48 lines
2 KiB
Python
48 lines
2 KiB
Python
import pygwin # Importing pygwin
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import random # Importing random
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win = pygwin.create('A Simple Game', (500,500)) # Creating window
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player = [250,250] # Player position
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apple = pygwin.rect(random.randint(0,490),
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random.randint(0,490),20,20) # Apple rect
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score = 0 # Player score
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run = True # Is loop running
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while run: # Creating loop
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for event in pygwin.getEvents(): # Events loop
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if event.type == pygwin.QUIT: # If window quit
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run = False # Break loop
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win.fill((255,255,255)) # Fill window with color
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playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
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win.draw.rect((0,0,0),playerRect) # Drawing player rect
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win.draw.rect((200,50,50),apple) # Drawing apple rect
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win.blit(score,(0,0)) # Writing player score
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if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
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player[1] -= 5 # Player position up
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if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
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player[1] += 5 # Player position down
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if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
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player[0] += 5 # Player position right
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if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
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player[0] -= 5 # Player position left
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if player[0] <= -10: # If player out of the screen (left)
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player[0] = 510 # Set player position in right
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if player[1] <= -10: # If player out of the screen (up)
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player[1] = 510 # Set player position in down
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if player[0] > 510: # If player out of the screen (right)
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player[0] = -10 # Set player position in left
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if player[1] > 510: # If player out of the screen (down)
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player[1] = -10 # Set player position in up
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if playerRect.collide(apple): # If player rect collide apple rect
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apple = pygwin.rect(random.randint(0,490),
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random.randint(0,490),20,20) # Change apple rect
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score += 1 # Update player score
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win.update(60) # Update window
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pygwin.close() # Close pygwin
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