pygwin2/src/pygwin2/gamepad.py
2025-09-20 17:53:40 +03:00

124 lines
4.4 KiB
Python

import inputs as _inputs
import threading as _threading
class gamepad:
def __init__(self, pygame):
self._lasty = ""
self._lastx = ""
self.founded = False
self._buttons = {
"left-joystick": False,
"right-joystick": False,
"north": False,
"south": False,
"west": False,
"east": False,
"l1": False,
"l2": False,
"r1": False,
"r2": False,
"up": False,
"down": False,
"left": False,
"right": False,
"start": False,
"select": False,
}
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
self._pygame = pygame
self._start()
def _tick(self):
try:
events = _inputs.get_gamepad()
except Exception as _:
return
if not self._pygame.display.get_active():
return
self.founded = True
if events:
for event in events:
if event.code == "ABS_X":
self.leftJoystick[0] = event.state
elif event.code == "ABS_Y":
self.leftJoystick[1] = event.state
elif event.code == "ABS_RY":
self.rightJoystick[1] = event.state
elif event.code == "ABS_RX":
self.rightJoystick[0] = event.state
elif event.code == "BTN_THUMBL":
self._buttons["left-joystick"] = event.state
elif event.code == "BTN_THUMBR":
self._buttons["right-joystick"] = event.state
elif event.code == "BTN_TL":
self._buttons["l1"] = event.state
elif event.code == "BTN_TR":
self._buttons["r1"] = event.state
elif event.code == "ABS_Z":
if event.state == 255:
self._buttons["l2"] = 1
elif event.state == 0:
self._buttons["l2"] = 0
elif event.code == "ABS_RZ":
if event.state == 255:
self._buttons["r2"] = 1
elif event.state == 0:
self._buttons["r2"] = 0
elif event.code == "BTN_WEST":
self._buttons["west"] = event.state
elif event.code == "BTN_NORTH":
self._buttons["north"] = event.state
elif event.code == "BTN_EAST":
self._buttons["east"] = event.state
elif event.code == "BTN_SOUTH":
self._buttons["south"] = event.state
elif event.code == "ABS_HAT0Y":
if event.state == 1:
self._buttons["down"] = True
self._lasty = "down"
elif event.state == -1:
self._buttons["up"] = True
self._lasty = "up"
else:
self._buttons[self._lasty] = False
elif event.code == "ABS_HAT0X":
if event.state == 1:
self._buttons["right"] = True
self._lastx = "right"
elif event.state == -1:
self._buttons["left"] = True
self._lastx = "left"
else:
self._buttons[self._lastx] = False
elif event.code == "BTN_START":
self._buttons["select"] = event.state
elif event.code == "BTN_SELECT":
self._buttons["start"] = event.state
def _start(self):
self.founded = False
self._started = True
def ttcb(self):
while self._started:
self._tick()
_threading.Thread(target=lambda: ttcb(self), daemon=True).start()
def close(self):
self._started = False
def isPressed(self, btn):
return btn in self._buttons
def reset(self):
self._lasty = ""
self._lastx = ""
self._buttons = []
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
def getPressed(self):
return self._buttons