From d7cd2bb9e2a3cec737fd976949f460cfb14b62e9 Mon Sep 17 00:00:00 2001 From: MeexReay Date: Sat, 20 Sep 2025 18:13:16 +0300 Subject: [PATCH] update example and docs link --- README.md | 12 ++++++------ examples/game.py | 24 +++++++++++------------ examples/record.py | 26 ++++++++++++------------- examples/template.py | 10 +++++----- examples/ui.py | 43 ++++++++++++++++++++++++----------------- examples/window-move.py | 24 +++++++++++------------ 6 files changed, 73 insertions(+), 66 deletions(-) diff --git a/README.md b/README.md index 7e4584b..e9493f5 100644 --- a/README.md +++ b/README.md @@ -2,25 +2,25 @@ A library for creating GUI-applications on pygame. -[Documentation](docs/DOCS.md) +[Documentation](https://github.com/MeexReay/pygwin2/blob/main/docs/DOCS.md) ## Usage Here is a small example of usage (pygame style): ```py -import pygwin +import pygwin2 as pgw -win = pygwin.create('Title',(500,500)) +win = pgw.create('Title',(500,500)) run = True while run: - for event in pygwin.getEvents(): - if event.type == pygwin.QUIT: + for event in pgw.getEvents(): + if event.type == pgw.QUIT: run = False win.update() -pygwin.close() +pgw.close() ``` diff --git a/examples/game.py b/examples/game.py index 2216fee..e8224f8 100644 --- a/examples/game.py +++ b/examples/game.py @@ -1,30 +1,30 @@ -import pygwin # Importing pygwin +import pygwin2 as pgw # Importing pygwin import random # Importing random -win = pygwin.create("A Simple Game", (500, 500)) # Creating window +win = pgw.create("A Simple Game", (500, 500)) # Creating window player = [250, 250] # Player position -apple = pygwin.rect( +apple = pgw.rect( random.randint(0, 490), random.randint(0, 490), 20, 20 ) # Apple rect score = 0 # Player score run = True # Is loop running while run: # Creating loop - for event in pygwin.getEvents(): # Events loop - if event.type == pygwin.QUIT: # If window quit + for event in pgw.getEvents(): # Events loop + if event.type == pgw.QUIT: # If window quit run = False # Break loop win.fill((255, 255, 255)) # Fill window with color win.blit(score, (0, 0)) # Writing player score - if pygwin.keyboard.isPressed("w"): # If keyboard key w pressed + if pgw.keyboard.isPressed("w"): # If keyboard key w pressed player[1] -= 5 # Player position up - if pygwin.keyboard.isPressed("s"): # If keyboard key s pressed + if pgw.keyboard.isPressed("s"): # If keyboard key s pressed player[1] += 5 # Player position down - if pygwin.keyboard.isPressed("d"): # If keyboard key d pressed + if pgw.keyboard.isPressed("d"): # If keyboard key d pressed player[0] += 5 # Player position right - if pygwin.keyboard.isPressed("a"): # If keyboard key a pressed + if pgw.keyboard.isPressed("a"): # If keyboard key a pressed player[0] -= 5 # Player position left if player[0] <= -10: # If player out of the screen (left) @@ -36,15 +36,15 @@ while run: # Creating loop if player[1] > 510: # If player out of the screen (down) player[1] = -10 # Set player position in up - playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect + playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect win.draw.rect((0, 0, 0), playerRect) # Drawing player rect win.draw.rect((200, 50, 50), apple) # Drawing apple rect if playerRect.collide(apple): # If player rect collide apple rect - apple = pygwin.rect( + apple = pgw.rect( random.randint(0, 490), random.randint(0, 490), 20, 20 ) # Change apple rect score += 1 # Update player score win.update(60) # Update window -pygwin.close() # Close pygwin +pgw.close() # Close pygwin diff --git a/examples/record.py b/examples/record.py index 2f1c6f3..ff30db5 100644 --- a/examples/record.py +++ b/examples/record.py @@ -1,36 +1,36 @@ -import pygwin +import pygwin2 as pgw import random -win = pygwin.create("A Simple Game", (500, 500)) +win = pgw.create("A Simple Game", (500, 500)) player = [250, 250] -apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) +apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score = 0 -record = pygwin.record(win, True) # Init recording +record = pgw.record(win, True) # Init recording record.start() # Start recording run = True while run: - for event in pygwin.getEvents(): - if event.type == pygwin.QUIT: + for event in pgw.getEvents(): + if event.type == pgw.QUIT: run = False record.stop() # Stop recording win.fill((255, 255, 255)) - playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) + playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) win.draw.rect((0, 0, 0), playerRect) win.draw.rect((200, 50, 50), apple) win.blit(score, (0, 0)) - if pygwin.keyboard.isPressed("w"): + if pgw.keyboard.isPressed("w"): player[1] -= 5 - if pygwin.keyboard.isPressed("s"): + if pgw.keyboard.isPressed("s"): player[1] += 5 - if pygwin.keyboard.isPressed("d"): + if pgw.keyboard.isPressed("d"): player[0] += 5 - if pygwin.keyboard.isPressed("a"): + if pgw.keyboard.isPressed("a"): player[0] -= 5 if player[0] <= -10: @@ -43,9 +43,9 @@ while run: player[1] = -10 if playerRect.collide(apple): - apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) + apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score += 1 win.update(60) record.render("Recording.mp4") # Render recording -pygwin.close() +pgw.close() diff --git a/examples/template.py b/examples/template.py index ecf015b..24b0464 100644 --- a/examples/template.py +++ b/examples/template.py @@ -1,12 +1,12 @@ -import pygwin +import pygwin2 as pgw -win = pygwin.create("Title", (500, 500)) +win = pgw.create("Title", (500, 500)) run = True while run: - for event in pygwin.getEvents(): - if event.type == pygwin.QUIT: + for event in pgw.getEvents(): + if event.type == pgw.QUIT: run = False win.update() -pygwin.close() +pgw.close() diff --git a/examples/ui.py b/examples/ui.py index 03cce5c..6878661 100644 --- a/examples/ui.py +++ b/examples/ui.py @@ -1,37 +1,44 @@ -import pygwin +import pygwin2 as pgw +from pgw.ui.widget import * +from pgw.ui.base import base -win = pygwin.create("UI example", (270, 350)) -base = pygwin.ui.base(win) # Creating ui base +win = pgw.create("UI example", (270, 350)) +base = base(win) # Creating ui base + +lbl = label("Label") # Creating label -lbl = pygwin.ui.label("Label") # Creating label base.put(lbl, (130 - (lbl.surface.size[0] / 2), 10)) # Putting label to base -base.put(pygwin.ui.button("Button", width=250), (10, 50)) # Putting button to base -base.put(pygwin.ui.entry("Entry", width=123), (10, 100)) # Putting entry to base +base.put(button("Button", width=250), (10, 50)) # Putting button to base +base.put(entry("Entry", width=123), (10, 100)) # Putting entry to base base.put( - pygwin.ui.keySelect("Key", width=122), (138, 100) + keySelect("Key", width=122), (138, 100) ) # Putting key selector to base -loadbar = pygwin.ui.loadingBar(250, 25) # Creating loading bar + +loadbar = loadingBar(250, 25) # Creating loading bar base.put(loadbar, (10, 150)) # Putting loading bar to base -slider = pygwin.ui.slider(250) # Creating slider + +slider = slider(250) # Creating slider base.put(slider, (10, 170)) # Putting slider to base -cb = pygwin.ui.checkBox(25, borderWidth=2) # Creating checkbox + +cb = checkBox(25, borderWidth=2) # Creating checkbox base.put(cb, (10, 220)) # Putting checkbox to base -base.put(pygwin.ui.label("Checkbox", 20), (45, 225)) # Putting checkbox label to base -ta = pygwin.ui.textarea("Textarea", width=250, maxSymbols=20) # Creating textarea + +base.put(label("Checkbox", 20), (45, 225)) # Putting checkbox label to base + +ta = textarea("Textarea", width=250, maxSymbols=20) # Creating textarea ta.text += "0123456789\n0123456789" # Set text to textarea ta.focus = True # Focus textarea -ta._generate() # Generate textarea surface -ta.focus = False # Unfocus textarea base.put(ta, (10, 255)) # Putting textarea to base -tta = pygwin.ui.tip( + +tta = tip( "textarea", *ta.surface.size, waitBeforeShowing=30 ) # Creating textarea tip base.put(tta, (10, 255)) # Putting textarea tip to base run = True while run: - for event in pygwin.getEvents(): - if event.type == pygwin.QUIT: + for event in pgw.getEvents(): + if event.type == pgw.QUIT: run = False base.draw() # Drawing base if cb.get(): # If checkbox @@ -44,4 +51,4 @@ while run: ta.surface.size ) # Set responce width, height to textarea tip win.update(30) -pygwin.close() +pgw.close() diff --git a/examples/window-move.py b/examples/window-move.py index ea8aae6..27e108c 100644 --- a/examples/window-move.py +++ b/examples/window-move.py @@ -1,39 +1,39 @@ -import pygwin +import pygwin2 as pgw import random -win = pygwin.create("A Simple Game", (500, 500)) +win = pgw.create("A Simple Game", (500, 500)) win.denyDrag() # Prohibit dragging the window start_pos = win.position # Start window pos player = [250, 250] -apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) +apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score = 0 run = True while run: - for event in pygwin.getEvents(): - if event.type == pygwin.QUIT: + for event in pgw.getEvents(): + if event.type == pgw.QUIT: run = False win.fill((255, 255, 255)) win.blit(score, (0, 0)) set_position = list(win.position) - if pygwin.keyboard.isPressed("w"): + if pgw.keyboard.isPressed("w"): player[1] -= 5 set_position[1] -= 5 # Move window up - if pygwin.keyboard.isPressed("s"): + if pgw.keyboard.isPressed("s"): player[1] += 5 set_position[1] += 5 # Move window down - if pygwin.keyboard.isPressed("d"): + if pgw.keyboard.isPressed("d"): player[0] += 5 set_position[0] += 5 # Move window right - if pygwin.keyboard.isPressed("a"): + if pgw.keyboard.isPressed("a"): player[0] -= 5 set_position[0] -= 5 # Move window left win.move(*set_position) # Set position - playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) + playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) playerRect.x += ( start_pos[0] - win.position[0] ) # Set player rect x pos relatively start window position @@ -52,8 +52,8 @@ while run: win.draw.rect((200, 50, 50), atemp) if atemp.collide(playerRect): - apple = pygwin.rect(random.randint(50, 490), random.randint(50, 490), 20, 20) + apple = pgw.rect(random.randint(50, 490), random.randint(50, 490), 20, 20) score += 1 win.update(60) -pygwin.close() +pgw.close()