from random import randint import pygwin as pgw win = pgw.create('Game Example', (500,500)) player = [250,250] apple = pgw.rect(randint(0,490),randint(0,490),20,20) count = 0 run = True while run: for event in pgw.getEvents(): if event.type == pgw.QUIT: run = False win.fill((255,255,255)) playerRect = pgw.rect(player[0]-10,player[1]-10,20,20) win.draw.rect((0,0,0),playerRect) win.draw.rect((200,50,50),apple) win.blit(count,(0,0)) if pgw.keyboard.isPressed('w'): player[1] -= 5 if pgw.keyboard.isPressed('s'): player[1] += 5 if pgw.keyboard.isPressed('d'): player[0] += 5 if pgw.keyboard.isPressed('a'): player[0] -= 5 if player[0] <= -10: player[0] = 510 if player[1] <= -10: player[1] = 510 if player[0] > 510: player[0] = -10 if player[1] > 510: player[1] = -10 if playerRect.collide(apple): apple = pgw.rect(randint(0,490),randint(0,490),20,20) count += 1 win.update(60) pgw.close()