remove println logging

This commit is contained in:
MeexReay 2025-05-05 04:44:21 +03:00
parent 8a15d6748f
commit e9cc9773e7

View File

@ -316,7 +316,6 @@ pub fn handle_play_state(
let mut ticks_alive = 0u64;
while client.is_alive() {
println!("{ticks_alive}");
if ticks_alive % 200 == 0 {
// 10 secs timer
send_keep_alive(client.clone())?;
@ -342,7 +341,6 @@ pub fn handle_play_state(
thread::sleep(Duration::from_millis(50)); // 1 tick
ticks_alive += 1;
}
println!("Client die");
Ok(())
}