pygwin2/examples/record.py
2025-09-20 17:53:29 +03:00

51 lines
1.3 KiB
Python

import pygwin
import random
win = pygwin.create("A Simple Game", (500, 500))
player = [250, 250]
apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
score = 0
record = pygwin.record(win, True) # Init recording
record.start() # Start recording
run = True
while run:
for event in pygwin.getEvents():
if event.type == pygwin.QUIT:
run = False
record.stop() # Stop recording
win.fill((255, 255, 255))
playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20)
win.draw.rect((0, 0, 0), playerRect)
win.draw.rect((200, 50, 50), apple)
win.blit(score, (0, 0))
if pygwin.keyboard.isPressed("w"):
player[1] -= 5
if pygwin.keyboard.isPressed("s"):
player[1] += 5
if pygwin.keyboard.isPressed("d"):
player[0] += 5
if pygwin.keyboard.isPressed("a"):
player[0] -= 5
if player[0] <= -10:
player[0] = 510
if player[1] <= -10:
player[1] = 510
if player[0] > 510:
player[0] = -10
if player[1] > 510:
player[1] = -10
if playerRect.collide(apple):
apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
score += 1
win.update(60)
record.render("Recording.mp4") # Render recording
pygwin.close()