small fix x_x
This commit is contained in:
parent
3d11a2871f
commit
7fe48d6993
9 changed files with 77 additions and 76 deletions
|
@ -18,18 +18,17 @@ class Block:
|
|||
if x != 0: player.vel_x = self.x + x - player.x
|
||||
if y != 0: player.vel_y = self.y + y - player.y
|
||||
|
||||
if x != 0 or y != 0: # special blocks
|
||||
if self.type == "jump_boost":
|
||||
player.setGravitySpeed(1.25)
|
||||
player.setJumpSpeed(5)
|
||||
player.on_ground = True
|
||||
elif player.jump_speed != 2:
|
||||
player.setGravitySpeed(0.5)
|
||||
player.setJumpSpeed(2)
|
||||
if self.type == "jump_boost":
|
||||
await player.setGravitySpeed(1.25)
|
||||
await player.setJumpSpeed(5)
|
||||
player.on_ground = True
|
||||
elif player.jump_speed != 2:
|
||||
await player.setGravitySpeed(0.5)
|
||||
await player.setJumpSpeed(2)
|
||||
|
||||
if self.type == "killer":
|
||||
await player.setPos(*SPAWN)
|
||||
await player.sendToPlayers()
|
||||
if self.type == "killer":
|
||||
await player.setPos(*SPAWN)
|
||||
await player.sendToPlayers()
|
||||
|
||||
def toStatement(self, add=True):
|
||||
return f"B1{self.x},{self.y},{int(self.collides)},{self.type},{self.color}" if add else f"B0{self.x},{self.y}"
|
|
@ -5,6 +5,7 @@ from world import *
|
|||
from player import Player
|
||||
from packet import *
|
||||
import random
|
||||
import traceback
|
||||
|
||||
async def startServer(host, port):
|
||||
async with serve(handler, host, port):
|
||||
|
@ -43,8 +44,10 @@ async def handler(websocket: ServerConnection):
|
|||
|
||||
while True:
|
||||
packet_id, packet_data = await readPacket(websocket)
|
||||
player.onPacket(packet_id, packet_data)
|
||||
await player.onPacket(packet_id, packet_data)
|
||||
except Exception as exc:
|
||||
traceback.print_exc()
|
||||
|
||||
WORLD.remove(player)
|
||||
|
||||
for p in getPlayers():
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
from block import Block
|
||||
from packet import writePacket
|
||||
from config import SPAWN, REACH_DISTANCE, BLOCK_TYPES
|
||||
from world import *
|
||||
import world
|
||||
import time
|
||||
|
||||
class Player(Block):
|
||||
def __init__(self, websocket, x=None, y=None, name=None, color=None, vel_x=None, vel_y=None):
|
||||
def __init__(self, websocket, x=0, y=0, name=None, color=None, vel_x=None, vel_y=None):
|
||||
super().__init__(x, y, None, color, True)
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
|
@ -27,7 +28,7 @@ class Player(Block):
|
|||
self.lsd_time = time.time()
|
||||
|
||||
async def sendPacket(self, packet_id, packet_data):
|
||||
await writePacket(self.websocket, packet_id, packet_data)
|
||||
await self.sendPacket(packet_id, packet_data)
|
||||
|
||||
async def onPacket(self, packet_id, packet_data):
|
||||
if packet_id == "V":
|
||||
|
@ -77,7 +78,7 @@ class Player(Block):
|
|||
message = packet_data[0]
|
||||
message = f"{self.name} > {message}"
|
||||
|
||||
for p in getPlayers():
|
||||
for p in world.getPlayers():
|
||||
await p.sendMessage(message)
|
||||
|
||||
print(message)
|
||||
|
@ -87,7 +88,7 @@ class Player(Block):
|
|||
x,y = int(x),int(y)
|
||||
|
||||
block = None
|
||||
for i in WORLD:
|
||||
for i in world.WORLD:
|
||||
if type(i) == Player:
|
||||
continue
|
||||
if i.x == x and i.y == y:
|
||||
|
@ -100,9 +101,9 @@ class Player(Block):
|
|||
if abs(x - self.x) ** 2 + abs(y - self.y) ** 2 > REACH_DISTANCE ** 2:
|
||||
return
|
||||
|
||||
WORLD.remove(block)
|
||||
world.WORLD.remove(block)
|
||||
|
||||
for p in getPlayers():
|
||||
for p in world.getPlayers():
|
||||
await p.sendWorld([block.toStatement(False)])
|
||||
|
||||
if packet_id == "P":
|
||||
|
@ -116,7 +117,7 @@ class Player(Block):
|
|||
return
|
||||
|
||||
found_block = False
|
||||
for i in WORLD:
|
||||
for i in world.WORLD:
|
||||
if type(i) == Player:
|
||||
continue
|
||||
if i.x == x and i.y == y:
|
||||
|
@ -126,25 +127,25 @@ class Player(Block):
|
|||
|
||||
block = Block(x,y,block_type,BLOCK_TYPES[block_type],True)
|
||||
|
||||
WORLD.append(block)
|
||||
world.WORLD.append(block)
|
||||
|
||||
for p in getPlayers():
|
||||
for p in world.getPlayers():
|
||||
await p.sendWorld([block.toStatement()])
|
||||
|
||||
async def setWalkSpeed(self, speed):
|
||||
await writePacket(self.websocket, "S", ["W", str(speed)])
|
||||
await self.sendPacket("S", ["W", str(speed)])
|
||||
self.walk_speed = speed
|
||||
|
||||
async def setGravitySpeed(self, speed):
|
||||
await writePacket(self.websocket, "S", ["G", str(speed)])
|
||||
await self.sendPacket("S", ["G", str(speed)])
|
||||
self.gravity_speed = speed
|
||||
|
||||
async def setJumpSpeed(self, speed):
|
||||
await writePacket(self.websocket, "S", ["J", str(speed)])
|
||||
await self.sendPacket("S", ["J", str(speed)])
|
||||
self.jump_speed = speed
|
||||
|
||||
async def sendName(self, name):
|
||||
await writePacket(self.websocket, "N", [name])
|
||||
await self.sendPacket("N", [name])
|
||||
|
||||
async def setName(self, name):
|
||||
self.name = name
|
||||
|
@ -152,7 +153,7 @@ class Player(Block):
|
|||
|
||||
async def setColor(self, color):
|
||||
self.color = color
|
||||
await writePacket(self.websocket, "C", [color])
|
||||
await self.sendPacket("C", [color])
|
||||
|
||||
async def setVel(self, x, y):
|
||||
if x == self.vel_x and y == self.vel_y: return
|
||||
|
@ -171,23 +172,23 @@ class Player(Block):
|
|||
await self.sendPos(x, y)
|
||||
|
||||
async def sendVel(self, x, y):
|
||||
await writePacket(self.websocket, "V", [str(x), str(y)])
|
||||
await self.sendPacket("V", [str(x), str(y)])
|
||||
|
||||
async def sendPos(self, x, y):
|
||||
await writePacket(self.websocket, "P", [str(x), str(y)])
|
||||
await self.sendPacket("P", [str(x), str(y)])
|
||||
|
||||
async def sendMessage(self, message):
|
||||
await writePacket(self.websocket, "M", message.split("\n"))
|
||||
await self.sendPacket("M", message.split("\n"))
|
||||
|
||||
async def sendWorld(self, statements):
|
||||
if len(statements) == 0: return
|
||||
await writePacket(self.websocket, "W", statements)
|
||||
await self.sendPacket("W", statements)
|
||||
|
||||
async def sendBlockTypes(self, types):
|
||||
await writePacket(self.websocket, "B", types)
|
||||
await self.sendPacket("B", types)
|
||||
|
||||
async def sendToPlayers(self):
|
||||
for p in getPlayers():
|
||||
for p in world.getPlayers():
|
||||
if p != self:
|
||||
await p.sendWorld([self.toStatement()])
|
||||
|
||||
|
@ -203,11 +204,9 @@ class Player(Block):
|
|||
await self.collide()
|
||||
|
||||
async def collide(self):
|
||||
global WORLD
|
||||
|
||||
self.on_ground = False
|
||||
|
||||
for block in WORLD:
|
||||
for block in world.WORLD:
|
||||
if not block.collides: continue
|
||||
if block == self: continue
|
||||
|
||||
|
@ -227,7 +226,8 @@ class Player(Block):
|
|||
if self.x < block.x and self.x + self.vel_x > block.x - 1:
|
||||
collide_x = -1
|
||||
|
||||
await block.onCollide(self, collide_x, collide_y)
|
||||
if collide_x != 0 or collide_y != 0:
|
||||
await block.onCollide(self, collide_x, collide_y)
|
||||
|
||||
async def onCollide(self, player, x, y):
|
||||
await super().onCollide(player, x, y)
|
||||
|
@ -249,7 +249,7 @@ class Player(Block):
|
|||
return self.vel_x != 0 or self.vel_y != 0
|
||||
|
||||
async def keepAlive(self):
|
||||
await writePacket(self.websocket, "R", [str(self.x), str(self.y), str(self.vel_x), str(self.vel_y)])
|
||||
await self.sendPacket("R", [str(self.x), str(self.y), str(self.vel_x), str(self.vel_y)])
|
||||
|
||||
def toStatement(self, add=True):
|
||||
return f"P1{self.name},{self.x},{self.y},{self.vel_x},{self.vel_y},{self.color}" if add else f"P0{self.name}"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue