ruff fixes

This commit is contained in:
MeexReay 2025-09-20 17:53:29 +03:00
parent 5932aac00d
commit 8f41f41455
34 changed files with 1435 additions and 896 deletions

View file

@ -1,48 +1,50 @@
import pygwin # Importing pygwin
import random # Importing random
import pygwin # Importing pygwin
import random # Importing random
win = pygwin.create('A Simple Game', (500,500)) # Creating window
win = pygwin.create("A Simple Game", (500, 500)) # Creating window
player = [250,250] # Player position
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Apple rect
score = 0 # Player score
player = [250, 250] # Player position
apple = pygwin.rect(
random.randint(0, 490), random.randint(0, 490), 20, 20
) # Apple rect
score = 0 # Player score
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255,255,255)) # Fill window with color
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255, 255, 255)) # Fill window with color
win.blit(score,(0,0)) # Writing player score
win.blit(score, (0, 0)) # Writing player score
if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
player[0] -= 5 # Player position left
if pygwin.keyboard.isPressed("w"): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed("s"): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed("d"): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed("a"): # If keyboard key a pressed
player[0] -= 5 # Player position left
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
win.draw.rect((0,0,0),playerRect) # Drawing player rect
win.draw.rect((200,50,50),apple) # Drawing apple rect
playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect
win.draw.rect((0, 0, 0), playerRect) # Drawing player rect
win.draw.rect((200, 50, 50), apple) # Drawing apple rect
if playerRect.collide(apple): # If player rect collide apple rect
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Change apple rect
score += 1 # Update player score
if playerRect.collide(apple): # If player rect collide apple rect
apple = pygwin.rect(
random.randint(0, 490), random.randint(0, 490), 20, 20
) # Change apple rect
score += 1 # Update player score
win.update(60) # Update window
pygwin.close() # Close pygwin
win.update(60) # Update window
pygwin.close() # Close pygwin