port to 1.21.2, MOVEMENTS ARE BROKEN
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parent
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@ -4,16 +4,16 @@ org.gradle.parallel=true
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# Fabric Properties
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# check these on https://fabricmc.net/develop
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minecraft_version=1.21
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yarn_mappings=1.21+build.9
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minecraft_version=1.21.2
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yarn_mappings=1.21.2+build.1
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loader_version=0.16.14
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loom_version=1.10-SNAPSHOT
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# Fabric API
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fabric_version=0.102.0+1.21
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fabric_version=0.106.1+1.21.2
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# Mod Properties
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mod_version = 1.1.2+1.21
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mod_version = 1.1.2+1.21.2
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maven_group = ru.themixray
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archives_base_name = repeating-mod
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@ -209,46 +209,14 @@ public class Main implements ClientModInitializer {
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return;
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}
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InputEvent l = ((InputEvent) now_record.getLastEvent("input"));
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if (l == null) {
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InputEvent e = new InputEvent(
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client.player.input.sneaking,
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client.player.input.jumping,
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client.player.input.movementSideways,
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client.player.input.movementForward,
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client.player.input.pressingForward,
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client.player.input.pressingBack,
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client.player.input.pressingLeft,
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client.player.input.pressingRight,
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client.player.getHeadYaw(),
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client.player.getBodyYaw(),
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client.player.getPitch(),
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client.player.isSprinting(),
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client.player.getYaw(),
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client.player.getMovementSpeed());
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recordTick(e);
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} else {
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InputEvent e = new InputEvent(
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((Boolean) client.player.input.sneaking == l.sneaking) ? null : client.player.input.sneaking,
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((Boolean) client.player.input.jumping == l.jumping) ? null : client.player.input.jumping,
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(((Float) client.player.input.movementSideways).equals(l.movementSideways)) ? null : client.player.input.movementSideways,
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(((Float) client.player.input.movementForward).equals(l.movementForward)) ? null : client.player.input.movementForward,
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((Boolean) client.player.input.pressingForward == l.pressingForward) ? null : client.player.input.pressingForward,
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((Boolean) client.player.input.pressingBack == l.pressingBack) ? null : client.player.input.pressingBack,
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((Boolean) client.player.input.pressingLeft == l.pressingLeft) ? null : client.player.input.pressingLeft,
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((Boolean) client.player.input.pressingRight == l.pressingRight) ? null : client.player.input.pressingRight,
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client.player.getHeadYaw(), Main.client.player.getBodyYaw(),client.player.getPitch(),
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((Boolean) client.player.isSprinting() == l.sprinting) ? null : client.player.isSprinting(),
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client.player.getYaw(),client.player.getMovementSpeed());
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InputEvent curr = InputEvent.current();
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if (curr == null) return;
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if (!(e.isEmpty() &&
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e.yaw == l.yaw &&
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e.head_yaw == l.head_yaw &&
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e.pitch == l.pitch &&
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e.body_yaw == l.body_yaw)) {
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e.fillEmpty(l);
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recordTick(e);
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}
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InputEvent last = ((InputEvent) now_record.getLastEvent("input"));
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if (last == null) {
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recordTick(curr);
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} else if (!curr.equals(last)) {
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recordTick(curr.differs(last));
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}
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}
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@ -332,10 +300,10 @@ public class Main implements ClientModInitializer {
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client.player.sendMessage(Text.literal("[")
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.append(Text.translatable("text.repeating-mod.name"))
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.append("] ").formatted(Formatting.BOLD,Formatting.DARK_GRAY)
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.append(text.formatted(Formatting.RESET).formatted(Formatting.GRAY)));
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.append(text.formatted(Formatting.RESET).formatted(Formatting.GRAY)), false);
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}
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public static void sendDebug(String s) {
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client.player.sendMessage(Text.literal("[DEBUG] ").append(Text.of(s)));
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}
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// public static void sendDebug(String s) {
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// client.player.sendMessage(Text.literal("[DEBUG] ").append(Text.of(s)), false);
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// }
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}
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@ -1,19 +1,17 @@
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package ru.themixray.repeating_mod.event.events;
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import net.minecraft.util.PlayerInput;
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import ru.themixray.repeating_mod.Main;
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import ru.themixray.repeating_mod.event.RecordEvent;
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public class InputEvent extends RecordEvent {
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public Boolean sneaking;
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public Boolean jumping;
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public Boolean pressingForward;
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public Boolean pressingBack;
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public Boolean pressingLeft;
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public Boolean pressingRight;
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public Boolean sprinting;
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public Float movementSideways;
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public Float movementForward;
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public Boolean forward;
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public Boolean backward;
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public Boolean left;
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public Boolean right;
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public Boolean jump;
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public Boolean sneak;
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public Boolean sprint;
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public float yaw;
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public float head_yaw;
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@ -21,94 +19,118 @@ public class InputEvent extends RecordEvent {
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public float pitch;
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public float speed;
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public InputEvent(Boolean sneaking,
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Boolean jumping,
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Float movementSideways,
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Float movementForward,
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Boolean pressingForward,
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Boolean pressingBack,
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Boolean pressingLeft,
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Boolean pressingRight,
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public static InputEvent current() {
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if (Main.client.player == null) return null;
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return new InputEvent(
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Main.client.player.input.playerInput.forward(),
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Main.client.player.input.playerInput.backward(),
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Main.client.player.input.playerInput.left(),
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Main.client.player.input.playerInput.right(),
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Main.client.player.input.playerInput.jump(),
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Main.client.player.input.playerInput.sneak(),
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Main.client.player.input.playerInput.sprint(),
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Main.client.player.getHeadYaw(),
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Main.client.player.getBodyYaw(),
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Main.client.player.getPitch(),
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Main.client.player.getYaw(),
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Main.client.player.getMovementSpeed()
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);
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}
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public InputEvent(Boolean forward,
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Boolean backward,
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Boolean left,
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Boolean right,
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Boolean jump,
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Boolean sneak,
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Boolean sprint,
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float head_yaw,
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float body_yaw,
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float head_pitch,
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Boolean sprinting,
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float yaw,
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float speed) {
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this.sneaking = sneaking;
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this.jumping = jumping;
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this.movementSideways = movementSideways;
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this.movementForward = movementForward;
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this.pressingForward = pressingForward;
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this.pressingBack = pressingBack;
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this.pressingLeft = pressingLeft;
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this.pressingRight = pressingRight;
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this.forward = forward;
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this.backward = backward;
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this.left = left;
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this.right = right;
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this.jump = jump;
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this.sneak = sneak;
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this.sprint = sprint;
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this.head_yaw = head_yaw;
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this.body_yaw = body_yaw;
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this.pitch = head_pitch;
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this.sprinting = sprinting;
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this.yaw = yaw;
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this.speed = speed;
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}
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/**
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* Returns differences of this InputEvent to the provided one, saving first booleans if differ and first floats always
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*/
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public InputEvent differs(InputEvent event) {
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return new InputEvent(
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forward == event.forward ? null : forward,
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backward == event.backward ? null : backward,
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left == event.left ? null : left,
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right == event.right ? null : right,
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jump == event.jump ? null : jump,
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sneak == event.sneak ? null : sneak,
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sprint == event.sprint ? null : sprint,
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head_yaw,
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body_yaw,
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pitch,
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yaw,
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speed
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);
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}
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public static InputEvent deserialize(String[] a) {
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return new InputEvent(
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(a[0].equals("n") ? null : a[0].equals("1")),
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(a[1].equals("n") ? null : a[1].equals("1")),
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(a[2].equals("n") ? null : Float.parseFloat(a[2])),
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(a[3].equals("n") ? null : Float.parseFloat(a[3])),
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(a[4].equals("n") ? null : a[4].equals("1")),
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(a[5].equals("n") ? null : a[5].equals("1")),
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(a[6].equals("n") ? null : a[6].equals("1")),
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(a[7].equals("n") ? null : a[7].equals("1")),
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Float.parseFloat(a[8]), Float.parseFloat(a[9]),
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Float.parseFloat(a[10]),
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(a[11].equals("n") ? null : a[11].equals("1")),
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Float.parseFloat(a[12]),
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Float.parseFloat(a[13]));
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(a[0].equals("n") ? null : a[0].equals("1")),
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(a[1].equals("n") ? null : a[1].equals("1")),
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(a[2].equals("n") ? null : a[2].equals("1")),
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(a[3].equals("n") ? null : a[3].equals("1")),
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(a[4].equals("n") ? null : a[4].equals("1")),
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(a[5].equals("n") ? null : a[5].equals("1")),
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(a[6].equals("n") ? null : a[6].equals("1")),
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Float.parseFloat(a[7]),
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Float.parseFloat(a[8]),
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Float.parseFloat(a[9]),
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Float.parseFloat(a[10]),
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Float.parseFloat(a[11])
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);
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}
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protected String[] serializeArgs() {
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return new String[] {
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((sneaking == null) ? "n" : (sneaking ? "1" : "0")), // sneaking
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((jumping == null) ? "n" : (jumping ? "1" : "0")), // jumping
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((movementSideways == null) ? "n" : String.valueOf(movementSideways)), // movement sideways
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((movementForward == null) ? "n" : String.valueOf(movementForward)), // movement forward
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((pressingForward == null) ? "n" : (pressingForward ? "1" : "0")), // pressing forward
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((pressingBack == null) ? "n" : (pressingBack ? "1" : "0")), // pressing back
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((pressingLeft == null) ? "n" : (pressingLeft ? "1" : "0")), // pressing left
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((pressingRight == null) ? "n" : (pressingRight ? "1" : "0")), // pressing right
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String.valueOf(head_yaw), // head yaw
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String.valueOf(body_yaw), // body yaw
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String.valueOf(pitch), // pitch
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((sprinting == null) ? "n" : (sprinting ? "1" : "0")), // sprinting
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String.valueOf(yaw), // yaw
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String.valueOf(speed) // speed
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((forward == null) ? "n" : (forward ? "1" : "0")),
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((backward == null) ? "n" : (backward ? "1" : "0")),
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((left == null) ? "n" : (left ? "1" : "0")),
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((right == null) ? "n" : (right ? "1" : "0")),
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((jump == null) ? "n" : (jump ? "1" : "0")),
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((sneak == null) ? "n" : (sneak ? "1" : "0")),
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((sprint == null) ? "n" : (sprint ? "1" : "0")),
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String.valueOf(head_yaw),
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String.valueOf(body_yaw),
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String.valueOf(pitch),
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String.valueOf(yaw),
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String.valueOf(speed),
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};
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}
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public void fillEmpty(InputEvent e) {
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if (sneaking == null) sneaking = e.sneaking;
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if (jumping == null) jumping = e.jumping;
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if (movementSideways == null) movementSideways = e.movementSideways;
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if (movementForward == null) movementForward = e.movementForward;
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if (pressingForward == null) pressingForward = e.pressingForward;
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if (pressingBack == null) pressingBack = e.pressingBack;
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if (pressingLeft == null) pressingLeft = e.pressingLeft;
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if (pressingRight == null) pressingRight = e.pressingRight;
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if (sprinting == null) sprinting = e.sprinting;
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}
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public boolean isEmpty() {
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return sneaking == null &&
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jumping == null &&
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movementSideways == null &&
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movementForward == null &&
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pressingForward == null &&
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pressingBack == null &&
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pressingLeft == null &&
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pressingRight == null &&
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sprinting == null;
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public boolean equals(InputEvent event) {
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return event.forward == forward &&
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event.backward == backward &&
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event.sprint == sprint &&
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event.jump == jump &&
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event.sneak == sneak &&
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event.left == left &&
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event.right == right &&
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event.speed == speed &&
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event.head_yaw == head_yaw &&
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event.body_yaw == body_yaw &&
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event.yaw == yaw &&
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event.pitch == pitch;
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}
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public void replay() {
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@ -117,8 +139,8 @@ public class InputEvent extends RecordEvent {
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public void inputCallback() {
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if (Main.client.player != null) {
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if (sprinting != null && Main.client.player.isSprinting() != sprinting)
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Main.client.player.setSprinting(sprinting);
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if (sprint != null && Main.client.player.isSprinting() != sprint)
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Main.client.player.setSprinting(sprint);
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if (Main.client.player.getYaw() != yaw)
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Main.client.player.setYaw(yaw);
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if (Main.client.player.getHeadYaw() != head_yaw)
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@ -129,22 +151,18 @@ public class InputEvent extends RecordEvent {
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Main.client.player.setPitch(pitch);
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if (Main.client.player.getMovementSpeed() != speed)
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Main.client.player.setMovementSpeed(speed);
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if (sneaking != null && Main.client.player.input.sneaking != sneaking)
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Main.client.player.input.sneaking = sneaking;
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if (jumping != null && Main.client.player.input.jumping != jumping)
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Main.client.player.input.jumping = jumping;
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if (movementSideways != null && Main.client.player.input.movementSideways != movementSideways)
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Main.client.player.input.movementSideways = movementSideways;
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if (movementForward != null && Main.client.player.input.movementForward != movementForward)
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Main.client.player.input.movementForward = movementForward;
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if (pressingForward != null && Main.client.player.input.pressingForward != pressingForward)
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Main.client.player.input.pressingForward = pressingForward;
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if (pressingBack != null && Main.client.player.input.pressingBack != pressingBack)
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Main.client.player.input.pressingBack = pressingBack;
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if (pressingLeft != null && Main.client.player.input.pressingLeft != pressingLeft)
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Main.client.player.input.pressingLeft = pressingLeft;
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if (pressingRight != null && Main.client.player.input.pressingRight != pressingRight)
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Main.client.player.input.pressingRight = pressingRight;
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PlayerInput input = Main.client.player.input.playerInput;
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Main.client.player.input.playerInput = new PlayerInput(
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this.forward == null ? input.forward() : this.forward,
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this.backward == null ? input.backward() : this.backward,
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this.left == null ? input.left() : this.left,
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this.right == null ? input.right() : this.right,
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this.jump == null ? input.jump() : this.jump,
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this.sneak == null ? input.sneak() : this.sneak,
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this.sprint == null ? input.sprint() : this.sprint
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);
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}
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}
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}
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@ -20,8 +20,8 @@ public abstract class EntityMixin {
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if (getUuid().equals(Main.client.player.getUuid())) {
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if (Main.me.is_replaying) {
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if (Main.input_replay != null &&
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Main.input_replay.sprinting != null &&
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Main.input_replay.sprinting != sprinting) {
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Main.input_replay.sprint != null &&
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Main.input_replay.sprint != sprinting) {
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ci.cancel();
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}
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}
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@ -51,7 +51,7 @@ public class ShaderManager {
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public String loadImport(boolean inline, String name) {
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return IOUtils.toString(resource.get().getInputStream(), StandardCharsets.UTF_8);
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}
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}.readSource(readResourceAsString(resource.get().getInputStream())));
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}.readSource(readResourceAsString(resource.get().getInputStream())).getFirst());
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} else file_present = false;
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glCompileShader(i);
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if (glGetShaderi(i, GL_COMPILE_STATUS) == 0 || !file_present) {
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