ruff fixes
This commit is contained in:
parent
5932aac00d
commit
8f41f41455
34 changed files with 1435 additions and 896 deletions
|
@ -1,13 +1,12 @@
|
|||
import pygwin
|
||||
import random
|
||||
|
||||
win = pygwin.create('A Simple Game', (500,500))
|
||||
win.denyDrag() # Prohibit dragging the window
|
||||
start_pos = win.position # Start window pos
|
||||
win = pygwin.create("A Simple Game", (500, 500))
|
||||
win.denyDrag() # Prohibit dragging the window
|
||||
start_pos = win.position # Start window pos
|
||||
|
||||
player = [250,250]
|
||||
apple = pygwin.rect(random.randint(0,490),
|
||||
random.randint(0,490),20,20)
|
||||
player = [250, 250]
|
||||
apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
|
||||
score = 0
|
||||
|
||||
run = True
|
||||
|
@ -15,38 +14,45 @@ while run:
|
|||
for event in pygwin.getEvents():
|
||||
if event.type == pygwin.QUIT:
|
||||
run = False
|
||||
win.fill((255,255,255))
|
||||
win.fill((255, 255, 255))
|
||||
|
||||
win.blit(score,(0,0))
|
||||
win.blit(score, (0, 0))
|
||||
|
||||
set_position = list(win.position)
|
||||
if pygwin.keyboard.isPressed('w'):
|
||||
if pygwin.keyboard.isPressed("w"):
|
||||
player[1] -= 5
|
||||
set_position[1] -= 5 # Move window up
|
||||
if pygwin.keyboard.isPressed('s'):
|
||||
set_position[1] -= 5 # Move window up
|
||||
if pygwin.keyboard.isPressed("s"):
|
||||
player[1] += 5
|
||||
set_position[1] += 5 # Move window down
|
||||
if pygwin.keyboard.isPressed('d'):
|
||||
set_position[1] += 5 # Move window down
|
||||
if pygwin.keyboard.isPressed("d"):
|
||||
player[0] += 5
|
||||
set_position[0] += 5 # Move window right
|
||||
if pygwin.keyboard.isPressed('a'):
|
||||
set_position[0] += 5 # Move window right
|
||||
if pygwin.keyboard.isPressed("a"):
|
||||
player[0] -= 5
|
||||
set_position[0] -= 5 # Move window left
|
||||
win.move(*set_position) # Set position
|
||||
set_position[0] -= 5 # Move window left
|
||||
win.move(*set_position) # Set position
|
||||
|
||||
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20)
|
||||
playerRect.x += start_pos[0]-win.position[0] # Set player rect x pos relatively start window position
|
||||
playerRect.y += start_pos[1]-win.position[1] # Set player rect y pos relatively start window position
|
||||
win.draw.rect((0,0,0),playerRect)
|
||||
playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20)
|
||||
playerRect.x += (
|
||||
start_pos[0] - win.position[0]
|
||||
) # Set player rect x pos relatively start window position
|
||||
playerRect.y += (
|
||||
start_pos[1] - win.position[1]
|
||||
) # Set player rect y pos relatively start window position
|
||||
win.draw.rect((0, 0, 0), playerRect)
|
||||
|
||||
atemp = apple.copy() # Create copy of apple rect
|
||||
atemp.x += start_pos[0]-win.position[0] # Set apple x pos relatively start window position
|
||||
atemp.y += start_pos[1]-win.position[1] # Set apple y pos relatively start window position
|
||||
win.draw.rect((200,50,50),atemp)
|
||||
atemp = apple.copy() # Create copy of apple rect
|
||||
atemp.x += (
|
||||
start_pos[0] - win.position[0]
|
||||
) # Set apple x pos relatively start window position
|
||||
atemp.y += (
|
||||
start_pos[1] - win.position[1]
|
||||
) # Set apple y pos relatively start window position
|
||||
win.draw.rect((200, 50, 50), atemp)
|
||||
|
||||
if atemp.collide(playerRect):
|
||||
apple = pygwin.rect(random.randint(50,490),
|
||||
random.randint(50,490),20,20)
|
||||
apple = pygwin.rect(random.randint(50, 490), random.randint(50, 490), 20, 20)
|
||||
score += 1
|
||||
|
||||
win.update(60)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue