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themixray 2021-12-08 11:22:41 +03:00 committed by GitHub
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20 changed files with 228 additions and 87 deletions

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from random import randint
import pygwin as pgw
import pygwin # Importing pygwin
import random # Importing random
win = pgw.create('Game Example', (500,500))
win = pygwin.create('A Simple Game', (500,500)) # Creating window
player = [250,250]
apple = pgw.rect(randint(0,490),randint(0,490),20,20)
count = 0
player = [250,250] # Player position
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Apple rect
score = 0 # Player score
run = True
while run:
for event in pgw.getEvents():
if event.type == pgw.QUIT:
run = False
win.fill((255,255,255))
playerRect = pgw.rect(player[0]-10,player[1]-10,20,20)
win.draw.rect((0,0,0),playerRect)
win.draw.rect((200,50,50),apple)
win.blit(count,(0,0))
if pgw.keyboard.isPressed('w'):
player[1] -= 5
if pgw.keyboard.isPressed('s'):
player[1] += 5
if pgw.keyboard.isPressed('d'):
player[0] += 5
if pgw.keyboard.isPressed('a'):
player[0] -= 5
run = True # Is loop running
while run: # Creating loop
for event in pygwin.getEvents(): # Events loop
if event.type == pygwin.QUIT: # If window quit
run = False # Break loop
win.fill((255,255,255)) # Fill window with color
if player[0] <= -10:
player[0] = 510
if player[1] <= -10:
player[1] = 510
if player[0] > 510:
player[0] = -10
if player[1] > 510:
player[1] = -10
playerRect = pygwin.rect(player[0]-10,player[1]-10,20,20) # Player rect
win.draw.rect((0,0,0),playerRect) # Drawing player rect
win.draw.rect((200,50,50),apple) # Drawing apple rect
if playerRect.collide(apple):
apple = pgw.rect(randint(0,490),randint(0,490),20,20)
count += 1
win.update(60)
pgw.close()
win.blit(score,(0,0)) # Writing player score
if pygwin.keyboard.isPressed('w'): # If keyboard key w pressed
player[1] -= 5 # Player position up
if pygwin.keyboard.isPressed('s'): # If keyboard key s pressed
player[1] += 5 # Player position down
if pygwin.keyboard.isPressed('d'): # If keyboard key d pressed
player[0] += 5 # Player position right
if pygwin.keyboard.isPressed('a'): # If keyboard key a pressed
player[0] -= 5 # Player position left
if player[0] <= -10: # If player out of the screen (left)
player[0] = 510 # Set player position in right
if player[1] <= -10: # If player out of the screen (up)
player[1] = 510 # Set player position in down
if player[0] > 510: # If player out of the screen (right)
player[0] = -10 # Set player position in left
if player[1] > 510: # If player out of the screen (down)
player[1] = -10 # Set player position in up
if playerRect.collide(apple): # If player rect collide apple rect
apple = pygwin.rect(random.randint(0,490),
random.randint(0,490),20,20) # Change apple rect
score += 1 # Update player score
win.update(60) # Update window
pygwin.close() # Close pygwin

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import pygwin
win = pygwin.create('UI example',(270,350))
base = pygwin.ui.base(win)
base = pygwin.ui.base(win) # Creating ui base
lbl = pygwin.ui.label('Label')
base.put(lbl,(130-(lbl.surface.size[0]/2),10))
base.put(pygwin.ui.button('Button',width=250),(10,50))
base.put(pygwin.ui.entry('Entry',width=123),(10,100))
base.put(pygwin.ui.keySelect('Key',width=122),(138,100))
loadbar = pygwin.ui.loadingBar(250,25)
base.put(loadbar,(10,150))
slider = pygwin.ui.slider(250)
base.put(slider,(10,170))
cb = pygwin.ui.checkBox(25,borderWidth=2)
base.put(cb,(10,220))
base.put(pygwin.ui.label('Checkbox',20),(45,225))
ta = pygwin.ui.textarea('Textarea',width=250,maxSymbols=20)
ta.text += '0123456789\n0123456789'
ta.focus = True
ta._generate()
ta.focus = False
base.put(ta,(10,255))
lbl = pygwin.ui.label('Label') # Creating label
base.put(lbl,(130-(lbl.surface.size[0]/2),10)) # Putting label to base
base.put(pygwin.ui.button('Button',width=250),(10,50)) # Putting button to base
base.put(pygwin.ui.entry('Entry',width=123),(10,100)) # Putting entry to base
base.put(pygwin.ui.keySelect('Key',width=122),(138,100)) # Putting key selector to base
loadbar = pygwin.ui.loadingBar(250,25) # Creating loading bar
base.put(loadbar,(10,150)) # Putting loading bar to base
slider = pygwin.ui.slider(250) # Creating slider
base.put(slider,(10,170)) # Putting slider to base
cb = pygwin.ui.checkBox(25,borderWidth=2) # Creating checkbox
base.put(cb,(10,220)) # Putting checkbox to base
base.put(pygwin.ui.label('Checkbox',20),(45,225)) # Putting checkbox label to base
ta = pygwin.ui.textarea('Textarea',width=250,maxSymbols=20) # Creating textarea
ta.text += '0123456789\n0123456789' # Set text to textarea
ta.focus = True # Focus textarea
ta._generate() # Generate textarea surface
ta.focus = False # Unfocus textarea
base.put(ta,(10,255)) # Putting textarea to base
tta = pygwin.ui.tip('textarea',
*ta.surface.size,
waitBeforeShowing=30)
base.put(tta,(10,255))
waitBeforeShowing=30) # Creating textarea tip
base.put(tta,(10,255)) # Putting textarea tip to base
run = True
while run:
for event in pygwin.getEvents():
if event.type == pygwin.QUIT:
run = False
base.draw()
if cb.get():
loadbar.set(slider.get())
base.draw() # Drawing base
if cb.get(): # If checkbox
loadbar.set(slider.get()) # If checkbox
else:
loadbar.step()
if loadbar.get() == loadbar.length:
loadbar.set(0)
tta.responceWidth,tta.responceHeight=ta.surface.size
loadbar.step() # Step loading bar
if loadbar.get() == loadbar.length: # If loading bar is full
loadbar.set(0) # Reset loading bar
tta.responceWidth,tta.responceHeight=ta.surface.size # Set responce width, height to textarea tip
win.update(30)
pygwin.close()