wtfpl license
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1499902a29
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b57e8938d2
6 changed files with 13 additions and 422 deletions
13
LICENSE
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13
LICENSE
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@ -0,0 +1,13 @@
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -1,35 +0,0 @@
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from config import SPAWN
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class Block:
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def __init__(self, x, y, block_type, color, collides):
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self.x = x
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self.y = y
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self.type = block_type
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self.color = color
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self.collides = collides
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async def tick(self):
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pass
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async def render(self):
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pass
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async def onCollide(self, player, x, y):
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if x != 0: player.vel_x = self.x + x - player.x
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if y != 0: player.vel_y = self.y + y - player.y
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if x != 0 or y != 0: # special blocks
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if self.type == "jump_boost":
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player.setGravitySpeed(1.25)
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player.setJumpSpeed(5)
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player.on_ground = True
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elif player.jump_speed != 2:
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player.setGravitySpeed(0.5)
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player.setJumpSpeed(2)
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if self.type == "killer":
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await player.setPos(*SPAWN)
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await player.sendToPlayers()
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def toStatement(self, add=True):
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return f"B1{self.x},{self.y},{int(self.collides)},{self.type},{self.color}" if add else f"B0{self.x},{self.y}"
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@ -1,16 +0,0 @@
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import sys
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HOST,PORT = sys.argv[1].split(":")
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PORT = int(PORT)
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COLORS = ["#d22", "#2d2", "#22d", "#dd2", "#2dd", "#d2d", "#ddd"]
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SPAWN = (0, 0)
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REACH_DISTANCE = 15
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BLOCK_TYPES = {
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"normal": "#555",
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"jump_boost": "#2d2",
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"killer": "#d22",
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}
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@ -1,55 +0,0 @@
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import asyncio, time
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from network import startServer
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from player import Player
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from block import Block
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from config import *
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def getPlayers():
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global WORLD
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for b in WORLD:
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if type(b) == Player:
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yield b
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def getPlayer(name):
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global WORLD
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for b in WORLD:
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if type(b) == Player:
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if b.name == name:
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return b
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def current_milli_time():
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return round(time.time() * 1000)
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async def tickTimer():
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while True:
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for b in WORLD:
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await b.tick()
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await asyncio.sleep(1/20)
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async def keepAliveTimer():
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while True:
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for b in getPlayers():
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await b.keepAlive()
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await asyncio.sleep(1)
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async def renderTimer():
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while True:
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for p in getPlayers():
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await p.sendWorld([b.toStatement() for b in WORLD if await b.render() and b != p])
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await asyncio.sleep(1/60)
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async def main():
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asyncio.get_event_loop().create_task(tickTimer())
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asyncio.get_event_loop().create_task(keepAliveTimer())
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asyncio.get_event_loop().create_task(renderTimer())
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await startServer(HOST, PORT, getPlayer, getPlayers, WORLD)
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WORLD = [
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Block(-1, -1, "normal", "#555", True),
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Block(0, -1, "spawn", "#2ad", True),
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Block(1, -1, "normal", "#555", True)
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]
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if __name__ == "__main__":
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asyncio.run(main())
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@ -1,61 +0,0 @@
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from websockets.server import serve, ServerConnection
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import asyncio
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from config import BLOCK_TYPES, COLORS, SPAWN
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from main import WORLD, getPlayer, getPlayers
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from player import Player
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import random
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async def startServer(host, port):
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async with serve(handler, host, port):
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print(f"started server on {host}:{port}")
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await asyncio.get_running_loop().create_future()
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async def readPacket(websocket: ServerConnection) -> tuple[str, list[str]]:
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data = await websocket.recv()
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return data[0], data[1:].splitlines()
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async def writePacket(websocket: ServerConnection, packet_id: str, packet_data: list[str]):
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await websocket.send(packet_id + ("\n".join(packet_data)))
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async def handler(websocket: ServerConnection):
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packet_id, packet_data = await readPacket(websocket)
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name = packet_data[0]
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if packet_id != "J":
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await writePacket(websocket, "K", ["join packet is invalid"])
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return
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if getPlayer(name) != None:
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await writePacket(websocket, "K", ["this nickname is already in use"])
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return
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print(name, "joined to the server")
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try:
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player = Player(websocket)
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await player.sendWorld([b.toStatement() for b in WORLD])
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await player.sendBlockTypes(BLOCK_TYPES.keys())
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await player.setColor(random.choice(COLORS))
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await player.setPos(*SPAWN)
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await player.setVel(0,0)
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await player.setName(name)
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await player.setWalkSpeed(0.5)
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await player.sendToPlayers()
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WORLD.append(player)
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while True:
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packet_id, packet_data = await readPacket(websocket)
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player.onPacket(packet_id, packet_data)
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except Exception as exc:
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WORLD.remove(player)
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for p in getPlayers():
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await p.sendWorld([player.toStatement(False)])
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await writePacket(websocket, "K", [str(exc)])
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print(name, "left the server")
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255
server/player.py
255
server/player.py
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from block import Block
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from network import writePacket
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from config import SPAWN, REACH_DISTANCE, BLOCK_TYPES
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from main import getPlayers, WORLD
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import time
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class Player(Block):
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def __init__(self, websocket, x=None, y=None, name=None, color=None, vel_x=None, vel_y=None):
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super().__init__(x, y, None, color, True)
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self.x = x
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self.y = y
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self.name = name
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self.color = color
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self.vel_x = vel_x
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self.vel_y = vel_y
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self.websocket = websocket
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self.on_ground = False
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self.walk_speed = 1
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self.jump_speed = 2
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self.gravity_speed = 0.5
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self.lsd_pos = (x, y)
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self.lsd_time = time.time()
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async def sendPacket(self, packet_id, packet_data):
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await writePacket(self.websocket, packet_id, packet_data)
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async def onPacket(self, packet_id, packet_data):
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if packet_id == "V":
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vel_x, vel_y = float(packet_data[0]), float(packet_data[1])
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vel_x = max(min(vel_x, self.walk_speed), -self.walk_speed)
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vel_y = max(min(vel_y, self.jump_speed), 0)
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self.vel_x += vel_x
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if self.on_ground:
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self.vel_y += vel_y
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self.on_ground = False
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await self.sendToPlayers()
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if packet_id == "X":
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x, y = float(packet_data[0]), float(packet_data[1])
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ticks = (time.time() - self.lsd_time) * 20
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rx, ry = abs(x - self.lsd_pos[0]), y - self.lsd_pos[1]
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if rx > self.walk_speed * ticks: return
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if ry < 0 and abs(ry) > self.gravity_speed * ticks: return
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if ry > 0 and ry > self.jump_speed * ticks: return
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self.x = x
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self.y = y
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self.lsd_pos = (x, y)
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self.lsd_time = time.time()
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await self.sendToPlayers()
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if packet_id == "K":
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key,pressed = packet_data
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pressed = pressed == "1"
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if key == "KeyR" and pressed:
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await self.setPos(SPAWN[0], SPAWN[1])
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if key == "ShiftLeft":
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if pressed:
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await self.setWalkSpeed(1)
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else:
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await self.setWalkSpeed(0.5)
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if packet_id == "M":
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message = packet_data[0]
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message = f"{self.name} > {message}"
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for p in getPlayers():
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await p.sendMessage(message)
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print(message)
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if packet_id == "D":
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x,y = packet_data
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x,y = int(x),int(y)
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block = None
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for i in WORLD:
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if type(i) == Player:
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continue
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if i.x == x and i.y == y:
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block = i
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break
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if not block: return
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if block.type == "spawn": return # spawn block protection
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if abs(x - self.x) ** 2 + abs(y - self.y) ** 2 > REACH_DISTANCE ** 2:
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return
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WORLD.remove(block)
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for p in getPlayers():
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await p.sendWorld([block.toStatement(False)])
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if packet_id == "P":
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x,y,block_type = packet_data
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x,y = int(x),int(y)
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if block_type not in BLOCK_TYPES:
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return
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if abs(x - self.x) ** 2 + abs(y - self.y) ** 2 > REACH_DISTANCE ** 2:
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return
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found_block = False
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for i in WORLD:
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if type(i) == Player:
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continue
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if i.x == x and i.y == y:
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found_block = True
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break
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if found_block: return
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block = Block(x,y,block_type,BLOCK_TYPES[block_type],True)
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WORLD.append(block)
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for p in getPlayers():
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await p.sendWorld([block.toStatement()])
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async def setWalkSpeed(self, speed):
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await writePacket(self.websocket, "S", ["W", str(speed)])
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self.walk_speed = speed
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async def setGravitySpeed(self, speed):
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await writePacket(self.websocket, "S", ["G", str(speed)])
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self.gravity_speed = speed
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async def setJumpSpeed(self, speed):
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await writePacket(self.websocket, "S", ["J", str(speed)])
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self.jump_speed = speed
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async def sendName(self, name):
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await writePacket(self.websocket, "N", [name])
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async def setName(self, name):
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self.name = name
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await self.sendName(name)
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async def setColor(self, color):
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self.color = color
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await writePacket(self.websocket, "C", [color])
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async def setVel(self, x, y):
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if x == self.vel_x and y == self.vel_y: return
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self.vel_x = x
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self.vel_y = y
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await self.sendVel(x, y)
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async def setPos(self, x, y):
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if x == self.x and y == self.y: return
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self.x = x
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self.y = y
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await self.sendPos(x, y)
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async def sendVel(self, x, y):
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await writePacket(self.websocket, "V", [str(x), str(y)])
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async def sendPos(self, x, y):
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await writePacket(self.websocket, "P", [str(x), str(y)])
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async def sendMessage(self, message):
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await writePacket(self.websocket, "M", message.split("\n"))
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async def sendWorld(self, statements):
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if len(statements) == 0: return
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await writePacket(self.websocket, "W", statements)
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async def sendBlockTypes(self, types):
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await writePacket(self.websocket, "B", types)
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async def sendToPlayers(self):
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for p in getPlayers():
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if p != self:
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await p.sendWorld([self.toStatement()])
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async def tick(self):
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self.x = round(self.x * 100) / 100
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self.y = round(self.y * 100) / 100
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self.vel_x = round(self.vel_x * 100) / 100
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self.vel_y = round(self.vel_y * 100) / 100
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if not self.on_ground:
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self.vel_y -= self.gravity_speed
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await self.collide()
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async def collide(self):
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global WORLD
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self.on_ground = False
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for block in WORLD:
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if not block.collides: continue
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if block == self: continue
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collide_x = 0
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collide_y = 0
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if self.x > block.x-1 and self.x < block.x+1:
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if self.y > block.y and self.y + self.vel_y - 1 < block.y:
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self.on_ground = True
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collide_y = 1
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if self.y < block.y and self.y + self.vel_y > block.y - 1:
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collide_y = -1
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if self.y > block.y-1 and self.y < block.y+1:
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if self.x > block.x and self.x + self.vel_x - 1 < block.x:
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collide_x = 1
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if self.x < block.x and self.x + self.vel_x > block.x - 1:
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collide_x = -1
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await block.onCollide(self, collide_x, collide_y)
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async def onCollide(self, player, x, y):
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await super().onCollide(player, x, y)
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# if x != 0:
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# player.vel_x *= 0.5
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# self.vel_x = player.vel_x
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# if y != 0:
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# player.vel_y *= 0.5
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# self.vel_y = player.vel_y
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# pass
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async def render(self):
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self.vel_x *= 0.5
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self.vel_y *= 0.5
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self.x += self.vel_x
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self.y += self.vel_y
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# await self.setVel(self.vel_x * 0.5, self.vel_y * 0.5)
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# await self.setPos(self.x + self.vel_x, self.y + self.vel_y)
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return self.vel_x != 0 or self.vel_y != 0
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async def keepAlive(self):
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await writePacket(self.websocket, "R", [str(self.x), str(self.y), str(self.vel_x), str(self.vel_y)])
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def toStatement(self, add=True):
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return f"P1{self.name},{self.x},{self.y},{self.vel_x},{self.vel_y},{self.color}" if add else f"P0{self.name}"
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