1.20.4 compatibility
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38 changed files with 2790 additions and 31 deletions
147
remappedSrc/themixray/repeating/mod/event/RecordInputEvent.java
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147
remappedSrc/themixray/repeating/mod/event/RecordInputEvent.java
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package themixray.repeating.mod.event;
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import themixray.repeating.mod.Main;
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public class RecordInputEvent extends RecordEvent {
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public Boolean sneaking;
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public Boolean jumping;
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public Boolean pressingForward;
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public Boolean pressingBack;
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public Boolean pressingLeft;
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public Boolean pressingRight;
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public Boolean sprinting;
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public Float movementSideways;
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public Float movementForward;
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public float yaw;
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public float head_yaw;
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public float body_yaw;
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public float pitch;
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public float speed;
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public static RecordInputEvent fromArgs(String[] a) {
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return new RecordInputEvent(
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(a[0].equals("n") ? null : a[0].equals("1")),
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(a[1].equals("n") ? null : a[1].equals("1")),
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(a[2].equals("n") ? null : Float.parseFloat(a[2])),
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(a[3].equals("n") ? null : Float.parseFloat(a[3])),
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(a[4].equals("n") ? null : a[4].equals("1")),
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(a[5].equals("n") ? null : a[5].equals("1")),
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(a[6].equals("n") ? null : a[6].equals("1")),
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(a[7].equals("n") ? null : a[7].equals("1")),
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Float.parseFloat(a[8]), Float.parseFloat(a[9]),
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Float.parseFloat(a[10]),
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(a[11].equals("n") ? null : a[11].equals("1")),
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Float.parseFloat(a[12]),
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Float.parseFloat(a[13]));
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}
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public RecordInputEvent(Boolean sneaking,
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Boolean jumping,
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Float movementSideways,
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Float movementForward,
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Boolean pressingForward,
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Boolean pressingBack,
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Boolean pressingLeft,
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Boolean pressingRight,
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float head_yaw,
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float body_yaw,
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float head_pitch,
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Boolean sprinting,
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float yaw,
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float speed) {
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this.sneaking = sneaking;
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this.jumping = jumping;
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this.movementSideways = movementSideways;
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this.movementForward = movementForward;
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this.pressingForward = pressingForward;
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this.pressingBack = pressingBack;
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this.pressingLeft = pressingLeft;
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this.pressingRight = pressingRight;
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this.head_yaw = head_yaw;
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this.body_yaw = body_yaw;
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this.pitch = head_pitch;
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this.sprinting = sprinting;
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this.yaw = yaw;
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this.speed = speed;
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}
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public void fillEmpty(RecordInputEvent e) {
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if (sneaking == null) sneaking = e.sneaking;
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if (jumping == null) jumping = e.jumping;
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if (movementSideways == null) movementSideways = e.movementSideways;
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if (movementForward == null) movementForward = e.movementForward;
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if (pressingForward == null) pressingForward = e.pressingForward;
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if (pressingBack == null) pressingBack = e.pressingBack;
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if (pressingLeft == null) pressingLeft = e.pressingLeft;
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if (pressingRight == null) pressingRight = e.pressingRight;
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if (sprinting == null) sprinting = e.sprinting;
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}
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public boolean isEmpty() {
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return sneaking == null &&
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jumping == null &&
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movementSideways == null &&
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movementForward == null &&
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pressingForward == null &&
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pressingBack == null &&
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pressingLeft == null &&
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pressingRight == null &&
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sprinting == null;
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}
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public void replay() {
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Main.input_replay = this;
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}
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public void inputCallback() {
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if (sprinting != null && Main.client.player.isSprinting() != sprinting)
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Main.client.player.setSprinting(sprinting);
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if (Main.client.player.getYaw() != yaw)
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Main.client.player.setYaw(yaw);
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if (Main.client.player.getHeadYaw() != head_yaw)
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Main.client.player.setHeadYaw(head_yaw);
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if (Main.client.player.getBodyYaw() != body_yaw)
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Main.client.player.setBodyYaw(body_yaw);
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if (Main.client.player.getPitch() != pitch)
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Main.client.player.setPitch(pitch);
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if (Main.client.player.getMovementSpeed() != speed)
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Main.client.player.setMovementSpeed(speed);
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if (sneaking != null && Main.client.player.input.sneaking != sneaking)
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Main.client.player.input.sneaking = sneaking;
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if (jumping != null && Main.client.player.input.jumping != jumping)
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Main.client.player.input.jumping = jumping;
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if (movementSideways != null && Main.client.player.input.movementSideways != movementSideways)
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Main.client.player.input.movementSideways = movementSideways;
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if (movementForward != null && Main.client.player.input.movementForward != movementForward)
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Main.client.player.input.movementForward = movementForward;
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if (pressingForward != null && Main.client.player.input.pressingForward != pressingForward)
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Main.client.player.input.pressingForward = pressingForward;
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if (pressingBack != null && Main.client.player.input.pressingBack != pressingBack)
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Main.client.player.input.pressingBack = pressingBack;
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if (pressingLeft != null && Main.client.player.input.pressingLeft != pressingLeft)
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Main.client.player.input.pressingLeft = pressingLeft;
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if (pressingRight != null && Main.client.player.input.pressingRight != pressingRight)
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Main.client.player.input.pressingRight = pressingRight;
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}
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public String serialize() {
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return "p=" +
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((sneaking == null) ? "n" : (sneaking ? "1" : "0")) + "&" +
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((jumping == null) ? "n" : (jumping ? "1" : "0")) + "&" +
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((movementSideways == null) ? "n" : movementSideways) + "&" +
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((movementForward == null) ? "n" : movementForward) + "&" +
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((pressingForward == null) ? "n" : (pressingForward ? "1" : "0")) + "&" +
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((pressingBack == null) ? "n" : (pressingBack ? "1" : "0")) + "&" +
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((pressingLeft == null) ? "n" : (pressingLeft ? "1" : "0")) + "&" +
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((pressingRight == null) ? "n" : (pressingRight ? "1" : "0")) + "&" +
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head_yaw + "&" + body_yaw + "&" + pitch + "&" +
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((sprinting == null) ? "n" : (sprinting ? "1" : "0") +
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"&" + yaw + "&" + speed);
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}
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public String getType() {
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return "input";
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}
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}
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