edited comments in examples

This commit is contained in:
themixray 2022-01-07 14:12:02 +03:00
parent 30719ab6d8
commit af2e74ce1b
4 changed files with 89 additions and 89 deletions

View file

@ -1,48 +1,48 @@
import pygwin # Importing pygwin
import random # Importing random
import pygwin # Importing pygwin
import random # Importing random
win = pygwin.create('A Simple Game', (500,500)) # Creating window
win = pygwin.create('A Simple Game', (500,500)) # Creating window
player = [250,250] # Player position
player = [250,250] # Player position
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Apple rect
score = 0 # Player score
random.randint(0,490),20,20) # Apple rect
score = 0 # Player score
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255,255,255)) # Fill window with color
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255,255,255)) # Fill window with color
win.blit(score,(0,0)) # Writing player score
win.blit(score,(0,0)) # Writing player score
if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
player[0] -= 5 # Player position left
if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
player[0] -= 5 # Player position left
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
win.draw.rect((0,0,0),playerRect) # Drawing player rect
win.draw.rect((200,50,50),apple) # Drawing apple rect
win.draw.rect((0,0,0),playerRect) # Drawing player rect
win.draw.rect((200,50,50),apple) # Drawing apple rect
if playerRect.collide(apple): # If player rect collide apple rect
if playerRect.collide(apple): # If player rect collide apple rect
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Change apple rect
score += 1 # Update player score
random.randint(0,490),20,20) # Change apple rect
score += 1 # Update player score
win.update(60) # Update window
pygwin.close() # Close pygwin
win.update(60) # Update window
pygwin.close() # Close pygwin

View file

@ -1,4 +1,4 @@
import pygwin
import pygwin
import random
win = pygwin.create('A Simple Game', (500,500))
@ -9,14 +9,14 @@ apple = pygwin.rect(random.randint(0,490),
score = 0
record = pygwin.record(win,True) # Init recording
record.start() # Start recording
record.start() # Start recording
run = True
while run:
for event in pygwin.getEvents():
if event.type == pygwin.QUIT:
run = False
record.stop() # Stop recording
record.stop() # Stop recording
win.fill((255,255,255))
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
@ -25,18 +25,18 @@ while run:
win.blit(score,(0,0))
if pygwin.keyboard.isPressed('w'):
player[1] -= 5
if pygwin.keyboard.isPressed('s'):
player[1] += 5
if pygwin.keyboard.isPressed('d'):
player[0] += 5
if pygwin.keyboard.isPressed('w'):
player[1] -= 5
if pygwin.keyboard.isPressed('s'):
player[1] += 5
if pygwin.keyboard.isPressed('d'):
player[0] += 5
if pygwin.keyboard.isPressed('a'):
player[0] -= 5
player[0] -= 5
if player[0] <= -10:
player[0] = 510
if player[1] <= -10:
if player[0] <= -10:
player[0] = 510
if player[1] <= -10:
player[1] = 510
if player[0] > 510:
player[0] = -10
@ -49,5 +49,5 @@ while run:
score += 1
win.update(60)
record.render('Recording.mp4') # Render recording
pygwin.close()
record.render('Recording.mp4') # Render recording
pygwin.close()

View file

@ -1,43 +1,43 @@
import pygwin
win = pygwin.create('UI example',(270,350))
base = pygwin.ui.base(win) # Creating ui base
base = pygwin.ui.base(win) # Creating ui base
lbl = pygwin.ui.label('Label') # Creating label
base.put(lbl,(130-(lbl.surface.size[0]/2),10)) # Putting label to base
base.put(pygwin.ui.button('Button',width=250),(10,50)) # Putting button to base
base.put(pygwin.ui.entry('Entry',width=123),(10,100)) # Putting entry to base
base.put(pygwin.ui.keySelect('Key',width=122),(138,100)) # Putting key selector to base
loadbar = pygwin.ui.loadingBar(250,25) # Creating loading bar
base.put(loadbar,(10,150)) # Putting loading bar to base
slider = pygwin.ui.slider(250) # Creating slider
base.put(slider,(10,170)) # Putting slider to base
cb = pygwin.ui.checkBox(25,borderWidth=2) # Creating checkbox
base.put(cb,(10,220)) # Putting checkbox to base
base.put(pygwin.ui.label('Checkbox',20),(45,225)) # Putting checkbox label to base
lbl = pygwin.ui.label('Label') # Creating label
base.put(lbl,(130-(lbl.surface.size[0]/2),10)) # Putting label to base
base.put(pygwin.ui.button('Button',width=250),(10,50)) # Putting button to base
base.put(pygwin.ui.entry('Entry',width=123),(10,100)) # Putting entry to base
base.put(pygwin.ui.keySelect('Key',width=122),(138,100)) # Putting key selector to base
loadbar = pygwin.ui.loadingBar(250,25) # Creating loading bar
base.put(loadbar,(10,150)) # Putting loading bar to base
slider = pygwin.ui.slider(250) # Creating slider
base.put(slider,(10,170)) # Putting slider to base
cb = pygwin.ui.checkBox(25,borderWidth=2) # Creating checkbox
base.put(cb,(10,220)) # Putting checkbox to base
base.put(pygwin.ui.label('Checkbox',20),(45,225)) # Putting checkbox label to base
ta = pygwin.ui.textarea('Textarea',width=250,maxSymbols=20) # Creating textarea
ta.text += '0123456789\n0123456789' # Set text to textarea
ta.focus = True # Focus textarea
ta._generate() # Generate textarea surface
ta.focus = False # Unfocus textarea
base.put(ta,(10,255)) # Putting textarea to base
ta.text += '0123456789\n0123456789' # Set text to textarea
ta.focus = True # Focus textarea
ta._generate() # Generate textarea surface
ta.focus = False # Unfocus textarea
base.put(ta,(10,255)) # Putting textarea to base
tta = pygwin.ui.tip('textarea',
*ta.surface.size,
waitBeforeShowing=30) # Creating textarea tip
base.put(tta,(10,255)) # Putting textarea tip to base
waitBeforeShowing=30) # Creating textarea tip
base.put(tta,(10,255)) # Putting textarea tip to base
run = True
while run:
for event in pygwin.getEvents():
if event.type == pygwin.QUIT:
run = False
base.draw() # Drawing base
if cb.get(): # If checkbox
loadbar.set(slider.get()) # If checkbox
base.draw() # Drawing base
if cb.get(): # If checkbox
loadbar.set(slider.get()) # If checkbox
else:
loadbar.step() # Step loading bar
if loadbar.get() == loadbar.length: # If loading bar is full
loadbar.set(0) # Reset loading bar
tta.responceWidth,tta.responceHeight=ta.surface.size # Set responce width, height to textarea tip
loadbar.step() # Step loading bar
if loadbar.get() == loadbar.length: # If loading bar is full
loadbar.set(0) # Reset loading bar
tta.responceWidth,tta.responceHeight=ta.surface.size # Set responce width, height to textarea tip
win.update(30)
pygwin.close()

View file

@ -2,8 +2,8 @@ import pygwin
import random
win = pygwin.create('A Simple Game', (500,500))
win.denyDrag() # Prohibit dragging the window
start_pos = win.position # Start window pos
win.denyDrag() # Prohibit dragging the window
start_pos = win.position # Start window pos
player = [250,250]
apple = pygwin.rect(random.randint(0,490),
@ -22,26 +22,26 @@ while run:
set_position = list(win.position)
if pygwin.keyboard.isPressed('w'):
player[1] -= 5
set_position[1] -= 5 # Move window up
set_position[1] -= 5 # Move window up
if pygwin.keyboard.isPressed('s'):
player[1] += 5
set_position[1] += 5 # Move window down
set_position[1] += 5 # Move window down
if pygwin.keyboard.isPressed('d'):
player[0] += 5
set_position[0] += 5 # Move window right
set_position[0] += 5 # Move window right
if pygwin.keyboard.isPressed('a'):
player[0] -= 5
set_position[0] -= 5 # Move window left
win.move(*set_position) # Set position
set_position[0] -= 5 # Move window left
win.move(*set_position) # Set position
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
playerRect.x += start_pos[0]-win.position[0] # Set player rect x pos relatively start window position
playerRect.y += start_pos[1]-win.position[1] # Set player rect y pos relatively start window position
win.draw.rect((0,0,0),playerRect)
# print(playerRect)
atemp = apple.copy() # Create copy of apple rect
atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position
atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position
atemp = apple.copy() # Create copy of apple rect
atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position
atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position
win.draw.rect((200,50,50),atemp)
if atemp.collide(playerRect):