pygwin2/build/lib/pygwin/gamepad.py
2021-11-07 21:46:33 +03:00

111 lines
4.5 KiB
Python

import inputs as _inputs
import threading as _threading
import time as _time
class gamepad:
def __init__(self, pygame):
self._lasty = ''
self._lastx = ''
self.founded = False
self._buttons = {'left-joystick': False,
'right-joystick': False,
'north': False,
'south': False,
'west': False,
'east': False,
'l1': False,
'l2': False,
'r1': False,
'r2': False,
'up': False,
'down': False,
'left': False,
'right': False,
'start': False,
'select': False}
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
self._pygame = pygame
self._start()
def _tick(self):
events = _inputs.get_gamepad()
if not self._pygame.display.get_active():
return
self.founded = True
if events:
for event in events:
if event.code == 'ABS_X':
self.leftJoystick[0] = event.state
elif event.code == 'ABS_Y':
self.leftJoystick[1] = event.state
elif event.code == 'ABS_RY':
self.rightJoystick[1] = event.state
elif event.code == 'ABS_RX':
self.rightJoystick[0] = event.state
elif event.code == 'BTN_THUMBL':
self._buttons['left-joystick'] = event.state
elif event.code == 'BTN_THUMBR':
self._buttons['right-joystick'] = event.state
elif event.code == 'BTN_TL':
self._buttons['l1'] = event.state
elif event.code == 'BTN_TR':
self._buttons['r1'] = event.state
elif event.code == 'ABS_Z':
if event.state == 255:
self._buttons['l2'] = 1
elif event.state == 0:
self._buttons['l2'] = 0
elif event.code == 'ABS_RZ':
if event.state == 255:
self._buttons['r2'] = 1
elif event.state == 0:
self._buttons['r2'] = 0
elif event.code == 'BTN_WEST':
self._buttons['west'] = event.state
elif event.code == 'BTN_NORTH':
self._buttons['north'] = event.state
elif event.code == 'BTN_EAST':
self._buttons['east'] = event.state
elif event.code == 'BTN_SOUTH':
self._buttons['south'] = event.state
elif event.code == 'ABS_HAT0Y':
if event.state == 1:
self._buttons['down'] = True
self._lasty = 'down'
elif event.state == -1:
self._buttons['up'] = True
self._lasty = 'up'
else:
self._buttons[self._lasty] = False
elif event.code == 'ABS_HAT0X':
if event.state == 1:
self._buttons['right'] = True
self._lastx = 'right'
elif event.state == -1:
self._buttons['left'] = True
self._lastx = 'left'
else:
self._buttons[self._lastx] = False
elif event.code == 'BTN_START':
self._buttons['select'] = event.state
elif event.code == 'BTN_SELECT':
self._buttons['start'] = event.state
def _start(self):
self.founded = False
self._started = True
def ttcb(self):
while self._started:
self._tick()
_threading.Thread(target=lambda:ttcb(self),daemon=True).start()
def close(self):
self._started = False
def isPressed(self, btn):
return btn in self._buttons
def reset(self):
self._lasty = ''
self._lastx = ''
self._buttons = []
self.leftJoystick = [0, 0]
self.rightJoystick = [0, 0]
def getPressed(self):
return self._buttons