break old loop if server changed and close both conns if one broke

This commit is contained in:
MeexReay 2024-07-16 22:40:58 +03:00
parent bd61673bcd
commit b83df07604

View File

@ -67,6 +67,7 @@ pub struct ProxyConfig {
pub talk_host: Option<String>,
pub talk_secret: Option<String>,
pub player_forwarding: PlayerForwarding,
pub no_pf_for_ip_connect: bool,
}
impl ProxyConfig {
@ -77,6 +78,7 @@ impl ProxyConfig {
talk_host: Option<String>,
talk_secret: Option<String>,
player_forwarding: PlayerForwarding,
no_pf_for_ip_connect: bool,
) -> ProxyConfig {
ProxyConfig {
host,
@ -85,6 +87,7 @@ impl ProxyConfig {
talk_host,
talk_secret,
player_forwarding,
no_pf_for_ip_connect,
}
}
@ -103,6 +106,12 @@ impl ProxyConfig {
},
_ => PlayerForwarding::Handshake,
};
let no_pf_for_ip_connect = data
.get(Value::String("no_pf_for_ip_connect".to_string()))
.or(Some(&Value::Bool(true)))
.ok_or(ProxyError::ConfigParse)?
.as_bool()
.ok_or(ProxyError::ConfigParse)?;
let mut servers = Vec::new();
if let Some(servers_map) = data
@ -139,6 +148,7 @@ impl ProxyConfig {
talk_host,
talk_secret,
player_forwarding,
no_pf_for_ip_connect,
))
}
@ -181,11 +191,15 @@ impl ProxyConfig {
pub fn get_talk_secret(&self) -> Option<&String> {
self.talk_secret.as_ref()
}
pub fn get_no_pf_for_ip_connect(&self) -> bool {
self.no_pf_for_ip_connect
}
}
pub struct ProxyPlayer {
pub connection: TcpStream,
pub connection_server: TcpStream,
pub client_conn: MinecraftConnection<TcpStream>,
pub server_conn: MinecraftConnection<TcpStream>,
pub name: Option<String>,
pub uuid: Option<Uuid>,
pub server: Option<ProxyServer>,
@ -193,15 +207,15 @@ pub struct ProxyPlayer {
impl ProxyPlayer {
pub fn new(
connection: TcpStream,
connection_server: TcpStream,
client_conn: MinecraftConnection<TcpStream>,
server_conn: MinecraftConnection<TcpStream>,
name: Option<String>,
uuid: Option<Uuid>,
server: Option<ProxyServer>,
) -> ProxyPlayer {
ProxyPlayer {
connection,
connection_server,
client_conn,
server_conn,
name,
uuid,
server,
@ -211,7 +225,7 @@ impl ProxyPlayer {
pub struct MeexProx {
pub config: ProxyConfig,
pub players: Vec<ProxyPlayer>,
pub players: Vec<Arc<Mutex<ProxyPlayer>>>,
pub listener: Option<TcpListener>,
}
@ -224,11 +238,11 @@ impl MeexProx {
}
}
pub fn get_player(&self, uuid: Uuid) -> Option<&ProxyPlayer> {
pub fn get_player(&self, uuid: Uuid) -> Option<Arc<Mutex<ProxyPlayer>>> {
for player in &self.players {
if let Some(player_uuid) = player.uuid {
if let Some(player_uuid) = player.lock().unwrap().uuid {
if player_uuid == uuid {
return Some(player);
return Some(player.clone());
}
}
}
@ -244,19 +258,7 @@ impl MeexProx {
let mut client_conn = MinecraftConnection::new(stream);
// TODO: remove this anti-ipv6 mrakobesie!!
let SocketAddr::V4(addrv4) = addr else {
return Ok(());
};
debug!(
"accepted stream {}.{}.{}.{}:{}",
addrv4.ip().octets()[0],
addrv4.ip().octets()[1],
addrv4.ip().octets()[2],
addrv4.ip().octets()[3],
addrv4.port()
);
// TODO: remove this anti-ipv6 mrakobesie!!
info!("connected stream {}", addr.to_string());
let mut handshake = client_conn.read_packet()?;
@ -300,14 +302,14 @@ impl MeexProx {
server_conn.write_packet(&handshake)?;
if next_state == 1 {
debug!("state: motd");
debug!("switched to motd state");
loop {
server_conn.write_packet(&client_conn.read_packet()?)?;
client_conn.write_packet(&server_conn.read_packet()?)?;
}
} else if next_state == 2 {
debug!("state: login");
debug!("switched to login state");
let plugin_response_packet = Packet::build(0x02, |packet| {
packet.write_i8_varint(-99)?;
@ -326,15 +328,35 @@ impl MeexProx {
Ok(())
})?;
let player = Arc::new(Mutex::new(ProxyPlayer::new(
client_conn.try_clone().unwrap(),
server_conn.try_clone().unwrap(),
None,
None,
Some(server.clone()),
)));
this.lock().unwrap().players.push(player.clone());
thread::spawn({
let mut client_conn = client_conn.try_clone().unwrap();
let mut server_conn = server_conn.try_clone().unwrap();
let player = player.clone();
let server = server.clone();
move || {
move || -> Result<(), ProtocolError> {
let res = || -> Result<(), ProtocolError> {
let mut joined = false;
loop {
if let Some(player_server) = player.lock().unwrap().server.as_ref() {
if player_server.host != server.host {
break;
}
} else {
break;
}
let mut packet = match client_conn.read_packet() {
Ok(packet) => packet,
Err(_) => break,
@ -344,34 +366,35 @@ impl MeexProx {
let name = packet.read_string()?;
let uuid = packet.read_uuid()?;
this.lock().unwrap().players.push(ProxyPlayer::new(
client_conn.get_ref().try_clone().unwrap(),
server_conn.get_ref().try_clone().unwrap(),
Some(name),
Some(uuid),
Some(server.clone()),
));
player.lock().unwrap().name = Some(name);
player.lock().unwrap().uuid = Some(uuid);
joined = true;
}
// debug!("[C->S] sending packet {:#04X?} (size: {})", packet.id(), packet.len());
server_conn.write_packet(&packet)?;
}
error!("serverbound error");
Ok(())
}()
.or_else(|e| {
error!("serverbound error: {:?}", e);
Ok::<(), ()>(())
})
.unwrap();
}();
if res.is_err() {
client_conn.close();
server_conn.close();
}
}
});
move || -> Result<(), ProtocolError> {
let res = || -> Result<(), ProtocolError> {
loop {
if let Some(player_server) = player.lock().unwrap().server.as_ref() {
if player_server.host != server.host {
break;
}
} else {
break;
}
let mut packet = match server_conn.read_packet() {
Ok(packet) => packet,
Err(_) => break,
@ -379,17 +402,10 @@ impl MeexProx {
if packet.id() == 0x02 {
if let PlayerForwarding::PluginResponse = server_config.player_forwarding {
debug!(
"[C->S] sending packet {:#04X?} (size: {})",
plugin_response_packet.id(),
plugin_response_packet.len()
);
server_conn.write_packet(&plugin_response_packet)?;
}
}
// debug!("[C<-S] sending packet {:#04X?} (size: {})", packet.id(), packet.len());
client_conn.write_packet(&packet)?;
if packet.id() == 0x03 {
@ -406,15 +422,14 @@ impl MeexProx {
}
}
}
error!("clientbound error");
Ok(())
}()
.or_else(|e| {
error!("clientbound error: {:?}", e);
Ok::<(), ()>(())
})
.unwrap();
}();
if res.is_err() {
client_conn.close();
server_conn.close();
}
}
Ok(())
@ -431,7 +446,12 @@ impl MeexProx {
if let Ok(client) = client {
let mutex_self_clone = mutex_self.clone();
thread::spawn(move || {
Self::accept(mutex_self_clone, client).expect("accept error");
match Self::accept(mutex_self_clone, client) {
Ok(_) => {}
Err(e) => {
error!("connection error: {:?}", e);
}
};
});
}
}