import pygwin # Importing pygwin import random # Importing random win = pygwin.create('A Simple Game', (500,500)) # Creating window player = [250,250] # Player position apple = pygwin.rect(random.randint(0,490), random.randint(0,490),20,20) # Apple rect score = 0 # Player score run = True # Is loop running while run: # Creating loop for event in pygwin.getEvents(): # Events loop if event.type == pygwin.QUIT: # If window quit run = False # Break loop win.fill((255,255,255)) # Fill window with color win.blit(score,(0,0)) # Writing player score if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed player[1] -= 5 # Player position up if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed player[1] += 5 # Player position down if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed player[0] += 5 # Player position right if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed player[0] -= 5 # Player position left if player[0] <= -10: # If player out of the screen (left) player[0] = 510 # Set player position in right if player[1] <= -10: # If player out of the screen (up) player[1] = 510 # Set player position in down if player[0] > 510: # If player out of the screen (right) player[0] = -10 # Set player position in left if player[1] > 510: # If player out of the screen (down) player[1] = -10 # Set player position in up playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect win.draw.rect((0,0,0),playerRect) # Drawing player rect win.draw.rect((200,50,50),apple) # Drawing apple rect if playerRect.collide(apple): # If player rect collide apple rect apple = pygwin.rect(random.randint(0,490), random.randint(0,490),20,20) # Change apple rect score += 1 # Update player score win.update(60) # Update window pygwin.close() # Close pygwin