update example and docs link
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12
README.md
12
README.md
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@ -2,25 +2,25 @@
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A library for creating GUI-applications on pygame.
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[Documentation](docs/DOCS.md)
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[Documentation](https://github.com/MeexReay/pygwin2/blob/main/docs/DOCS.md)
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## Usage
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Here is a small example of usage (pygame style):
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```py
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import pygwin
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import pygwin2 as pgw
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win = pygwin.create('Title',(500,500))
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win = pgw.create('Title',(500,500))
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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for event in pgw.getEvents():
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if event.type == pgw.QUIT:
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run = False
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win.update()
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pygwin.close()
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pgw.close()
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```
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import pygwin # Importing pygwin
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import pygwin2 as pgw # Importing pygwin
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import random # Importing random
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win = pygwin.create("A Simple Game", (500, 500)) # Creating window
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win = pgw.create("A Simple Game", (500, 500)) # Creating window
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player = [250, 250] # Player position
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apple = pygwin.rect(
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apple = pgw.rect(
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random.randint(0, 490), random.randint(0, 490), 20, 20
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) # Apple rect
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score = 0 # Player score
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run = True # Is loop running
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while run: # Creating loop
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for event in pygwin.getEvents(): # Events loop
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if event.type == pygwin.QUIT: # If window quit
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for event in pgw.getEvents(): # Events loop
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if event.type == pgw.QUIT: # If window quit
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run = False # Break loop
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win.fill((255, 255, 255)) # Fill window with color
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win.blit(score, (0, 0)) # Writing player score
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if pygwin.keyboard.isPressed("w"): # If keyboard key w pressed
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if pgw.keyboard.isPressed("w"): # If keyboard key w pressed
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player[1] -= 5 # Player position up
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if pygwin.keyboard.isPressed("s"): # If keyboard key s pressed
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if pgw.keyboard.isPressed("s"): # If keyboard key s pressed
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player[1] += 5 # Player position down
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if pygwin.keyboard.isPressed("d"): # If keyboard key d pressed
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if pgw.keyboard.isPressed("d"): # If keyboard key d pressed
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player[0] += 5 # Player position right
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if pygwin.keyboard.isPressed("a"): # If keyboard key a pressed
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if pgw.keyboard.isPressed("a"): # If keyboard key a pressed
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player[0] -= 5 # Player position left
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if player[0] <= -10: # If player out of the screen (left)
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if player[1] > 510: # If player out of the screen (down)
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player[1] = -10 # Set player position in up
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playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect
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playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20) # Player rect
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win.draw.rect((0, 0, 0), playerRect) # Drawing player rect
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win.draw.rect((200, 50, 50), apple) # Drawing apple rect
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if playerRect.collide(apple): # If player rect collide apple rect
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apple = pygwin.rect(
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apple = pgw.rect(
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random.randint(0, 490), random.randint(0, 490), 20, 20
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) # Change apple rect
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score += 1 # Update player score
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win.update(60) # Update window
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pygwin.close() # Close pygwin
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pgw.close() # Close pygwin
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import pygwin
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import pygwin2 as pgw
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import random
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win = pygwin.create("A Simple Game", (500, 500))
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win = pgw.create("A Simple Game", (500, 500))
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player = [250, 250]
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apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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score = 0
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record = pygwin.record(win, True) # Init recording
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record = pgw.record(win, True) # Init recording
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record.start() # Start recording
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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for event in pgw.getEvents():
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if event.type == pgw.QUIT:
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run = False
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record.stop() # Stop recording
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win.fill((255, 255, 255))
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playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20)
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playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20)
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win.draw.rect((0, 0, 0), playerRect)
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win.draw.rect((200, 50, 50), apple)
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win.blit(score, (0, 0))
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if pygwin.keyboard.isPressed("w"):
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if pgw.keyboard.isPressed("w"):
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player[1] -= 5
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if pygwin.keyboard.isPressed("s"):
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if pgw.keyboard.isPressed("s"):
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player[1] += 5
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if pygwin.keyboard.isPressed("d"):
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if pgw.keyboard.isPressed("d"):
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player[0] += 5
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if pygwin.keyboard.isPressed("a"):
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if pgw.keyboard.isPressed("a"):
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player[0] -= 5
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if player[0] <= -10:
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player[1] = -10
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if playerRect.collide(apple):
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apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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score += 1
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win.update(60)
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record.render("Recording.mp4") # Render recording
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pygwin.close()
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pgw.close()
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import pygwin
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import pygwin2 as pgw
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win = pygwin.create("Title", (500, 500))
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win = pgw.create("Title", (500, 500))
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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for event in pgw.getEvents():
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if event.type == pgw.QUIT:
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run = False
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win.update()
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pygwin.close()
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pgw.close()
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import pygwin
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import pygwin2 as pgw
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from pgw.ui.widget import *
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from pgw.ui.base import base
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win = pygwin.create("UI example", (270, 350))
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base = pygwin.ui.base(win) # Creating ui base
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win = pgw.create("UI example", (270, 350))
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base = base(win) # Creating ui base
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lbl = label("Label") # Creating label
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lbl = pygwin.ui.label("Label") # Creating label
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base.put(lbl, (130 - (lbl.surface.size[0] / 2), 10)) # Putting label to base
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base.put(pygwin.ui.button("Button", width=250), (10, 50)) # Putting button to base
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base.put(pygwin.ui.entry("Entry", width=123), (10, 100)) # Putting entry to base
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base.put(button("Button", width=250), (10, 50)) # Putting button to base
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base.put(entry("Entry", width=123), (10, 100)) # Putting entry to base
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base.put(
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pygwin.ui.keySelect("Key", width=122), (138, 100)
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keySelect("Key", width=122), (138, 100)
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) # Putting key selector to base
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loadbar = pygwin.ui.loadingBar(250, 25) # Creating loading bar
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loadbar = loadingBar(250, 25) # Creating loading bar
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base.put(loadbar, (10, 150)) # Putting loading bar to base
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slider = pygwin.ui.slider(250) # Creating slider
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slider = slider(250) # Creating slider
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base.put(slider, (10, 170)) # Putting slider to base
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cb = pygwin.ui.checkBox(25, borderWidth=2) # Creating checkbox
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cb = checkBox(25, borderWidth=2) # Creating checkbox
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base.put(cb, (10, 220)) # Putting checkbox to base
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base.put(pygwin.ui.label("Checkbox", 20), (45, 225)) # Putting checkbox label to base
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ta = pygwin.ui.textarea("Textarea", width=250, maxSymbols=20) # Creating textarea
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base.put(label("Checkbox", 20), (45, 225)) # Putting checkbox label to base
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ta = textarea("Textarea", width=250, maxSymbols=20) # Creating textarea
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ta.text += "0123456789\n0123456789" # Set text to textarea
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ta.focus = True # Focus textarea
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ta._generate() # Generate textarea surface
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ta.focus = False # Unfocus textarea
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base.put(ta, (10, 255)) # Putting textarea to base
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tta = pygwin.ui.tip(
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tta = tip(
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"textarea", *ta.surface.size, waitBeforeShowing=30
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) # Creating textarea tip
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base.put(tta, (10, 255)) # Putting textarea tip to base
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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for event in pgw.getEvents():
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if event.type == pgw.QUIT:
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run = False
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base.draw() # Drawing base
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if cb.get(): # If checkbox
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ta.surface.size
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) # Set responce width, height to textarea tip
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win.update(30)
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pygwin.close()
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pgw.close()
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import pygwin
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import pygwin2 as pgw
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import random
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win = pygwin.create("A Simple Game", (500, 500))
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win = pgw.create("A Simple Game", (500, 500))
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win.denyDrag() # Prohibit dragging the window
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start_pos = win.position # Start window pos
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player = [250, 250]
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apple = pygwin.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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apple = pgw.rect(random.randint(0, 490), random.randint(0, 490), 20, 20)
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score = 0
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run = True
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while run:
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for event in pygwin.getEvents():
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if event.type == pygwin.QUIT:
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for event in pgw.getEvents():
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if event.type == pgw.QUIT:
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run = False
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win.fill((255, 255, 255))
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win.blit(score, (0, 0))
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set_position = list(win.position)
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if pygwin.keyboard.isPressed("w"):
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if pgw.keyboard.isPressed("w"):
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player[1] -= 5
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set_position[1] -= 5 # Move window up
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if pygwin.keyboard.isPressed("s"):
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if pgw.keyboard.isPressed("s"):
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player[1] += 5
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set_position[1] += 5 # Move window down
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if pygwin.keyboard.isPressed("d"):
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if pgw.keyboard.isPressed("d"):
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player[0] += 5
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set_position[0] += 5 # Move window right
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if pygwin.keyboard.isPressed("a"):
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if pgw.keyboard.isPressed("a"):
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player[0] -= 5
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set_position[0] -= 5 # Move window left
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win.move(*set_position) # Set position
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playerRect = pygwin.rect(player[0] - 10, player[1] - 10, 20, 20)
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playerRect = pgw.rect(player[0] - 10, player[1] - 10, 20, 20)
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playerRect.x += (
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start_pos[0] - win.position[0]
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) # Set player rect x pos relatively start window position
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win.draw.rect((200, 50, 50), atemp)
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if atemp.collide(playerRect):
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apple = pygwin.rect(random.randint(50, 490), random.randint(50, 490), 20, 20)
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apple = pgw.rect(random.randint(50, 490), random.randint(50, 490), 20, 20)
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score += 1
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win.update(60)
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pygwin.close()
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pgw.close()
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