import pygwin2 as pgw import random win = pgw.create("A Simple Game", (500, 500)) win.denyDrag() # Prohibit dragging the window start_pos = win.position # Start window pos player = [250, 250] apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20) score = 0 run = True while run: for event in pgw.getEvents(): if event.type == pgw.QUIT: run = False win.fill((255, 255, 255)) win.blit(score, (0, 0)) set_position = list(win.position) if pgw.keyboard.isPressed("w"): player[1] -= 5 set_position[1] -= 5 # Move window up if pgw.keyboard.isPressed("s"): player[1] += 5 set_position[1] += 5 # Move window down if pgw.keyboard.isPressed("d"): player[0] += 5 set_position[0] += 5 # Move window right if pgw.keyboard.isPressed("a"): player[0] -= 5 set_position[0] -= 5 # Move window left win.move(*set_position) # Set position playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) playerRect.x += ( start_pos[0] - win.position[0] ) # Set player rect x pos relatively start window position playerRect.y += ( start_pos[1] - win.position[1] ) # Set player rect y pos relatively start window position win.draw.rect((0, 0, 0), playerRect) atemp = apple.copy() # Create copy of apple rect atemp.x += ( start_pos[0] - win.position[0] ) # Set apple x pos relatively start window position atemp.y += ( start_pos[1] - win.position[1] ) # Set apple y pos relatively start window position win.draw.rect((200, 50, 50), atemp) if atemp.collide(playerRect): apple = pgw.rect(random.randint(50, 490), random.randint(50, 490), 20, 20) score += 1 win.update(60) pgw.close()