# rust_mc_proto lightweight minecraft packets protocol support in pure rust \ has compression (`MinecraftConnection::set_compression`) \ all types of packets you can find on [wiki.vg](https://wiki.vg/) \ [on crates](https://crates.io/crates/rust_mc_proto) [on github](https://github.com/MeexReay/rust_mc_proto) ## how to use it for reference: ```rust pub type MCConn = MinecraftConnection; pub type MCConnTcp = MinecraftConnection; ``` example of receiving motd: (`cargo run --example recv_motd`) ```rust use rust_mc_proto::{Packet, ProtocolError, MCConnTcp, DataBufferReader, DataBufferWriter}; /* Example of receiving motd from the server Sends handshake, status request and receiving one */ fn send_handshake(conn: &mut MCConnTcp, protocol_version: u16, server_address: &str, server_port: u16, next_state: u8) -> Result<(), ProtocolError> { let mut packet = Packet::empty(0x00); packet.write_u16_varint(protocol_version)?; packet.write_string(server_address)?; packet.write_unsigned_short(server_port)?; packet.write_u8_varint(next_state)?; conn.write_packet(&packet)?; Ok(()) } fn send_status_request(conn: &mut MCConnTcp) -> Result<(), ProtocolError> { let packet = Packet::empty(0x00); conn.write_packet(&packet)?; Ok(()) } fn read_status_response(conn: &mut MCConnTcp) -> Result { let mut packet = conn.read_packet()?; packet.read_string() } fn main() { let mut conn = MCConnTcp::connect("sloganmc.ru:25565").unwrap(); send_handshake(&mut conn, 765, "sloganmc.ru", 25565, 1).unwrap(); send_status_request(&mut conn).unwrap(); let motd = read_status_response(&mut conn).unwrap(); dbg!(motd); } ``` example of simple server that only send motd and ping (`cargo run --example status_server`) ```rust use std::{net::TcpListener, sync::{Arc, Mutex}, thread}; use rust_mc_proto::{DataBufferReader, DataBufferWriter, MCConnTcp, MinecraftConnection, Packet, ProtocolError}; /* Example of simple server that sends motd to client like a vanilla minecraft server */ struct MinecraftServer { server_ip: String, server_port: u16, protocol_version: u16, motd: String } impl MinecraftServer { fn new(server_ip: &str, server_port: u16, protocol_version: u16, motd: &str) -> Self { MinecraftServer { server_ip: server_ip.to_string(), server_port, protocol_version, motd: motd.to_string() } } } fn accept_client(mut conn: MCConnTcp, server: Arc>) -> Result<(), ProtocolError> { let mut handshake = false; loop { let mut packet = match conn.read_packet() { Ok(i) => i, Err(_) => { break; }, }; if handshake { if packet.id() == 0x00 { let mut status = Packet::empty(0x00); let serv = server.lock().unwrap(); let motd = serv.motd.clone(); let motd = motd.replace( "PROTOCOL_VERSION", &serv.protocol_version.to_string()); status.write_string(&motd)?; conn.write_packet(&status)?; } else if packet.id() == 0x01 { let mut status = Packet::empty(0x01); status.write_long(packet.read_long()?)?; conn.write_packet(&status)?; } } else if packet.id() == 0x00 { let protocol_version = packet.read_i32_varint()?; let server_address = packet.read_string()?; let server_port = packet.read_unsigned_short()?; let next_state = packet.read_u8_varint()?; if next_state != 1 { break; } println!("Client handshake info:"); println!(" IP: {}", conn.get_ref().peer_addr().unwrap()); println!(" Protocol version: {}", protocol_version); println!(" Server address: {}", server_address); println!(" Server port: {}", server_port); handshake = true; } else { break; } } conn.close(); Ok(()) } fn main() { let server = MinecraftServer::new( "127.0.0.1", 25565, 765, "{ \"version\":{ \"protocol\":PROTOCOL_VERSION, \"name\":\"Version name\" }, \"players\":{ \"online\":0, \"max\":1, \"sample\":[ { \"uuid\": \"\", \"name\": \"Notch\" } ] }, \"description\": { \"text\": \"Hello World!\", \"color\": \"red\", \"bold\": true }, \"favicon\": \"data:image/png;base64,R0lGODlhAQABAIAAAP///wAAACwAAAAAAQABAAACAkQBADs=\" }" ); let addr = server.server_ip.clone() + ":" + &server.server_port.to_string(); let listener = TcpListener::bind(addr).unwrap(); let server = Arc::new(Mutex::new(server)); for stream in listener.incoming() { let stream = stream.unwrap(); let local_server = server.clone(); thread::spawn(move || { accept_client(MinecraftConnection::new(stream), local_server).unwrap(); }); } } ``` I think this crate can be used for a server on rust idk -_-