import pygwin import random win = pygwin.create('A Simple Game', (500,500)) win.denyDrag() # Prohibit dragging the window start_pos = win.position # Start window pos player = [250,250] apple = pygwin.rect(random.randint(0,490), random.randint(0,490),20,20) score = 0 run = True while run: for event in pygwin.getEvents(): if event.type == pygwin.QUIT: run = False win.fill((255,255,255)) win.blit(score,(0,0)) set_position = list(win.position) if pygwin.keyboard.isPressed('w'): player[1] -= 5 set_position[1] -= 5 # Move window up if pygwin.keyboard.isPressed('s'): player[1] += 5 set_position[1] += 5 # Move window down if pygwin.keyboard.isPressed('d'): player[0] += 5 set_position[0] += 5 # Move window right if pygwin.keyboard.isPressed('a'): player[0] -= 5 set_position[0] -= 5 # Move window left win.move(*set_position) # Set position playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) playerRect.x += start_pos[0]-win.position[0] # Set player rect x pos relatively start window position playerRect.y += start_pos[1]-win.position[1] # Set player rect y pos relatively start window position win.draw.rect((0,0,0),playerRect) # print(playerRect) atemp = apple.copy() # Create copy of apple rect atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position win.draw.rect((200,50,50),atemp) if atemp.collide(playerRect): apple = pygwin.rect(random.randint(50,490), random.randint(50,490),20,20) score += 1 win.update(60) pygwin.close()