MOVEMENT move -> input

This commit is contained in:
MeexReay 2023-05-30 19:45:23 +03:00
parent 0f7bfff5d3
commit 68e7572139
8 changed files with 190 additions and 107 deletions

View file

@ -12,19 +12,9 @@ public abstract class InputMixin {
@Inject(at = @At(value = "TAIL"), method = "tick")
private void onTickTail(boolean slowDown, float f, CallbackInfo ci) {
if (RepeatingMod.me.is_replaying) {
RepeatingMod.client.player.input.sneaking = RepeatingMod.replay_sneaking;
}
}
@Inject(at = @At(value = "HEAD"), method = "tick")
private void onTickHead(boolean slowDown, float f, CallbackInfo ci) {
if (RepeatingMod.me.is_recording) {
RepeatingMod.RecordSneakEvent e = new RepeatingMod.
RecordSneakEvent(RepeatingMod.client.player.input.sneaking);
RepeatingMod.RecordSneakEvent l = ((RepeatingMod.RecordSneakEvent)
RepeatingMod.me.getLastRecord("sneak"));
if (l == null || l.sneaking != e.sneaking)
RepeatingMod.me.recordTick(e);
if (RepeatingMod.input_replay != null) {
RepeatingMod.input_replay.inputCallback();
}
}
}
}