repeating-mod/remappedSrc/themixray/repeating/mod/event/RecordInputEvent.java
2024-04-22 18:17:31 +03:00

147 lines
6.5 KiB
Java

package themixray.repeating.mod.event;
import themixray.repeating.mod.Main;
public class RecordInputEvent extends RecordEvent {
public Boolean sneaking;
public Boolean jumping;
public Boolean pressingForward;
public Boolean pressingBack;
public Boolean pressingLeft;
public Boolean pressingRight;
public Boolean sprinting;
public Float movementSideways;
public Float movementForward;
public float yaw;
public float head_yaw;
public float body_yaw;
public float pitch;
public float speed;
public static RecordInputEvent fromArgs(String[] a) {
return new RecordInputEvent(
(a[0].equals("n") ? null : a[0].equals("1")),
(a[1].equals("n") ? null : a[1].equals("1")),
(a[2].equals("n") ? null : Float.parseFloat(a[2])),
(a[3].equals("n") ? null : Float.parseFloat(a[3])),
(a[4].equals("n") ? null : a[4].equals("1")),
(a[5].equals("n") ? null : a[5].equals("1")),
(a[6].equals("n") ? null : a[6].equals("1")),
(a[7].equals("n") ? null : a[7].equals("1")),
Float.parseFloat(a[8]), Float.parseFloat(a[9]),
Float.parseFloat(a[10]),
(a[11].equals("n") ? null : a[11].equals("1")),
Float.parseFloat(a[12]),
Float.parseFloat(a[13]));
}
public RecordInputEvent(Boolean sneaking,
Boolean jumping,
Float movementSideways,
Float movementForward,
Boolean pressingForward,
Boolean pressingBack,
Boolean pressingLeft,
Boolean pressingRight,
float head_yaw,
float body_yaw,
float head_pitch,
Boolean sprinting,
float yaw,
float speed) {
this.sneaking = sneaking;
this.jumping = jumping;
this.movementSideways = movementSideways;
this.movementForward = movementForward;
this.pressingForward = pressingForward;
this.pressingBack = pressingBack;
this.pressingLeft = pressingLeft;
this.pressingRight = pressingRight;
this.head_yaw = head_yaw;
this.body_yaw = body_yaw;
this.pitch = head_pitch;
this.sprinting = sprinting;
this.yaw = yaw;
this.speed = speed;
}
public void fillEmpty(RecordInputEvent e) {
if (sneaking == null) sneaking = e.sneaking;
if (jumping == null) jumping = e.jumping;
if (movementSideways == null) movementSideways = e.movementSideways;
if (movementForward == null) movementForward = e.movementForward;
if (pressingForward == null) pressingForward = e.pressingForward;
if (pressingBack == null) pressingBack = e.pressingBack;
if (pressingLeft == null) pressingLeft = e.pressingLeft;
if (pressingRight == null) pressingRight = e.pressingRight;
if (sprinting == null) sprinting = e.sprinting;
}
public boolean isEmpty() {
return sneaking == null &&
jumping == null &&
movementSideways == null &&
movementForward == null &&
pressingForward == null &&
pressingBack == null &&
pressingLeft == null &&
pressingRight == null &&
sprinting == null;
}
public void replay() {
Main.input_replay = this;
}
public void inputCallback() {
if (sprinting != null && Main.client.player.isSprinting() != sprinting)
Main.client.player.setSprinting(sprinting);
if (Main.client.player.getYaw() != yaw)
Main.client.player.setYaw(yaw);
if (Main.client.player.getHeadYaw() != head_yaw)
Main.client.player.setHeadYaw(head_yaw);
if (Main.client.player.getBodyYaw() != body_yaw)
Main.client.player.setBodyYaw(body_yaw);
if (Main.client.player.getPitch() != pitch)
Main.client.player.setPitch(pitch);
if (Main.client.player.getMovementSpeed() != speed)
Main.client.player.setMovementSpeed(speed);
if (sneaking != null && Main.client.player.input.sneaking != sneaking)
Main.client.player.input.sneaking = sneaking;
if (jumping != null && Main.client.player.input.jumping != jumping)
Main.client.player.input.jumping = jumping;
if (movementSideways != null && Main.client.player.input.movementSideways != movementSideways)
Main.client.player.input.movementSideways = movementSideways;
if (movementForward != null && Main.client.player.input.movementForward != movementForward)
Main.client.player.input.movementForward = movementForward;
if (pressingForward != null && Main.client.player.input.pressingForward != pressingForward)
Main.client.player.input.pressingForward = pressingForward;
if (pressingBack != null && Main.client.player.input.pressingBack != pressingBack)
Main.client.player.input.pressingBack = pressingBack;
if (pressingLeft != null && Main.client.player.input.pressingLeft != pressingLeft)
Main.client.player.input.pressingLeft = pressingLeft;
if (pressingRight != null && Main.client.player.input.pressingRight != pressingRight)
Main.client.player.input.pressingRight = pressingRight;
}
public String serialize() {
return "p=" +
((sneaking == null) ? "n" : (sneaking ? "1" : "0")) + "&" +
((jumping == null) ? "n" : (jumping ? "1" : "0")) + "&" +
((movementSideways == null) ? "n" : movementSideways) + "&" +
((movementForward == null) ? "n" : movementForward) + "&" +
((pressingForward == null) ? "n" : (pressingForward ? "1" : "0")) + "&" +
((pressingBack == null) ? "n" : (pressingBack ? "1" : "0")) + "&" +
((pressingLeft == null) ? "n" : (pressingLeft ? "1" : "0")) + "&" +
((pressingRight == null) ? "n" : (pressingRight ? "1" : "0")) + "&" +
head_yaw + "&" + body_yaw + "&" + pitch + "&" +
((sprinting == null) ? "n" : (sprinting ? "1" : "0") +
"&" + yaw + "&" + speed);
}
public String getType() {
return "input";
}
}