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3 changed files with 29 additions and 18 deletions
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@ -15,10 +15,6 @@ while run: # Creating loop
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run = False # Break loop
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win.fill((255,255,255)) # Fill window with color
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playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
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win.draw.rect((0,0,0),playerRect) # Drawing player rect
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win.draw.rect((200,50,50),apple) # Drawing apple rect
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win.blit(score,(0,0)) # Writing player score
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if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
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@ -39,6 +35,10 @@ while run: # Creating loop
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if player[1] > 510: # If player out of the screen (down)
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player[1] = -10 # Set player position in up
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playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
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win.draw.rect((0,0,0),playerRect) # Drawing player rect
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win.draw.rect((200,50,50),apple) # Drawing apple rect
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if playerRect.collide(apple): # If player rect collide apple rect
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apple = pygwin.rect(random.randint(0,490),
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random.randint(0,490),20,20) # Change apple rect
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12
examples/template.py
Normal file
12
examples/template.py
Normal file
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@ -0,0 +1,12 @@
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import pygwin
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win = pygwin.create('Title',(500,500))
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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run = False
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win.update()
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pygwin.close()
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@ -1,11 +1,9 @@
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from win32api import GetSystemMetrics # Importing monitor resolution getter
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import pygwin
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import random
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import copy
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win = pygwin.create('A Simple Game', (500,500))
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win.move(*[int(GetSystemMetrics(i)/2-win.size[i]/2) for i in range(2)]) # Center window
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centered_position = win.position # Get centered position of window
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win.denyDrag() # Prohibit dragging the window
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start_pos = win.position # Start window pos
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player = [250,250]
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apple = pygwin.rect(random.randint(0,490),
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@ -19,15 +17,6 @@ while run:
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run = False
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win.fill((255,255,255))
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playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
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playerRect.x += centered_position[0]-win.position[0] # Set player rect x pos relatively center of monitor
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playerRect.y += centered_position[1]-win.position[1] # Set player rect y pos relatively center of monitor
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win.draw.rect((0,0,0),playerRect)
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atemp = copy.copy(apple) # Create copy of apple rect
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atemp.x += centered_position[0]-win.position[0] # Set apple x pos relatively center of monitor
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atemp.y += centered_position[1]-win.position[1] # Set apple y pos relatively center of monitor
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win.draw.rect((200,50,50),atemp)
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win.blit(score,(0,0))
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set_position = list(win.position)
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@ -45,7 +34,17 @@ while run:
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set_position[0] -= 5 # Move window left
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win.move(*set_position) # Set position
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if playerRect.collide(apple):
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playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
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playerRect.x += start_pos[0]-win.position[0] # Set player rect x pos relatively start window position
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playerRect.y += start_pos[1]-win.position[1] # Set player rect y pos relatively start window position
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win.draw.rect((0,0,0),playerRect)
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# print(playerRect)
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atemp = apple.copy() # Create copy of apple rect
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atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position
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atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position
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win.draw.rect((200,50,50),atemp)
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if atemp.collide(playerRect):
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apple = pygwin.rect(random.randint(50,490),
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random.randint(50,490),20,20)
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score += 1
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