This commit is contained in:
MeexReay 2024-12-17 19:21:08 +03:00
parent 381f252477
commit d1de965ae4
4 changed files with 37 additions and 8 deletions

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@ -2,6 +2,11 @@
сайт: https://meex.lol/cubic/ сайт: https://meex.lol/cubic/
## роадмап
- пакет на отправку позиции от клиента
- пакет на отправку текста на экран от сервера
## протокол ## протокол
работает через вебсокеты \ работает через вебсокеты \
@ -52,6 +57,7 @@
отправить мир [W]: {изм. мира}, {изм. мира}, ... отправить мир [W]: {изм. мира}, {изм. мира}, ...
отправить все типы блоков: [B]: {тип_1}, ..., {тип_9} отправить все типы блоков: [B]: {тип_1}, ..., {тип_9}
отправить сообщение [M]: {сообщение}, {сообщение}, ... отправить сообщение [M]: {сообщение}, {сообщение}, ...
корректировка движение [R]: {x}, {y}, {vel_x}, {vel_y}
``` ```
**список кнопок которые может отправить игрок через отдельный пакет:** **список кнопок которые может отправить игрок через отдельный пакет:**

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@ -50,7 +50,7 @@
<h3>список серверов:</h3> <h3>список серверов:</h3>
<ul> <ul style="list-style: thai;">
<li>meex.lol</li> <li>meex.lol</li>
<li>других пока нет</li> <li>других пока нет</li>
</ul> </ul>

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@ -409,6 +409,7 @@ class MainPlayer extends Player {
recv_packet(packet) { recv_packet(packet) {
let packet_id = packet[0] let packet_id = packet[0]
let packet_data = packet.slice(1).split("\n") let packet_data = packet.slice(1).split("\n")
console.log(packet_id, packet_data)
// console.log(packet_id, packet_data) // console.log(packet_id, packet_data)
@ -430,18 +431,23 @@ class MainPlayer extends Player {
chatMessages.unshift(...packet_data) chatMessages.unshift(...packet_data)
} }
if (packet_id == "R") {
this.velocity_x = parseFloat(packet_data[0]) - this.x + parseFloat(packet_data[2])
this.velocity_y = parseFloat(packet_data[1]) - this.y + parseFloat(packet_data[3])
}
if (packet_id == "P") { if (packet_id == "P") {
let x = parseFloat(packet_data[0]) let x = parseFloat(packet_data[0])
let y = parseFloat(packet_data[1]) let y = parseFloat(packet_data[1])
if (Math.abs(x - this.x) > 0.5) this.x = x this.x = x
if (Math.abs(y - this.y) > 0.5) this.y = y this.y = y
} }
if (packet_id == "V") { if (packet_id == "V") {
let x = parseFloat(packet_data[0]) let x = parseFloat(packet_data[0])
let y = parseFloat(packet_data[1]) let y = parseFloat(packet_data[1])
if (Math.abs(x - this.velocity_x) > 0.5) this.velocity_x = x this.velocity_x = x
if (Math.abs(y - this.velocity_y) > 0.5) this.velocity_y = y this.velocity_y = y
} }
if (packet_id == "S") { if (packet_id == "S") {
@ -523,7 +529,6 @@ class MainPlayer extends Player {
return return
} }
this.socket.send(id+params.join("\n")) this.socket.send(id+params.join("\n"))
console.log(id, params)
} }
send_velocity_packet(x, y) { send_velocity_packet(x, y) {

View file

@ -90,7 +90,7 @@ class Player(Block):
self.vel_x = x self.vel_x = x
self.vel_y = y self.vel_y = y
await writePacket(self.websocket, "V", [str(x), str(y)]) await self.sendVel(x, y)
async def setPos(self, x, y): async def setPos(self, x, y):
if x == self.x and y == self.y: return if x == self.x and y == self.y: return
@ -98,6 +98,12 @@ class Player(Block):
self.x = x self.x = x
self.y = y self.y = y
await self.sendPos(x, y)
async def sendVel(self, x, y):
await writePacket(self.websocket, "V", [str(x), str(y)])
async def sendPos(self, x, y):
await writePacket(self.websocket, "P", [str(x), str(y)]) await writePacket(self.websocket, "P", [str(x), str(y)])
async def sendMessage(self, message): async def sendMessage(self, message):
@ -172,6 +178,9 @@ class Player(Block):
# await self.setPos(self.x + self.vel_x, self.y + self.vel_y) # await self.setPos(self.x + self.vel_x, self.y + self.vel_y)
return self.vel_x != 0 or self.vel_y != 0 return self.vel_x != 0 or self.vel_y != 0
async def keepAlive(self):
await writePacket(self.websocket, "R", [str(self.x), str(self.y), str(self.vel_x), str(self.vel_y)])
def toStatement(self, add=True): def toStatement(self, add=True):
return f"P1{self.name},{self.x},{self.y},{self.vel_x},{self.vel_y},{self.color}" if add else f"P0{self.name}" return f"P1{self.name},{self.x},{self.y},{self.vel_x},{self.vel_y},{self.color}" if add else f"P0{self.name}"
@ -236,7 +245,7 @@ async def handler(websocket: ServerConnection):
if packet_id == "V": if packet_id == "V":
vel_x, vel_y = float(packet_data[0]), float(packet_data[1]) vel_x, vel_y = float(packet_data[0]), float(packet_data[1])
vel_x = max(min(vel_x, player.walk_speed), -player.walk_speed) vel_x = max(min(vel_x, player.walk_speed), -player.walk_speed)
vel_y = max(min(vel_x, player.jump_speed), 0) vel_y = max(min(vel_y, player.jump_speed), 0)
player.vel_x += vel_x player.vel_x += vel_x
@ -244,6 +253,8 @@ async def handler(websocket: ServerConnection):
player.vel_y += vel_y player.vel_y += vel_y
player.on_ground = False player.on_ground = False
await player.sendToPlayers()
if packet_id == "K": if packet_id == "K":
key,pressed = packet_data key,pressed = packet_data
pressed = pressed == "1" pressed = pressed == "1"
@ -329,6 +340,12 @@ async def tickTimer():
await b.tick() await b.tick()
await asyncio.sleep(1/20) await asyncio.sleep(1/20)
async def keepAliveTimer():
while True:
for b in getPlayers():
await b.keepAlive()
await asyncio.sleep(1)
async def renderTimer(): async def renderTimer():
while True: while True:
for p in getPlayers(): for p in getPlayers():
@ -337,6 +354,7 @@ async def renderTimer():
async def main(): async def main():
asyncio.get_event_loop().create_task(tickTimer()) asyncio.get_event_loop().create_task(tickTimer())
asyncio.get_event_loop().create_task(keepAliveTimer())
asyncio.get_event_loop().create_task(renderTimer()) asyncio.get_event_loop().create_task(renderTimer())
async with serve(handler, HOST, PORT) as server: async with serve(handler, HOST, PORT) as server:
print(f"started server on {HOST}:{PORT}") print(f"started server on {HOST}:{PORT}")