Add files via upload
This commit is contained in:
parent
cdadd9af36
commit
0b94717fb9
6 changed files with 88 additions and 228 deletions
|
@ -5,7 +5,6 @@ import pygwin.mouse as mouse
|
|||
from pygwin.rect import rect
|
||||
import pygwin.image as image
|
||||
import pygwin.mixer as mixer
|
||||
from pygwin.events import *
|
||||
from pygame.locals import *
|
||||
from pygwin.font import *
|
||||
from pygwin._win import *
|
||||
|
|
|
@ -16,12 +16,30 @@ class win(_surface):
|
|||
self._clock.tick(fps)
|
||||
self._withfps = True
|
||||
_pg.display.update()
|
||||
def title(self, title):
|
||||
_pg.display.set_caption(title)
|
||||
def icon(self, path):
|
||||
_pg.display.set_icon(_pg.image.load(path))
|
||||
def resize(self, size):
|
||||
_pg.display.set_mode(size)
|
||||
def title():
|
||||
def fget(self):
|
||||
return _pg.display.get_caption()
|
||||
def fset(self, value):
|
||||
if type(value) != str:
|
||||
return
|
||||
_pg.display.set_caption(value)
|
||||
def fdel(self):
|
||||
pass
|
||||
return locals()
|
||||
title = property(**title())
|
||||
def icon(value):
|
||||
_pg.display.set_icon(_pg.image.load(value))
|
||||
def size():
|
||||
def fget(self):
|
||||
return _pg.display.get_window_size()
|
||||
def fset(self, value):
|
||||
if type(value) != tuple or type(value) != list:
|
||||
return
|
||||
_pg.display.set_mode(value)
|
||||
def fdel(self):
|
||||
pass
|
||||
return locals()
|
||||
size = property(**size())
|
||||
def fullscreen(self):
|
||||
_pg.display.toogle_fullscreen()
|
||||
def close(self):
|
||||
|
@ -89,3 +107,6 @@ def ramLimit(bytes):
|
|||
def close():
|
||||
_pg.quit()
|
||||
quit()
|
||||
|
||||
def getEvents():
|
||||
return _pg.event.get()
|
||||
|
|
|
@ -7,254 +7,104 @@ class gamepad:
|
|||
self._lasty = ''
|
||||
self._lastx = ''
|
||||
self.founded = False
|
||||
self.buttons = []
|
||||
self._buttons = {'left-joystick': False,
|
||||
'right-joystick': False,
|
||||
'north': False,
|
||||
'south': False,
|
||||
'west': False,
|
||||
'east': False,
|
||||
'l1': False,
|
||||
'l2': False,
|
||||
'r1': False,
|
||||
'r2': False,
|
||||
'up': False,
|
||||
'down': False,
|
||||
'left': False,
|
||||
'right': False,
|
||||
'start': False,
|
||||
'select': False}
|
||||
self.leftJoystick = [0, 0]
|
||||
self.rightJoystick = [0, 0]
|
||||
self._pygame = pygame
|
||||
self.start()
|
||||
self._start()
|
||||
def _tick(self):
|
||||
events = _inputs.get_gamepad()
|
||||
if not self._pygame.display.get_active():return
|
||||
self.founded = True
|
||||
temp = []
|
||||
for x in self.buttons:
|
||||
if x not in temp:
|
||||
temp.append(x)
|
||||
self.buttons = temp
|
||||
if events:
|
||||
for event in events:
|
||||
if event.code == 'ABS_X':
|
||||
self.leftJoystickCallback(x=event.state)
|
||||
self.leftJoystick[0] = event.state
|
||||
elif event.code == 'ABS_Y':
|
||||
self.leftJoystickCallback(y=event.state)
|
||||
self.leftJoystick[1] = event.state
|
||||
elif event.code == 'ABS_RY':
|
||||
self.rightJoystickCallback(y=event.state)
|
||||
self.rightJoystick[1] = event.state
|
||||
elif event.code == 'ABS_RX':
|
||||
self.rightJoystickCallback(x=event.state)
|
||||
self.rightJoystick[0] = event.state
|
||||
elif event.code == 'BTN_THUMBL':
|
||||
if event.state:
|
||||
self.leftJoystickPressCallback()
|
||||
self.buttons.append('left-joystick')
|
||||
else:
|
||||
self.leftJoystickReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('left-joystick')
|
||||
except:
|
||||
pass
|
||||
self._buttons['left-joystick'] = event.state
|
||||
elif event.code == 'BTN_THUMBR':
|
||||
if event.state:
|
||||
self.rightJoystickPressCallback()
|
||||
self.buttons.append('right-joystick')
|
||||
else:
|
||||
self.rightJoystickReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('right-joystick')
|
||||
except:
|
||||
pass
|
||||
self._buttons['right-joystick'] = event.state
|
||||
elif event.code == 'BTN_TL':
|
||||
if event.state:
|
||||
self.L1PressCallback()
|
||||
self.buttons.append('l1')
|
||||
else:
|
||||
self.L1ReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('l1')
|
||||
except:
|
||||
pass
|
||||
self._buttons['l1'] = event.state
|
||||
elif event.code == 'BTN_TR':
|
||||
if event.state:
|
||||
self.R1PressCallback()
|
||||
self.buttons.append('r1')
|
||||
else:
|
||||
self.R1ReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('r1')
|
||||
except:
|
||||
pass
|
||||
self._buttons['r1'] = event.state
|
||||
elif event.code == 'ABS_Z':
|
||||
if event.state == 255:
|
||||
self.L2PressCallback()
|
||||
self.buttons.append('l2')
|
||||
self._buttons['l2'] = 1
|
||||
elif event.state == 0:
|
||||
self.L2ReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('l2')
|
||||
except:
|
||||
pass
|
||||
self._buttons['l2'] = 0
|
||||
elif event.code == 'ABS_RZ':
|
||||
if event.state == 255:
|
||||
self.R2PressCallback()
|
||||
self.buttons.append('r2')
|
||||
self._buttons['r2'] = 1
|
||||
elif event.state == 0:
|
||||
self.R2ReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('r2')
|
||||
except:
|
||||
pass
|
||||
self._buttons['r2'] = 0
|
||||
elif event.code == 'BTN_WEST':
|
||||
if event.state:
|
||||
self.westPressCallback()
|
||||
self.buttons.append('west')
|
||||
else:
|
||||
self.westReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('west')
|
||||
except:
|
||||
pass
|
||||
self._buttons['west'] = event.state
|
||||
elif event.code == 'BTN_NORTH':
|
||||
if event.state:
|
||||
self.northPressCallback()
|
||||
self.buttons.append('north')
|
||||
else:
|
||||
self.northReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('north')
|
||||
except:
|
||||
pass
|
||||
self._buttons['north'] = event.state
|
||||
elif event.code == 'BTN_EAST':
|
||||
if event.state:
|
||||
self.eastPressCallback()
|
||||
self.buttons.append('east')
|
||||
else:
|
||||
self.eastReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('east')
|
||||
except:
|
||||
pass
|
||||
self._buttons['east'] = event.state
|
||||
elif event.code == 'BTN_SOUTH':
|
||||
if event.state:
|
||||
self.southPressCallback()
|
||||
self.buttons.append('south')
|
||||
else:
|
||||
self.southReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('south')
|
||||
except:
|
||||
pass
|
||||
self._buttons['south'] = event.state
|
||||
elif event.code == 'ABS_HAT0Y':
|
||||
if event.state == 1:
|
||||
self.downPressCallback()
|
||||
self.buttons.append('down')
|
||||
self._buttons['down'] = True
|
||||
self._lasty = 'down'
|
||||
elif event.state == -1:
|
||||
self.upPressCallback()
|
||||
self.buttons.append('up')
|
||||
self._buttons['up'] = True
|
||||
self._lasty = 'up'
|
||||
else:
|
||||
if self._lasty == 'up':
|
||||
self.upReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('up')
|
||||
except:
|
||||
pass
|
||||
elif self._lasty == 'down':
|
||||
self.downReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('down')
|
||||
except:
|
||||
pass
|
||||
self._buttons[self._lasty] = False
|
||||
elif event.code == 'ABS_HAT0X':
|
||||
if event.state == 1:
|
||||
self.rightPressCallback()
|
||||
self.buttons.append('right')
|
||||
self._buttons['right'] = True
|
||||
self._lastx = 'right'
|
||||
elif event.state == -1:
|
||||
self.leftPressCallback()
|
||||
self.buttons.append('left')
|
||||
self._buttons['left'] = True
|
||||
self._lastx = 'left'
|
||||
else:
|
||||
if self._lastx == 'right':
|
||||
self.rightReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('right')
|
||||
except:
|
||||
pass
|
||||
elif self._lastx == 'left':
|
||||
self.leftReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('left')
|
||||
except:
|
||||
pass
|
||||
self._buttons[self._lastx] = False
|
||||
elif event.code == 'BTN_START':
|
||||
if event.state:
|
||||
self.selectPressCallback()
|
||||
self.buttons.append('select')
|
||||
else:
|
||||
self.selectReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('select')
|
||||
except:
|
||||
pass
|
||||
self._buttons['select'] = event.state
|
||||
elif event.code == 'BTN_SELECT':
|
||||
if event.state:
|
||||
self.startPressCallback()
|
||||
self.buttons.append('start')
|
||||
else:
|
||||
self.startReleaseCallback()
|
||||
try:
|
||||
self.buttons.remove('start')
|
||||
except:
|
||||
pass
|
||||
def start(self):
|
||||
# def exc(self):
|
||||
# if self.founded == False:
|
||||
# raise Exception('Gamepad not found!')
|
||||
# _threading._timer(10, lambda: exc(self)).start()
|
||||
self._buttons['start'] = event.state
|
||||
def _start(self):
|
||||
self.founded = False
|
||||
self._started = True
|
||||
def ttcb(self):
|
||||
while self._started:
|
||||
self._tick()
|
||||
_threading.Thread(target=lambda:ttcb(self),
|
||||
daemon=True).start()
|
||||
def _stop(self):
|
||||
_threading.Thread(target=lambda:ttcb(self),daemon=True).start()
|
||||
def close(self):
|
||||
self._started = False
|
||||
def isPressed(self, btn):
|
||||
return btn in self.buttons
|
||||
return btn in self._buttons
|
||||
def reset(self):
|
||||
self._lasty = ''
|
||||
self._lastx = ''
|
||||
self.buttons = []
|
||||
self._buttons = []
|
||||
self.leftJoystick = [0, 0]
|
||||
self.rightJoystick = [0, 0]
|
||||
def getPressed(self):
|
||||
return self.buttons
|
||||
# def leftJoystickCallback(self, x=None, y=None): pass
|
||||
# def rightJoystickCallback(self, x=None, y=None): pass
|
||||
# def leftJoystickPressCallback(self): pass
|
||||
# def leftJoystickReleaseCallback(self): pass
|
||||
# def rightJoystickPressCallback(self): pass
|
||||
# def rightJoystickReleaseCallback(self): pass
|
||||
# def L1PressCallback(self): pass
|
||||
# def L1ReleaseCallback(self): pass
|
||||
# def R1PressCallback(self): pass
|
||||
# def R1ReleaseCallback(self): pass
|
||||
# def R2PressCallback(self): pass
|
||||
# def R2ReleaseCallback(self): pass
|
||||
# def L2PressCallback(self): pass
|
||||
# def L2ReleaseCallback(self): pass
|
||||
# def westPressCallback(self): pass
|
||||
# def westReleaseCallback(self): pass
|
||||
# def northPressCallback(self): pass
|
||||
# def northReleaseCallback(self): pass
|
||||
# def eastPressCallback(self): pass
|
||||
# def eastReleaseCallback(self): pass
|
||||
# def southPressCallback(self): pass
|
||||
# def southReleaseCallback(self): pass
|
||||
# def southReleaseCallback(self): pass
|
||||
# def selectPressCallback(self): pass
|
||||
# def selectReleaseCallback(self): pass
|
||||
# def startPressCallback(self): pass
|
||||
# def startReleaseCallback(self): pass
|
||||
# def upPressCallback(self): pass
|
||||
# def upReleaseCallback(self): pass
|
||||
# def downPressCallback(self): pass
|
||||
# def downReleaseCallback(self): pass
|
||||
# def leftPressCallback(self): pass
|
||||
# def leftReleaseCallback(self): pass
|
||||
# def rightPressCallback(self): pass
|
||||
# def rightReleaseCallback(self): pass
|
||||
return self._buttons
|
||||
|
|
|
@ -20,23 +20,23 @@ def load(path):
|
|||
surf._surface_orig = image
|
||||
return surf
|
||||
|
||||
def save(surface, path):
|
||||
def save(surface, dest):
|
||||
if type(surface) == _surface:
|
||||
orig = surface._surface_orig
|
||||
else:
|
||||
orig = surface._orig
|
||||
_pg.image.save_extended(orig, path)
|
||||
_pg.image.save_extended(orig, dest)
|
||||
|
||||
def toString(surface):
|
||||
if type(surface) == _surface:
|
||||
orig = surface._surface_orig
|
||||
else:
|
||||
orig = surface._orig
|
||||
return _p.dumps([_pg.image.tostring(orig, "RGBA"), list(surface.size)])
|
||||
return _p.dumps([_pg.image.tostring(orig,"RGBA"),list(surface.size)],0)
|
||||
|
||||
def fromString(string):
|
||||
string = _p.loads(string)
|
||||
surf = _pg.image.fromstring(string[0], tuple(string[1]), "RGBA")
|
||||
string = _p.loads(string, encoding='latin1')
|
||||
surf = _pg.image.fromstring(string[0],tuple(string[1]),"RGBA")
|
||||
surface = _surface(tuple(string[1]))
|
||||
surface._surface_orig = surf
|
||||
return surface
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
from pygwin._pg import pg as _pg
|
||||
|
||||
def isPressed(x):
|
||||
return _pg.mouse.get_pressed()[x]
|
||||
def getPressed():
|
||||
return _pg.mouse.get_pressed()
|
||||
orig = _pg.mouse.get_pressed(3)
|
||||
return {'left':orig[0],'middle':orig[1],'right':orig[2]}
|
||||
def isPressed(x):
|
||||
return getPressed()[x]
|
||||
def setPosition(x):
|
||||
_pg.mouse.set_pos(x)
|
||||
def getPosition():
|
||||
|
|
|
@ -6,12 +6,6 @@ class surface:
|
|||
self._size = size
|
||||
self._orig = _pg.Surface(size, _pg.SRCALPHA)
|
||||
self._pixels = []
|
||||
# self._pixels = []
|
||||
# pxls = _pg.PixelArray(self._orig)
|
||||
# for x in range(self.size[0]):
|
||||
# self._pixels.append([])
|
||||
# for y in range(self.size[1]):
|
||||
# self._pixels[x].append(pxls[x, y])
|
||||
@property
|
||||
def pixels(self):
|
||||
pixels = []
|
||||
|
@ -24,12 +18,18 @@ class surface:
|
|||
@property
|
||||
def size(self):
|
||||
return self._size
|
||||
def rect(self, x=0, y=0, center=[]):
|
||||
if center == []:
|
||||
return _r(x, y, self.size[0], self.size[1])
|
||||
else:
|
||||
return _r(center[0]-(self.size[0]/2),
|
||||
center[1]-(self.size[1]/2),
|
||||
self.size[0], self.size[1])
|
||||
def copy(self):
|
||||
surf = surface(self.size)
|
||||
surf._surface_orig = self._orig
|
||||
return surf
|
||||
def getPixel(self, x, y):
|
||||
# return self._pixels[x][y]
|
||||
return self._orig.get_at((x,y))
|
||||
def setPixel(self, x, y, color):
|
||||
self._orig.set_at((x,y),color)
|
||||
|
@ -42,11 +42,6 @@ class surface:
|
|||
return self.copy()
|
||||
def fill(self, color):
|
||||
self._orig.fill(color)
|
||||
# self._pixels = []
|
||||
# for x in range(self.size[0]):
|
||||
# self._pixels.append([])
|
||||
# for y in range(self.size[1]):
|
||||
# self._pixels[x].append(color)
|
||||
return self.copy()
|
||||
def crop(self, rect):
|
||||
self._orig = self._orig.subsurface((rect.x,rect.y,rect.w,rect.h))
|
||||
|
@ -67,16 +62,10 @@ class surface:
|
|||
if amt < 0:
|
||||
return self.copy()
|
||||
scale = (int(self._orig.get_width()*(amt+1)),int(self._orig.get_height()[1]*(amt+1)))
|
||||
size = self._orig.get_size()
|
||||
self._orig = _pg.transform.smoothscale(self._orig,scale)
|
||||
self._orig = _pg.transform.smoothscale(self._orig,self._orig.get_size())
|
||||
self._orig = _pg.transform.smoothscale(self._orig,size)
|
||||
return self.copy()
|
||||
def rect(self, x=0, y=0, center=None):
|
||||
if center == None:
|
||||
return _r(x, y, self.size[0], self.size[1])
|
||||
else:
|
||||
return _r(center[0]-(self.size[0]/2),
|
||||
center[1]-(self.size[1]/2),
|
||||
self.size[0], self.size[1])
|
||||
class _draw:
|
||||
def __init__(self,surface):
|
||||
self._surf = surface
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue