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themixray 2021-11-02 19:52:29 +03:00 committed by GitHub
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6 changed files with 88 additions and 228 deletions

View file

@ -5,7 +5,6 @@ import pygwin.mouse as mouse
from pygwin.rect import rect
import pygwin.image as image
import pygwin.mixer as mixer
from pygwin.events import *
from pygame.locals import *
from pygwin.font import *
from pygwin._win import *

View file

@ -16,12 +16,30 @@ class win(_surface):
self._clock.tick(fps)
self._withfps = True
_pg.display.update()
def title(self, title):
_pg.display.set_caption(title)
def icon(self, path):
_pg.display.set_icon(_pg.image.load(path))
def resize(self, size):
_pg.display.set_mode(size)
def title():
def fget(self):
return _pg.display.get_caption()
def fset(self, value):
if type(value) != str:
return
_pg.display.set_caption(value)
def fdel(self):
pass
return locals()
title = property(**title())
def icon(value):
_pg.display.set_icon(_pg.image.load(value))
def size():
def fget(self):
return _pg.display.get_window_size()
def fset(self, value):
if type(value) != tuple or type(value) != list:
return
_pg.display.set_mode(value)
def fdel(self):
pass
return locals()
size = property(**size())
def fullscreen(self):
_pg.display.toogle_fullscreen()
def close(self):
@ -89,3 +107,6 @@ def ramLimit(bytes):
def close():
_pg.quit()
quit()
def getEvents():
return _pg.event.get()

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@ -7,254 +7,104 @@ class gamepad:
self._lasty = ''
self._lastx = ''
self.founded = False
self.buttons = []
self._buttons = {'left-joystick': False,
'right-joystick': False,
'north': False,
'south': False,
'west': False,
'east': False,
'l1': False,
'l2': False,
'r1': False,
'r2': False,
'up': False,
'down': False,
'left': False,
'right': False,
'start': False,
'select': False}
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
self._pygame = pygame
self.start()
self._start()
def _tick(self):
events = _inputs.get_gamepad()
if not self._pygame.display.get_active():return
self.founded = True
temp = []
for x in self.buttons:
if x not in temp:
temp.append(x)
self.buttons = temp
if events:
for event in events:
if event.code == 'ABS_X':
self.leftJoystickCallback(x=event.state)
self.leftJoystick[0] = event.state
elif event.code == 'ABS_Y':
self.leftJoystickCallback(y=event.state)
self.leftJoystick[1] = event.state
elif event.code == 'ABS_RY':
self.rightJoystickCallback(y=event.state)
self.rightJoystick[1] = event.state
elif event.code == 'ABS_RX':
self.rightJoystickCallback(x=event.state)
self.rightJoystick[0] = event.state
elif event.code == 'BTN_THUMBL':
if event.state:
self.leftJoystickPressCallback()
self.buttons.append('left-joystick')
else:
self.leftJoystickReleaseCallback()
try:
self.buttons.remove('left-joystick')
except:
pass
self._buttons['left-joystick'] = event.state
elif event.code == 'BTN_THUMBR':
if event.state:
self.rightJoystickPressCallback()
self.buttons.append('right-joystick')
else:
self.rightJoystickReleaseCallback()
try:
self.buttons.remove('right-joystick')
except:
pass
self._buttons['right-joystick'] = event.state
elif event.code == 'BTN_TL':
if event.state:
self.L1PressCallback()
self.buttons.append('l1')
else:
self.L1ReleaseCallback()
try:
self.buttons.remove('l1')
except:
pass
self._buttons['l1'] = event.state
elif event.code == 'BTN_TR':
if event.state:
self.R1PressCallback()
self.buttons.append('r1')
else:
self.R1ReleaseCallback()
try:
self.buttons.remove('r1')
except:
pass
self._buttons['r1'] = event.state
elif event.code == 'ABS_Z':
if event.state == 255:
self.L2PressCallback()
self.buttons.append('l2')
self._buttons['l2'] = 1
elif event.state == 0:
self.L2ReleaseCallback()
try:
self.buttons.remove('l2')
except:
pass
self._buttons['l2'] = 0
elif event.code == 'ABS_RZ':
if event.state == 255:
self.R2PressCallback()
self.buttons.append('r2')
self._buttons['r2'] = 1
elif event.state == 0:
self.R2ReleaseCallback()
try:
self.buttons.remove('r2')
except:
pass
self._buttons['r2'] = 0
elif event.code == 'BTN_WEST':
if event.state:
self.westPressCallback()
self.buttons.append('west')
else:
self.westReleaseCallback()
try:
self.buttons.remove('west')
except:
pass
self._buttons['west'] = event.state
elif event.code == 'BTN_NORTH':
if event.state:
self.northPressCallback()
self.buttons.append('north')
else:
self.northReleaseCallback()
try:
self.buttons.remove('north')
except:
pass
self._buttons['north'] = event.state
elif event.code == 'BTN_EAST':
if event.state:
self.eastPressCallback()
self.buttons.append('east')
else:
self.eastReleaseCallback()
try:
self.buttons.remove('east')
except:
pass
self._buttons['east'] = event.state
elif event.code == 'BTN_SOUTH':
if event.state:
self.southPressCallback()
self.buttons.append('south')
else:
self.southReleaseCallback()
try:
self.buttons.remove('south')
except:
pass
self._buttons['south'] = event.state
elif event.code == 'ABS_HAT0Y':
if event.state == 1:
self.downPressCallback()
self.buttons.append('down')
self._buttons['down'] = True
self._lasty = 'down'
elif event.state == -1:
self.upPressCallback()
self.buttons.append('up')
self._buttons['up'] = True
self._lasty = 'up'
else:
if self._lasty == 'up':
self.upReleaseCallback()
try:
self.buttons.remove('up')
except:
pass
elif self._lasty == 'down':
self.downReleaseCallback()
try:
self.buttons.remove('down')
except:
pass
self._buttons[self._lasty] = False
elif event.code == 'ABS_HAT0X':
if event.state == 1:
self.rightPressCallback()
self.buttons.append('right')
self._buttons['right'] = True
self._lastx = 'right'
elif event.state == -1:
self.leftPressCallback()
self.buttons.append('left')
self._buttons['left'] = True
self._lastx = 'left'
else:
if self._lastx == 'right':
self.rightReleaseCallback()
try:
self.buttons.remove('right')
except:
pass
elif self._lastx == 'left':
self.leftReleaseCallback()
try:
self.buttons.remove('left')
except:
pass
self._buttons[self._lastx] = False
elif event.code == 'BTN_START':
if event.state:
self.selectPressCallback()
self.buttons.append('select')
else:
self.selectReleaseCallback()
try:
self.buttons.remove('select')
except:
pass
self._buttons['select'] = event.state
elif event.code == 'BTN_SELECT':
if event.state:
self.startPressCallback()
self.buttons.append('start')
else:
self.startReleaseCallback()
try:
self.buttons.remove('start')
except:
pass
def start(self):
# def exc(self):
# if self.founded == False:
# raise Exception('Gamepad not found!')
# _threading._timer(10, lambda: exc(self)).start()
self._buttons['start'] = event.state
def _start(self):
self.founded = False
self._started = True
def ttcb(self):
while self._started:
self._tick()
_threading.Thread(target=lambda:ttcb(self),
daemon=True).start()
def _stop(self):
_threading.Thread(target=lambda:ttcb(self),daemon=True).start()
def close(self):
self._started = False
def isPressed(self, btn):
return btn in self.buttons
return btn in self._buttons
def reset(self):
self._lasty = ''
self._lastx = ''
self.buttons = []
self._buttons = []
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
def getPressed(self):
return self.buttons
# def leftJoystickCallback(self, x=None, y=None): pass
# def rightJoystickCallback(self, x=None, y=None): pass
# def leftJoystickPressCallback(self): pass
# def leftJoystickReleaseCallback(self): pass
# def rightJoystickPressCallback(self): pass
# def rightJoystickReleaseCallback(self): pass
# def L1PressCallback(self): pass
# def L1ReleaseCallback(self): pass
# def R1PressCallback(self): pass
# def R1ReleaseCallback(self): pass
# def R2PressCallback(self): pass
# def R2ReleaseCallback(self): pass
# def L2PressCallback(self): pass
# def L2ReleaseCallback(self): pass
# def westPressCallback(self): pass
# def westReleaseCallback(self): pass
# def northPressCallback(self): pass
# def northReleaseCallback(self): pass
# def eastPressCallback(self): pass
# def eastReleaseCallback(self): pass
# def southPressCallback(self): pass
# def southReleaseCallback(self): pass
# def southReleaseCallback(self): pass
# def selectPressCallback(self): pass
# def selectReleaseCallback(self): pass
# def startPressCallback(self): pass
# def startReleaseCallback(self): pass
# def upPressCallback(self): pass
# def upReleaseCallback(self): pass
# def downPressCallback(self): pass
# def downReleaseCallback(self): pass
# def leftPressCallback(self): pass
# def leftReleaseCallback(self): pass
# def rightPressCallback(self): pass
# def rightReleaseCallback(self): pass
return self._buttons

View file

@ -20,23 +20,23 @@ def load(path):
surf._surface_orig = image
return surf
def save(surface, path):
def save(surface, dest):
if type(surface) == _surface:
orig = surface._surface_orig
else:
orig = surface._orig
_pg.image.save_extended(orig, path)
_pg.image.save_extended(orig, dest)
def toString(surface):
if type(surface) == _surface:
orig = surface._surface_orig
else:
orig = surface._orig
return _p.dumps([_pg.image.tostring(orig, "RGBA"), list(surface.size)])
return _p.dumps([_pg.image.tostring(orig,"RGBA"),list(surface.size)],0)
def fromString(string):
string = _p.loads(string)
surf = _pg.image.fromstring(string[0], tuple(string[1]), "RGBA")
string = _p.loads(string, encoding='latin1')
surf = _pg.image.fromstring(string[0],tuple(string[1]),"RGBA")
surface = _surface(tuple(string[1]))
surface._surface_orig = surf
return surface

View file

@ -1,9 +1,10 @@
from pygwin._pg import pg as _pg
def isPressed(x):
return _pg.mouse.get_pressed()[x]
def getPressed():
return _pg.mouse.get_pressed()
orig = _pg.mouse.get_pressed(3)
return {'left':orig[0],'middle':orig[1],'right':orig[2]}
def isPressed(x):
return getPressed()[x]
def setPosition(x):
_pg.mouse.set_pos(x)
def getPosition():

View file

@ -6,12 +6,6 @@ class surface:
self._size = size
self._orig = _pg.Surface(size, _pg.SRCALPHA)
self._pixels = []
# self._pixels = []
# pxls = _pg.PixelArray(self._orig)
# for x in range(self.size[0]):
# self._pixels.append([])
# for y in range(self.size[1]):
# self._pixels[x].append(pxls[x, y])
@property
def pixels(self):
pixels = []
@ -24,12 +18,18 @@ class surface:
@property
def size(self):
return self._size
def rect(self, x=0, y=0, center=[]):
if center == []:
return _r(x, y, self.size[0], self.size[1])
else:
return _r(center[0]-(self.size[0]/2),
center[1]-(self.size[1]/2),
self.size[0], self.size[1])
def copy(self):
surf = surface(self.size)
surf._surface_orig = self._orig
return surf
def getPixel(self, x, y):
# return self._pixels[x][y]
return self._orig.get_at((x,y))
def setPixel(self, x, y, color):
self._orig.set_at((x,y),color)
@ -42,11 +42,6 @@ class surface:
return self.copy()
def fill(self, color):
self._orig.fill(color)
# self._pixels = []
# for x in range(self.size[0]):
# self._pixels.append([])
# for y in range(self.size[1]):
# self._pixels[x].append(color)
return self.copy()
def crop(self, rect):
self._orig = self._orig.subsurface((rect.x,rect.y,rect.w,rect.h))
@ -67,16 +62,10 @@ class surface:
if amt < 0:
return self.copy()
scale = (int(self._orig.get_width()*(amt+1)),int(self._orig.get_height()[1]*(amt+1)))
size = self._orig.get_size()
self._orig = _pg.transform.smoothscale(self._orig,scale)
self._orig = _pg.transform.smoothscale(self._orig,self._orig.get_size())
self._orig = _pg.transform.smoothscale(self._orig,size)
return self.copy()
def rect(self, x=0, y=0, center=None):
if center == None:
return _r(x, y, self.size[0], self.size[1])
else:
return _r(center[0]-(self.size[0]/2),
center[1]-(self.size[1]/2),
self.size[0], self.size[1])
class _draw:
def __init__(self,surface):
self._surf = surface