59 lines
1.9 KiB
Python
59 lines
1.9 KiB
Python
import pygwin
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import random
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win = pygwin.create("A Simple Game", (500, 500))
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win.denyDrag() # Prohibit dragging the window
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start_pos = win.position # Start window pos
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player = [250, 250]
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apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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score = 0
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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run = False
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win.fill((255, 255, 255))
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win.blit(score, (0, 0))
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set_position = list(win.position)
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if pygwin.keyboard.isPressed("w"):
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player[1] -= 5
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set_position[1] -= 5 # Move window up
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if pygwin.keyboard.isPressed("s"):
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player[1] += 5
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set_position[1] += 5 # Move window down
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if pygwin.keyboard.isPressed("d"):
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player[0] += 5
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set_position[0] += 5 # Move window right
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if pygwin.keyboard.isPressed("a"):
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player[0] -= 5
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set_position[0] -= 5 # Move window left
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win.move(*set_position) # Set position
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playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20)
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playerRect.x += (
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start_pos[0] - win.position[0]
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) # Set player rect x pos relatively start window position
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playerRect.y += (
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start_pos[1] - win.position[1]
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) # Set player rect y pos relatively start window position
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win.draw.rect((0, 0, 0), playerRect)
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atemp = apple.copy() # Create copy of apple rect
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atemp.x += (
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start_pos[0] - win.position[0]
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) # Set apple x pos relatively start window position
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atemp.y += (
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start_pos[1] - win.position[1]
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) # Set apple y pos relatively start window position
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win.draw.rect((200, 50, 50), atemp)
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if atemp.collide(playerRect):
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apple = pygwin.rect(random.randint(50, 490), random.randint(50, 490), 20, 20)
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score += 1
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win.update(60)
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pygwin.close()
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