) -> ServerContext {
ServerContext {
config,
listeners: Vec::new(),
handlers: Vec::new()
}
}
pub fn add_packet_handler(&mut self, handler: Box<dyn PacketHandler>) {
self.handlers.push(handler);
}
pub fn add_listener(&mut self, listener: Box<dyn Listener>) {
self.listeners.push(listener);
}
pub fn packet_handlers<F, K>(
self: &Arc<Self>,
sort_by: F
) -> Vec<&Box<dyn PacketHandler>>
where
K: Ord,
F: FnMut(&&Box<dyn PacketHandler>) -> K
{
self.handlers.iter().sorted_by_key(sort_by).collect_vec()
}
pub fn listeners<F, K>(
self: &Arc<Self>,
sort_by: F
) -> Vec<&Box<dyn Listener>>
where
K: Ord,
F: FnMut(&&Box<dyn Listener>) -> K
{
self.listeners.iter().sorted_by_key(sort_by).collect_vec()
}
}
pub struct ClientContext {
pub server: Arc<ServerContext>,
pub conn: RwLock<MinecraftConnection<TcpStream>>,
pub addr: SocketAddr,
pub handshake: RwLock<Option<Handshake>>,
pub client_info: RwLock<Option<ClientInfo>>,
pub player_info: RwLock<Option<PlayerInfo>>
}
impl ClientContext {
pub fn new(
server: Arc<ServerContext>,
conn: MinecraftConnection<TcpStream>
) -> ClientContext {
ClientContext {
server,
addr: conn.get_ref().peer_addr().unwrap(),
conn: RwLock::new(conn),
handshake: RwLock::new(None),
client_info: RwLock::new(None),
player_info: RwLock::new(None)
}
}
pub fn set_handshake(self: &Arc<Self>, handshake: Handshake) {
*self.handshake.write().unwrap() = Some(handshake);
}
pub fn set_client_info(self: &Arc<Self>, client_info: ClientInfo) {
*self.client_info.write().unwrap() = Some(client_info);
}
pub fn set_player_info(self: &Arc<Self>, player_info: PlayerInfo) {
*self.player_info.write().unwrap() = Some(player_info);
}
pub fn handshake(self: &Arc<Self>) -> Option<Handshake> {
self.handshake.read().unwrap().clone()
}
pub fn client_info(self: &Arc<Self>) -> Option<ClientInfo> {
self.client_info.read().unwrap().clone()
}
pub fn player_info(self: &Arc<Self>) -> Option<PlayerInfo> {
self.player_info.read().unwrap().clone()
}
pub fn conn(self: &Arc<Self>) -> RwLockWriteGuard<'_, MinecraftConnection<TcpStream>> {
self.conn.write().unwrap()
}
}
pub trait Listener: Sync + Send {
fn on_status_priority(&self) -> i8 { 0 }
fn on_status(&self, _: Arc<ClientContext>, _: &mut String) -> Result<(), ServerError> { Ok(()) }
}
pub trait PacketHandler: Sync + Send {
fn on_incoming_packet_priority(&self) -> i8 { 0 }
fn on_incoming_packet(&self, _: Arc<ClientContext>, _: &mut Packet) -> Result<(), ServerError> { Ok(()) }
fn on_outcoming_packet_priority(&self) -> i8 { 0 }
fn on_outcoming_packet(&self, _: Arc<ClientContext>, _: &mut Packet) -> Result<(), ServerError> { Ok(()) }
}
pub struct Player {
}