repeating_mod/remappedSrc/themixray/repeating/mod/render/shader/Shader.java
2024-04-22 18:17:31 +03:00

43 lines
1.0 KiB
Java

package themixray.repeating.mod.render.shader;
import lombok.Getter;
import java.nio.FloatBuffer;
import static org.lwjgl.opengl.GL33.*;
public class Shader {
@Getter
private final int id;
public Shader(String name) {
int v = ShaderManager.loadShaderProgram(name, ShaderManager.ShaderType.VERTEX);
int f = ShaderManager.loadShaderProgram(name, ShaderManager.ShaderType.FRAGMENT);
this.id = glCreateProgram();
glAttachShader(id, v);
glAttachShader(id, f);
glLinkProgram(id);
}
public void bind() {
glUseProgram(id);
}
public void unbind() {
glUseProgram(0);
}
public void uniformMatrix4f(String name, FloatBuffer matrix) {
bind();
glUniformMatrix4fv(glGetUniformLocation(id, name), false, matrix);
unbind();
}
public void uniformValue2f(String name, float value1, float value2) {
bind();
glUniform2f(glGetUniformLocation(id, name), value1, value2);
unbind();
}
}