pygwin2/examples/game.py

50 lines
2 KiB
Python

import pygwin2 as pgw # Importing pygwin
import random # Importing random
win = pgw.create("A Simple Game", (500, 500)) # Creating window
player = [250, 250] # Player position
apple = pgw.rect(
random.randint(0, 490), random.randint(0, 490), 20, 20
) # Apple rect
score = 0 # Player score
run = True # Is loop running
while run: # Creating loop
for event in pgw.getEvents(): # Events loop
if event.type == pgw.QUIT: # If window quit
run = False # Break loop
win.fill((255, 255, 255)) # Fill window with color
win.blit(score, (0, 0)) # Writing player score
if pgw.keyboard.isPressed("w"): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pgw.keyboard.isPressed("s"): # If keyboard key s pressed
player[1] += 5 # Player position down
if pgw.keyboard.isPressed("d"): # If keyboard key d pressed
player[0] += 5 # Player position right
if pgw.keyboard.isPressed("a"): # If keyboard key a pressed
player[0] -= 5 # Player position left
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect
win.draw.rect((0, 0, 0), playerRect) # Drawing player rect
win.draw.rect((200, 50, 50), apple) # Drawing apple rect
if playerRect.collide(apple): # If player rect collide apple rect
apple = pgw.rect(
random.randint(0, 490), random.randint(0, 490), 20, 20
) # Change apple rect
score += 1 # Update player score
win.update(60) # Update window
pgw.close() # Close pygwin