remove println again

This commit is contained in:
MeexReay 2025-05-05 04:50:16 +03:00
parent e9cc9773e7
commit 5959403297

View File

@ -231,12 +231,10 @@ pub fn send_keep_alive(client: Arc<ClientContext>) -> Result<(), ServerError> {
let timestamp2 = packet.read_long()?; let timestamp2 = packet.read_long()?;
if timestamp2 != timestamp { if timestamp2 != timestamp {
// Послать клиента нахуй // Послать клиента нахуй
println!("KeepAlive Err") Err(ServerError::UnexpectedPacket(serverbound::play::KEEP_ALIVE))
} else { } else {
println!("KeepAlive Ok")
}
Ok(()) Ok(())
}
} }
pub fn send_system_message( pub fn send_system_message(
@ -267,7 +265,12 @@ pub fn handle_play_state(
sync_player_pos(client.clone(), 8.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0)?; sync_player_pos(client.clone(), 8.0, 0.0, 8.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0)?;
send_game_event(client.clone(), 13, 0.0)?; // 13 - Start waiting for level chunks send_game_event(client.clone(), 13, 0.0)?; // 13 - Start waiting for level chunks
set_center_chunk(client.clone(), 0, 0)?; set_center_chunk(client.clone(), 0, 0)?;
send_example_chunk(client.clone(), 0, 0)?;
for x in -1..=1 {
for z in -1..=1 {
send_example_chunk(client.clone(), x, z)?;
}
}
thread::spawn({ thread::spawn({
let client = client.clone(); let client = client.clone();