velocity packet

This commit is contained in:
MeexReay 2024-12-16 19:51:53 +03:00
parent 5be9f94e07
commit d3060a1f28
4 changed files with 103 additions and 127 deletions

View file

@ -325,14 +325,11 @@ class MainPlayer extends Player {
}
} else {
if (key == "KeyD") {
this.send_packet("C","W","2")
setTimeout(() => { this.controls_x = 1 }, this.ping)
this.controls_x = 1
} else if (key == "KeyA") {
this.send_packet("C","W","1")
setTimeout(() => { this.controls_x = -1 }, this.ping)
this.controls_x = -1
} else if (key == "Space") {
this.send_packet("C","J","1")
setTimeout(() => { this.controls_jump = true }, this.ping)
this.controls_jump = true
e.preventDefault()
return false
} else if (key == "KeyR") {
@ -369,11 +366,9 @@ class MainPlayer extends Player {
if ((key == "KeyD" && this.controls_x == 1)
|| (key == "KeyA" && this.controls_x == -1)) {
this.send_packet("C","W","0")
setTimeout(() => { this.controls_x = 0 }, this.ping)
this.controls_x = 0
} else if (key == "Space" && this.controls_jump) {
this.send_packet("C","J","0")
setTimeout(() => { this.controls_jump = false }, this.ping)
this.controls_jump = false
}
if (allowed_key_to_send.includes(key)) {
@ -435,16 +430,6 @@ class MainPlayer extends Player {
chatMessages.unshift(...packet_data)
}
if (packet_id == "R") {
let ping = parseFloat(packet_data[1]) - parseFloat(packet_data[0])
if (player.ping == -1) player.ping = ping
else player.ping = (player.ping + ping) / 2
player.velocity_x = parseFloat(packet_data[2])
player.velocity_y = parseFloat(packet_data[3])
player.x = parseFloat(packet_data[4])
player.y = parseFloat(packet_data[5])
}
if (packet_id == "P") {
let x = parseFloat(packet_data[0])
let y = parseFloat(packet_data[1])
@ -540,13 +525,22 @@ class MainPlayer extends Player {
this.socket.send(id+params.join("\n"))
}
send_velocity_packet(x, y) {
if (x != 0 || y != 0) return
this.send_packet("V", x, y)
}
tick() {
super.tick(false)
this.velocity_x += this.controls_x * this.walk_speed
let vel_x = this.controls_x * this.walk_speed
let vel_y = 0
this.velocity_x += vel_x
if (this.controls_jump && this.on_ground) {
this.velocity_y += this.jump_speed
vel_y = this.jump_speed
this.velocity_y += vel_y
this.on_ground = false
} else {
this.velocity_y -= this.gravity_speed
@ -556,7 +550,7 @@ class MainPlayer extends Player {
ticksAlive++
this.send_packet("R",Date.now())
this.send_velocity_packet(vel_x, vel_y)
}
render() {