wow
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README.md
112
README.md
@ -13,10 +13,17 @@ pub type MCConn<T> = MinecraftConnection<T>;
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pub type MCConnTcp = MinecraftConnection<TcpStream>;
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```
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example how to get motd
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example of receiving motd: (`cargo run --example recv_motd`)
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```rust
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use rust_mc_proto::{Packet, ProtocolError, MCConnTcp, DataBufferReader, DataBufferWriter};
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/*
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Example of receiving motd from the server
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Sends handshake, status request and receiving one
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*/
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fn send_handshake(conn: &mut MCConnTcp,
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protocol_version: u16,
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server_address: &str,
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@ -25,7 +32,7 @@ fn send_handshake(conn: &mut MCConnTcp,
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let mut packet = Packet::empty(0x00);
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packet.write_u16_varint(protocol_version)?;
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packet.write_string(server_address.to_string())?;
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packet.write_string(server_address)?;
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packet.write_unsigned_short(server_port)?;
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packet.write_u8_varint(next_state)?;
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@ -59,6 +66,107 @@ fn main() {
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}
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```
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example of simple server that only send motd and ping (`cargo run --example status_server`)
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```rust
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use std::{net::TcpListener, sync::{Arc, Mutex}, thread};
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use rust_mc_proto::{DataBufferReader, DataBufferWriter, MCConn, MCConnTcp, MinecraftConnection, Packet, ProtocolError};
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/*
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Example of simple server that sends motd
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to client like an vanilla minecraft server
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*/
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struct MinecraftServer {
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server_ip: String,
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server_port: u16,
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protocol_version: u16,
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motd: String
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}
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impl MinecraftServer {
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fn new(server_ip: &str,
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server_port: u16,
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protocol_version: u16,
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motd: &str) -> Self {
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MinecraftServer {
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server_ip: server_ip.to_string(),
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server_port,
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protocol_version,
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motd: motd.to_string()
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}
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}
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}
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fn accept_client(mut conn: MCConnTcp, server: Arc<Mutex<MinecraftServer>>) -> Result<(), ProtocolError> {
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let mut handshake = false;
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loop {
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let mut packet = match conn.read_packet() {
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Ok(i) => i,
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Err(_) => { break; },
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};
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if handshake {
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if packet.id == 0x00 {
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let mut status = Packet::empty(0x00);
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status.write_string(&server.lock().unwrap().motd)?;
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conn.write_packet(&status)?;
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} else if packet.id == 0x01 {
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let mut status = Packet::empty(0x01);
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status.write_long(packet.read_long()?)?;
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conn.write_packet(&status)?;
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}
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} else if packet.id == 0x00 {
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let protocol_version = packet.read_u16_varint()?;
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let server_address = packet.read_string()?;
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let server_port = packet.read_unsigned_short()?;
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let next_state = packet.read_u8_varint()?;
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if next_state != 1 { break; }
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println!("Client handshake info:");
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println!(" IP: {}", conn.stream.peer_addr().unwrap());
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println!(" Protocol version: {}", protocol_version);
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println!(" Server address: {}", server_address);
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println!(" Server port: {}", server_port);
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handshake = true;
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} else {
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break;
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}
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}
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conn.close();
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Ok(())
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}
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fn main() {
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let server = MinecraftServer::new(
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"localhost",
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25565,
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765,
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"{}" // TODO: write real motd
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);
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let addr = server.server_ip.clone() + ":" + &server.server_port.to_string();
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let listener = TcpListener::bind(addr).unwrap();
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let server = Arc::new(Mutex::new(server));
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for stream in listener.incoming() {
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let stream = stream.unwrap();
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let local_server = server.clone();
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thread::spawn(move || {
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accept_client(MinecraftConnection::new(stream), local_server).unwrap();
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});
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}
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}
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```
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also you can get minecraft connection from any stream: `MinecraftConnection::from_stream`
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I think this crate can be used for a server on rust idk -_-
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