edited comments in examples
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@ -38,7 +38,7 @@ while run:
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playerRect.x += start_pos[0]-win.position[0] # Set player rect x pos relatively start window position
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playerRect.y += start_pos[1]-win.position[1] # Set player rect y pos relatively start window position
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win.draw.rect((0,0,0),playerRect)
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# print(playerRect)
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atemp = apple.copy() # Create copy of apple rect
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atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position
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atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position
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