import pygwin import random win = pygwin.create("A Simple Game", (500, 500)) player = [250, 250] apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score = 0 record = pygwin.record(win, True) # Init recording record.start() # Start recording run = True while run: for event in pygwin.getEvents(): if event.type == pygwin.QUIT: run = False record.stop() # Stop recording win.fill((255, 255, 255)) playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) win.draw.rect((0, 0, 0), playerRect) win.draw.rect((200, 50, 50), apple) win.blit(score, (0, 0)) if pygwin.keyboard.isPressed("w"): player[1] -= 5 if pygwin.keyboard.isPressed("s"): player[1] += 5 if pygwin.keyboard.isPressed("d"): player[0] += 5 if pygwin.keyboard.isPressed("a"): player[0] -= 5 if player[0] <= -10: player[0] = 510 if player[1] <= -10: player[1] = 510 if player[0] > 510: player[0] = -10 if player[1] > 510: player[1] = -10 if playerRect.collide(apple): apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score += 1 win.update(60) record.render("Recording.mp4") # Render recording pygwin.close()